like 7 or 8 too many lands. add three sakashimas and
spark double. if it's not a
ninja or a 1 or 2 drop with evasion, cut it. rogues type does nothing for you. changelings are good.
yuriko is a race. if you're getting to turn 8, you're probably losing. if they start gaining life, you'll probably lose. you want about 8 evasive 0 and 1 drops. so you can ninjutsu by turn 2, and have a copy of yuriko, and another
ninja to get thru so you can get 4 triggers turn 4, then drop
insidious dreams with 6 triggers turn 5 so you can deal 40 damage to everyone.
add 3 extra turn spells,
alrund's epiphany,
temporal trespass, and
notorious throng.
add
arcane adaptation and
maskwood nexus effects.
add
Varragoth, bloodsky sire. he's got deathtouch, so most people wont block him, plus he's
vampiric tutor on a stick when he boasts, you can attack with varragoth, boast to put your highest cmc card on the top deck, the ninjutsu yuriko and get her to trigger. it's one of the easiest combat
shenanigans for yuriko.