The combo as explained in the primer looks fine. You get infinite death triggers so with a pinger you can win the game.
Thank you, I I thought I forgot something or did something wrong.
My suggestion for you: I'd cut Talisman of Resilience, Farseek, Nature's Lore and Three Visits. You want most of your ramp to be creature-based in Meren, to take full advantage of synergies with Grim Haruspex, Guardian Project and similar.
You can play more mana dorks as Elves of Deep Shadow and Llanowar Elves, and also Dawntreader Elk is pretty good with Meren since you can recur it. Also consider 3-mana ramp, such as Wood Elves and Yavimaya Granger. Slower ramp than mana dorks, but more resilient to board wipes.
A very good point (as you would expect from someone called the the golgari guy).
The main reason why I´m not running that much of dorks is that I don't want to
aggravate the bottleneck from this deck by make everything in this deck creature based. In Germany there is a saying: "don't put all your eggs in one basket", that means if your basket falls on the floor you will lose all your eggs (not sure if this makes sense in english tbh but nvm :-D). I don´t wanna lose all my mana into a mass removal or gravehate or to cards like
humility,
cursed totem or
linvala, keeper of silence. So I need and want an other way to ramp to be more flexible and the 2 mana sorceries are some of the fastest and best ramp spells there in my opinion. They also don´t have summoners sickness so you can use the lands from
Three visits and
nature's lore in the same turn if needed.
But
Talisman of Resilience can easily be swapped out for
elves of deep shadow (I like the fact that a green creature can make black mana, because to play this card you need a green mana source which means you have green mana on board and with this dork you can bring a black mana source in game to fix your mana). I think I will accept your suggestion on this point. Thanks for this great feedback
Also, you have many tutors but you're a bit light on card draw. Despite yours being a combo deck, I'd still play 2 more sources of card draw. Yawgmoth, Thran Physician and Midnight Reaper are two great card draw engines in Meren.
Well another very good point here. I like the idea to play
Yawgmoth, Thran Physician instead of
vampiric rites. He is a creature, he has a sac ability, the sac ability can be used by
necrotic ooze as well, he can sac for just 1 life and no mana is needed and last but not least, you can distribute some -1/-1 counter and kill some stuff as well.
Midnight reaper is also a great card in this deck but as I already mentioned, I don´t think that I need that much of card draw in this deck and don´t
forget that asmodeus is also a draw option in this deck even if this card is not in the cdraw section.
Again thanks for this great feedback I hope my explanations were understandable and I was able to explain my point well.
I´ll add this into the primer soon.