That is because I play casual commander and want to play decks I have fun with
Yeeaaahhh... Ok I know this is almost getting off topic but here goes anyway: I'm
that player that brings stax, control, or an infinite combo deck to the casual table. I do make sure the power level is roughly the same as the other decks but for me the beauty of Magic is that you can do anything. Playing against such decks is enjoyable because I need to have answers, I can't just play solitaire. I can play solitaire at home alone if I want to. It's a puzzle that needs to be solved.
ControlYou need to pace your plays and can't just vomit your pretty hand on the board. You'll lose. You need to unite against that player to break through their
weakness: they're probably countering or dealing with threats 1-for-1 and can't keep drawing cards forever. If they're playing some sort of discard theme then they don't usually have that many cards themselves either. Keep dropping threats and aggro and you're there.
StaxOoh boy, go after them early. Remove only the pieces that prevent you from winning. Everyone else is already slowed down and the stax player isn't playing for the quick win either. Relax, there's time.
ComboAggro. Whatever they do just keep aggroing and targeting. The wins come out of nowhere so it's important to realise that a full hand or a combo piece on the board is a threat. Remove it. Bash their head in. Hard. They deserve it. And they know it, too. (I keep losing to combat damage.)
MLDDon't be a Timmy and dump your all your lands on the board. Be cautious. Sometimes the correct play is not to play a land if you know an
Armageddon is about to hit the board. Have a
counterspell ready. Ask the blue player to have one ready if you're not in blue. It's a slow grind but they're limiting their own resources, too, unless it's a weird float-all-their-mana-after-Armageddon combo deck in which case it goes under the category of combo - go at them before your lands
turn to dust.
Resource denial in general is a form of Magic where you need to understand that no matter how much they're countering your threats they're still losing resources as much as you are. It's all about timing. All Magic is about timing. It's not unfair, it's just the way the game is built. You can either push yourself up or pull others down more than yourself. It's all relative.
If you feel like you're "not getting to play Magic" you're probably evaluating the situation incorrectly. You might not be able to do that thing you want to do every time and you're forced to improvise and adapt to the situation. Real life works the same way; everything is fluid and in motion and you need to keep prioritising things on the go instead of planning out everything in advance. I only one person who has actually pulled off their plan for life and I think he just kinda got lucky, too.
I already alluded to this idea that you can't let your game (or your life) depend on a single aspect of your deck. You need to understand that
Vandalblast will get your mana rocks, a wrath will get your dorks and MLD will
nullify whatever progress you made on your lands. Don't put all your eggs in one basket. You need to put in suboptimal cards that deal with your weaknesses. "Regular Battlecruiser Magic" is a Christmasland where you basically win the lottery every time and the competition is about who wins the most in the lottery. Sure, a Cookie Clicker game is probably fun for a while because you keep winning more and more all the time but playing that in a multiplayer setting would become a game of statistics and optimisation. I don't play ranked games because I suck at Magic but I understand why ELO rankings are a thing and why they make the games more interesting (as long as the game itself is balanced *ahem Boros ahem*).
Wrapping it up somehow: MLD and land disruption are difficult things to pull off because there aren't many cards that do that. People aren't used to that meta. Lands feel sacred but in all honesty the only safe space in Magic is your Command Zone. I'm sure MLD would be more acceptable if more cards were printed for it and people actually faced the challenge more often. They'd learn how to deal with the meta. I mean we know how to deal with counterspells, discard and stax. Those are common enough for any decently experienced player to know how to deal with.
More MLD and land disruption.
Confounding Conundrum is a good start. I would love to play against more MLD because I don't know how to deal with it that effectively.