I would go as far as to say most archetypes have pieces of graveyard hate that they can include in their deck while still being in keeping with their own strategy /
game plan / synergies.
Whether you're in Lands, Artifacts, Enchantress, Big Idiot Creatures, Super friends, Tribal, there will likely be something that can keep graveyards in check while still synergising with your deck.
At the very least, if I can't find anything like this for a deck (for example, I struggle with Izzet Spellslinger), I'll stick in a
scavenger grounds. The cost of inclusion is very small (it enters untapped, can tap for a colourless and the only time you'd really prefer a basic is in your opening hand / early game) and it might save your ass.
I tend to build decks with the philosophy that I'll include at least one answer to any situation I am able to in the colours I am in, even if it's just a utility land. That way, I never feel like I'm in a situation where my deck was literally powerless, its just that sometimes I don't draw the answers I need. When I lose, I want to be in the position where I know that if I had a DT in my hand I could have done something to help. As long as there was a chance I could have stopped it, I'll happily take my beats. Sometimes you have all the answers, and sometimes none. The only way to guarantee you can't answer a problem is to not put the answer in your deck in the first place. Everything else is just part of the game.
That's how I see it at least.