A friend of mine who works at our local game store wants to make a multiplayer Commander League and has asked for my help in running it. The
catch? He wants it to be a league for everyone. Not just competitive players, not just casual players,
everyone.
Naturally I'm going to run my idea past a bunch of strangers on the internet before presenting it to the LGS.
The basic premise is that each deck that shows up to the league gets a rank, and each deck can only go up against decks within one rank of itself. So a B-rank deck can go against an A-rank deck or a C-rank deck, but a C-rank deck will never go up against an A-rank.
Here's the classifications for the ranks.
Rank A: The best of the best. These are the cEDH decks. Consistent combos, strong stax, and powerful interaction all make their way here.
Rank B: These are the high-powered decks. They're not as fast or as consistent as Rank A, but they can still do amazing things.
Rank C: Stronger casual decks end up here. Their games aren't fast, but individual card power is high.
Rank D: Your "average" casual decks end up here. Due to things like budget restrictions, using a weaker commander, or the player choosing to not play stronger.
Rank E: Low-power decks. Commander pre-cons would be rank E.
The deck's rank also isn't set in stone. I'm good with statistics (I don't know if I ever mentioned that) so I can see when a deck is winning
more or less than what is expected. The issue is going to be short-term decks. Not everyone keeps their decks intact, so we'll need to be very good at giving decks an adequate placement to start with.
Give me your criticisms. What do you think could go wrong with this system?