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Author Topic: Xyris Swarm - Comments  (Read 168 times)

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Xyris Swarm - Comments
« on: May 02, 2020, 06:21:26 am »
Xyris Swarm

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Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.

HowlingLotus

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Re: Xyris Swarm - Comments
« Reply #1 on: May 02, 2020, 06:21:26 am »
Changes (V1 to V2).
Overall the theme here was to add more redundancy to getting card draw for myself and opponents.

- Island / + Otherworld Atlas
> Going to 34 Lands felt okay with mana rocks + ramp. Atlas ensures everyone is drawing more cards to trigger my permanents (and especially to help myself with Archmage Ascension).

- Mystic Sanctuary / + Geier Reach Sanitarium
> Sanctuary will usually be a one time effect, but Sanitarium can offer value every turn cycle.

- Fires Of Yavimaya / + Beastmaster Ascension
> Haste is a great effect for a token deck, but the majority of Snakes will be made on opponents turns and Locusts have Haste already. This was a simple swap to make the Snakes + Locusts more of a threat, but also helps Xyris if connecting for combat damage (card draw ability).

- Surly Badgersaur / + Consecrated Sphinx
> Badgersaur might work better in a Cycle and/or Madness deck. Sphinx is powerful for what it does and could end up eating a removal for Xyris or Locust God at the worst.
« Last Edit: May 02, 2020, 10:11:51 pm by HowlingLotus »
Mainly play Casual Multiplayer and EDH.