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Author Topic: Feather, the Redeemed - Comments  (Read 126 times)

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Feather, the Redeemed - Comments
« on: March 11, 2020, 09:14:26 pm »
Feather, the Redeemed

This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.

Hiatsa

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Re: Feather, the Redeemed - Comments
« Reply #1 on: March 11, 2020, 09:14:26 pm »
+ Duelist's Heritage to stop having to pay mana to give Feather DS, Pays for itself on 2nd swing.
+ Marble Diamond to give another source of white mana and ramp
+ Sunbaked Canyon to give more flexible color options at cost of 1 life
+ Steelshaper's Gift to replace Open the Armory, streamlining efficiency
+ Temur Battle Rage to give another source of DS + Trample

-Mistveil Plains because taplands are too slow and combo'ing w/ Sunforger is niche
-Fell the Mighty because it's 5 mana and too slow, Chandra's Ignition is better imo
-Soul's Fire because too slow and 3 mana is expensive
-Expedition Map because '3 mana, put a land into hand" is too slow



Revision 4

Added/removed cards:
+1 Duelist's Heritage
+1 Marble Diamond
+1 Sunbaked Canyon

Changed amounts:
-1 (Main) +1 (SB) Expedition Map
-1 (Main) +1 (SB) Fell the Mighty
-1 (Main) +1 (SB) Mistveil Plains
-1 Mountain
-1 (Main) +1 (SB) Open the Armory
+1 Plains
-1 (Main) +1 (SB) Soul's Fire
+1 (Main) -1 (SB) Steelshaper's Gift
+1 (Main) -1 (SB) Temur Battle Rage

Hiatsa

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Re: Feather, the Redeemed - Comments
« Reply #2 on: September 08, 2020, 11:35:56 pm »
Added:
Land Tax - Seems like an auto include in a deck that wants to draw into gas as the game goes on.
Sword of Feast and Famine - Pro Black is very nice. Discard is almost guaranteed. Untapping all lands is priceless. It was only a matter of time before I added this.
Sigarda's Aid - Cheating mana is broken. There are very few Turn 1 plays so being able to drop this to cheat a few costs every now and then seemed good. This is a flex slot.
Mask of Memory - Draws cards on each swing. Double strike = see 4, discard 2. Ultimately, +2 Card Advantage on DS. Also, I'm going more equipment heavy w/ Sigarda's Aid.

Side Board(ed):
Mana Tithe - Although clutch in specific circumstances, it's not consistent. It's a cute pet card but was filling up my hand due to, 1) a lack of white mana, and 2) open mana from my opponents.
Bandage: Replaced by [Mask of Memory]. Draw for draw, just in different form. White mana is the bane of this deck, running as little as possible. The less mana, the better. I could sub this swap with [Niveous Wisps].
Fire Diamond: I tend to flood red mana. Also, forty cards are dedicated to mana / ramp (at this point) so cutting one isn't a big deal.



Revision 10

Added/removed cards:
-1 Bandage
-1 Fire Diamond
-1 Reckless Charge
-1 Slayers' Stronghold
+1 Land Tax
+1 Mask of Memory
+1 Sigarda's Aid

Changed amounts:
-1 (Main) +1 (SB) Mana Tithe
+1 Plains
+1 Sword of Feast and Famine

Hiatsa

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Re: Feather, the Redeemed - Comments
« Reply #3 on: December 28, 2020, 09:30:18 pm »
New month, new list. Starting to trend more equipment heavy. Taking out colorless mana sources in favor of colored sources. Removed creature heavy top-end to streamline efficiency. Added more lands for consistency in the mulligan phase. Removed 'infinite hand size' effects for color streamlining.

My initial thought is that the added draw / hand combing is too heavy, more testing required.


Revision 12

Added/removed cards:
-1 Borrowed Hostility
-1 Guided Strike
-1 Idyllic Tutor
-1 Livewire Lash
-1 Mind Stone
+1 Arid Mesa
+1 Brute Strength
+1 Burning Prophet
+1 Chrome Mox
+1 Commander's Plate
+1 Fire Diamond
+1 Flawless Maneuver
+1 Helm of Awakening
+1 Inspiring Vantage
+1 Jeska's Will
+1 Mishra's Bauble
+1 Needleverge Pathway // Pillarverge Pathway
+1 Soul-Guide Lantern
+1 Spectator Seating
+1 Stoneforge Mystic
+1 Tome of Legends
+1 Traveler's Amulet

Changed amounts:
-1 (Main) +1 (SB) Aven Mindcensor
-1 (Main) +1 (SB) Balduvian Rage
-1 (Main) +1 (SB) Boros Garrison
-1 (Main) +1 (SB) Deflecting Palm
-1 (Main) +1 (SB) Duelist's Heritage
-1 (Main) +1 (SB) Emerge Unscathed
-1 (Main) +1 (SB) Evolving Wilds
-1 (Main) +1 (SB) Mirrorwing Dragon
-1 (Main) +1 (SB) Panic
+1 Plains
+1 Pyroblast
-1 (Main) +1 (SB) Red Elemental Blast
-1 (Main) +1 (SB) Reliquary Tower
-1 (Main) +1 (SB) Silent Arbiter
+1 Sword of the Animist
-1 (Main) +1 (SB) Terramorphic Expanse
-1 (Main) +1 (SB) Thought Vessel
+1 Vandalblast
-1 (Main) +1 (SB) Young Pyromancer
-1 (Main) +1 (SB) Zada, Hedron Grinder