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Warrior's Call - Comments
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Topic: Warrior's Call - Comments (Read 701 times)
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Warrior's Call - Comments
«
on:
October 17, 2014, 09:17:03 pm »
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Warrior's Call
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Warrior's Call
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lordbrado
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Posts: 5
Karma: 16
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Re: Warrior's Call - Comments
«
Reply #1 on:
October 17, 2014, 09:17:03 pm »
I feel like its missing something.
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lordbrado
New Member
Posts: 5
Karma: 16
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Re: Warrior's Call - Comments
«
Reply #2 on:
December 20, 2014, 09:50:02 pm »
Test play this deck at FNM this week and got destroy. Herald's didn't help at all it just slow down game play. I could attack hardly at all. This deck needs work. It has a good base.
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lordbrado
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Posts: 5
Karma: 16
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Re: Warrior's Call - Comments
«
Reply #3 on:
December 23, 2014, 07:28:02 pm »
I fix the deck 12/23/14. I'm going to test play it tongiht
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sinthok
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Re: Warrior's Call - Comments
«
Reply #4 on:
January 05, 2015, 01:25:51 pm »
might i suggest taking out mardu skulhunter al togather his raid ability isint that good and droping one of arthreos god of passage and 1
obelisk of urd
out and put in some low cost creature or spells to buy u more time, might help out with slow games. maybe somethingthat gives u some card draw whight definitly has some card draw and cheep delays
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lordbrado
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Posts: 5
Karma: 16
Decks
Re: Warrior's Call - Comments
«
Reply #5 on:
January 06, 2015, 09:42:26 pm »
I make adjustment to the deck today. I took out urd altogether. more some thing around and add
raiders' spoils
for card drawing in the middle game.
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lordbrado
New Member
Posts: 5
Karma: 16
Decks
Re: Warrior's Call - Comments
«
Reply #6 on:
February 28, 2015, 02:48:04 am »
I test played this deck at FNM tonight and finished 5th out of 16th. I only lost to a goblin aggro deck, I didn't use my side broad.
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