I have been impatiently waiting for this. I glad to finally see the result. This should become the one-stop spot for all things
Ezuri, Renegade Leader related. You've both worked hard, and it has paid off. Well done.
As always, I do have a few questions I'd like to ask. Be sure to include the answers to these questions in the primer somehow.
Questions for both of youIs it ever worth it to level up
Joraga Treespeaker to level 5, or is it better to just spend that mana elsewhere?
You've both included things to protect from blue decks (
Veil of Summer,
Defense Grid). Would you say that you have a average amount of blue decks in your meta? If not, would you suggest that readers also use
Gaea's Herald and
City of Solitude for protection?
Questions for WizardSpartanWhat is the advantage to using
Eternal Witness over
Regrowth, and is that still worth the extra mana?
With the low amount of artifacts in the deck, it seems like it would be good to use
Collector Ouphe.
Winter Orb also wouldn't hurt the deck too much. You even mention that it helps the deck in the "Strengths and Weaknesses" section. There's quite a bit of light stax you could use (just look at Slyvester's list). What are your reasons for excluding them?
On average, how fast does this deck finish games in your meta? What turn do you win on?
Notable exclusions to explainHeritage Druid: Seems like it would be a good fit.
Nyxbloom Ancient: Making large amounts of non-infinite mana sounds like something
Nyxbloom ancient is good for, yet it's not in the deck. Why?
Nyx Lotus: While admittedly not as good as
Karametra's Acolyte, it still fills the same roll. Why
exclude this one?
Oakhame Adversary: Good early-to-late game card draw, with the bonus of being an elf.
Path of Ancestry: Seems like a good fit in a tribal deck. Is the entering tapped clause too much for this deck?
Vitalize: More late game mana! What's your reason for not using it?
Questions for Slyvester12The bit here is actually some formatting suggestions. First,
WizardSpartan’s primer on aggro Ezuri can be found below.
It's actually found above yours. Second, the dashes (-) in front of each card in the "WizardSpartan's Includes/Excludes" sections are messing with Deckstat's ability to automatically hyperlink cards. You may want to consider removing them. Third, the links in the conclusion section are now outdated.
Now for the actual questions.
Would you be able to go over some of the more common combos in the deck? I know that this is a layered combo deck, so there are a lot of routes to get infinite mana, but I think it's important to go over a few of the common ways to win. Especially Cloudstone combos, because those aren't always obvious.
Notable exclusions to explainCarpet of Flowers: The exclusion of this card still confuses me, despite your reasoning in the primer. It seems like its better than most of your 1 mana ramp, including
Utopia Sprawl, which is also an enchantment that doesn't draw you cards. Wouldn't it be worth swapping out
Utopia Sprawl for
Carpet of Flowers?
Cavern of Souls: Protecting your elves seems good. Is not being a
forest a strong drawback?
Heritage Druid: Same as WizardSpartan. Seems like she would be a good fit.
Karametra's Acolyte: Yet another card that can go infinite with
Umbral Mantle & co. Why did you choose to keep it out?
Oakhame Adversary: A new green staple in more competitive games. It's low-cost repeatable card draw (very rarely blocked). And as a bonus it's an elf.