I want to make some jank using
Immovable Rod.
This funky little artifact lets you Venture when it becomes untapped so you can probably make a combo with it, or at the least you can use
Clock of Omens so that you can tap and untap it a lot pretty easily. Cool. More importantly, though, it's the only (straightforward) way to make any permanent lose all its abilities! This means we can "turn off" big global effects. But what?
The Rod will untap on our turn so we probably want stuff that we have "on" during our turn, which we then turn "off" before passing. Stuff that triggers in the upkeep will still happen, but stuff that affects untaps can be turned off if we conversely use the Rod on it in someone else's end step - so sadly the most impactful thing seems to be stax things like
Hokori, Dust Drinker. Cards like
Winter Orb and
Static Orb actually already have this built-in, just by tapping.
We could also have stuff that's "off" during out turn and "on" otherwise, but we need to untap the Rod (or blink it, I guess) at the end of our turn, so we're using something like
Manifold Key,
Unwinding Clock,
Voltaic Construct Voltaic Servant, whatever. There are lots of ways to do this, but it's an extra combo piece.
Unwinding Clock specifically is tricky because whilst it's really good, it's not optional so we can't then use the Rod the other way.
Right now the best things I have are "group hug" cards that can be mad asymmetrical, like
Font of Mythos or
Braids, Conjurer Adept, but I'm struggling to find much that's impactful enough to warrant the second card and four mana per turn. I guess
Crescendo of War could be fun? That, or horrible nasty stax cards like Hokori or
Dimensional Breach (which is admittedly pretty cool - I didn't even know that existed! - but I doubt opponents would agree...
).
Am I missing anything? Can anyone come up with something cool to (ab)use with this card?