deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Author Topic: [Standard] Standard Hydras  (Read 667 times)

Gabberag

  • Jr. Member
  • **
  • Posts: 93
  • Karma: 42
  • Decks
[Standard] Standard Hydras
« on: September 22, 2019, 04:32:36 am »

Gabberag

  • Jr. Member
  • **
  • Posts: 93
  • Karma: 42
  • Decks
Re: [Standard] Standard Hydras
« Reply #1 on: September 22, 2019, 04:39:16 am »



Revision 2

Added/removed cards:
+2 Vivien, Arkbow Ranger

Changed amounts:
-1 Bioessence Hydra
-1 Forest

Gabberag

  • Jr. Member
  • **
  • Posts: 93
  • Karma: 42
  • Decks
Re: [Standard] Standard Hydras
« Reply #2 on: September 22, 2019, 04:47:28 am »



Revision 3

Added/removed cards:
+4 Gingerbread Cabin

Changed amounts:
-4 Forest

MonteTribal

  • Hero Member
  • *****
  • Posts: 546
  • Karma: 361
  • Decks
Re: [Standard] Standard Hydras
« Reply #3 on: September 22, 2019, 06:37:10 am »
4 Gingerbread Cabin might be a little much. They ruin your first few turns if you draw too many of them early on.

Gabberag

  • Jr. Member
  • **
  • Posts: 93
  • Karma: 42
  • Decks
Re: [Standard] Standard Hydras
« Reply #4 on: September 22, 2019, 08:14:00 am »
@MonteTribal Welcome to 2020 Standard. I think we need to take that risk in order to fuel Gilded Goose. Taplands are a big thing in this incoming standard season. You can always just mulligan if you draw too many of them. It's just how MTG is, you can get your first few turns ruined by not drawing any or enough lands too. It's a game of chance.

Gabberag

  • Jr. Member
  • **
  • Posts: 93
  • Karma: 42
  • Decks
Re: [Standard] Standard Hydras
« Reply #5 on: September 22, 2019, 11:29:55 pm »



Revision 4

Added/removed cards:
+1 Thornwood Falls

Changed amounts:
-1 Gingerbread Cabin

Bizarro Soapy

  • Jr. Member
  • **
  • Posts: 67
  • Karma: 37
  • Squirrel Dealer
  • Decks
Re: [Standard] Standard Hydras
« Reply #6 on: September 23, 2019, 10:24:25 am »
I think you're putting waaay too much stock in Gilded Goose. It can only produce mana on one turn by itself, and after that it needs resources to fuel it with the advantage being any color of mana. You're only playing 2 colors. Try Maraleaf Pixie instead, it's a 2/2 body with flying and produces both mana you need. Or you could try untapping more useful things with Kiora (take 4x) , like Lotus Field, Incubation Druid, or Leafkin Druid.

I'd also say drop the extra planeswalkers (Oko, Nissa, Viv) for 4x Gargos, take season of growth for card draw, take more instants and scorceries to proc Gargos and Season of Growth with, like Courage in Crisis, Rabid Bite, Band Together. You currently have no removal, no removal defense, no combat tricks...

This is what I'll be running: https://deckstats.net/decks/131148/1399219-hail-hydra-mk-2-post-rotation-/en It currently uses Leafkin Druids and negate, and does pretty well, once the ELD cards are in it will be even better.
Don't feed the Hungering Hydra

Gabberag

  • Jr. Member
  • **
  • Posts: 93
  • Karma: 42
  • Decks
Re: [Standard] Standard Hydras
« Reply #7 on: September 24, 2019, 11:29:15 pm »

Gabberag

  • Jr. Member
  • **
  • Posts: 93
  • Karma: 42
  • Decks
Re: [Standard] Standard Hydras
« Reply #8 on: September 24, 2019, 11:53:40 pm »
@Dieselite I get where you're coming from, but look: Voracious hydra is removal by itself, and Oko can take out big threatening creatures. When it comes to card draw, Kiora and Krasis can handle it. I don't really know what you mean by removal defense, other than playing counterspells (black removal goes over combat tricky spells), which don't really fit into a ramp deck. Veil of Summer out of the sideboard is the way to deal with black removal. For damage removal, the bug butts (toughness) is all we can hope for. Maraleaf Pixie is a Fine card but since the deck is mostly green, we can't expect to have blue mana by turn 2 without having to add more taplands than a ramp deck can handle, and we do't really want to waste the Gilded Goose mana on another mana dork creature.

On the subject of Gilded Goose, since we're a Ramp deck, we will have plenty of mana to tap the Goose for additional food tokens to ramp even more on following turns.10 ramp creatures is plenty. They're backed up by Nissa and Kiora, so even if they die after we cast those PWs early, it's not a huge loss. We need the Goose to be able to play turn 3 Nissa, for example. (T1 Goose, T2 Druid, T3 Nissa)

Season of Growth is also a fine card, but it doesn't fit in a ramp deck either. We want to be playing mana dorks on turn 1/2 and 4/5 cmc cards on turn 3, not a fight spell when we may not even have big bodies on the board.

Gargos, Vicious Watcher is a legendary that costs 6 mana, Having multiples is a big liability. I think 3 is the most you could safely play in any deck. Just imagine drawing 2 on your starting hand, or drawing another Gargos when you already have one in play instead of a different Hydra. So I think 2 is the right number, perhaps 3, but that's way too risky already to ever consider playing 4.

 Your version is more of a Midrange approach to hydras, which is great too, but mine is a pure Ramp deck. It's designed to overwhelm with big bodies early and have a slamming mid to late game.

Bizarro Soapy

  • Jr. Member
  • **
  • Posts: 67
  • Karma: 37
  • Squirrel Dealer
  • Decks
Re: [Standard] Standard Hydras
« Reply #9 on: September 25, 2019, 12:32:25 pm »
In my experience, playing 4x Gargos is OK, since the opponent will try their best to remove him. Of course, my deck relies on having him out much more so having a duplicate to play is more valuable.  A couple of counterspells are also kind of necessary to keep those big threats alive, or to counter counterspells (mystical dispute costing only 1 against them), because spending a huge amount on an X cost spell only to have it countered or killed can be awful.

But yes, very different decks I suppose. I've focused much more on ramping via card draw, and building into an unstoppable momentum in the midgame. 
Don't feed the Hungering Hydra