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Author Topic: [EDH / Commander] Grumgully's Gobbos  (Read 745 times)

Tetra

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[EDH / Commander] Grumgully's Gobbos
« on: December 30, 2019, 06:20:28 am »
Grumgully's Gobbos

I have all the cards.
I just have to try and actually build it.



Spinsane

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #1 on: December 30, 2019, 07:22:53 am »
Looks like a fun and decent budget deck. Might I suggest you add Scuzzback Marauders, though? Since Grumgully removes their -1/-1, they basically become unkillable. You could even generate infinite red mana with Skirk Prospector, if you have a use for it...

Joshyboi

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #2 on: December 30, 2019, 09:41:11 am »
This deck looks really fun!

Sunamaru

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #3 on: December 30, 2019, 09:52:57 am »
Boros recruit is not suppose to be legal in your deck. It has a white mana logo.

Tetra

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #4 on: December 30, 2019, 01:06:00 pm »



Revision 3

Added/removed cards:
-1 Boros Recruit
+1 Banshee's Blade

Tetra

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #5 on: December 30, 2019, 01:07:21 pm »
Hi all, thanks for your suggestions and comments.

Tetra

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #6 on: December 31, 2019, 01:27:02 pm »
Added some random type control to add to the fun goblin theme.

Removed some weak/unsuitable cards and cards more suited to other decks.



Revision 4

Added/removed cards:
-1 Akki Rockspeaker (ability not suited to deck)
-1 Flameshot (weak, not versatile)
-1 Goblin Mountaineer (weak power vs mana, unblockable if opponent gains control)
-1 Goblin Spelunkers (weak power vs mana, unblockable if opponent gains control)
-1 Guttersnipe (not many instant/sorcery to take advantage)
-1 Sarkhan, Fireblood (not themed to goblins)
-1 Shivan Dragon (removed for use in other deck)
-1 Thrill of Possibility (removed for use in other deck)
+1 Dizzying Gaze (control)
+1 Dragon Blood (boost)
+1 Firebreathing (boost)
+1 Haphazard Bombardment (random control)
+1 Misguided Rage (random control)
+1 Planar Chaos (random control)
+1 Spitting Earth (control)
+1 Tide of War (random control)

Tetra

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #7 on: December 31, 2019, 01:32:06 pm »

Tetra

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #8 on: December 31, 2019, 01:46:29 pm »



Revision 6

Added/removed cards:
+1 Timber Gorge

Changed amounts:
-1 Mountain

Tetra

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #9 on: January 01, 2020, 12:07:10 am »

Tetra

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #10 on: January 24, 2020, 01:19:03 am »

MajordomoTom

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #11 on: January 24, 2020, 04:20:57 am »
confused by this deck/commander ... you have green but only for him? 

nothing to add more to power/toughness?  nothing to add trample?

seems like something's missing

MajordomoTom

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Re: [EDH / Commander] Grumgully's Gobbos
« Reply #12 on: January 24, 2020, 04:21:35 am »
please understand, I love Goblins and have a fun Krenko deck, but I don't get why you're not using more green in this if you have access to it