I have brewed this reanimator deck up and tuned it to hopefully match my meta. I am not trying to be an overly powerful combo deck, as such I have not included fast mana or efficient tutors, opting for tutors to the bin for my reanimation targets,
Increasing Ambition and
Final Parting, which I feel are more thematic. You can tell me if
Buried Alive is too strong.
https://deckstats.net/decks/208321/2601043-taigam-sidisi-s-hand-u-b-reani/enOther than reanimating bombs, the deck seeks to dig to two lines. First, getting
Exsanguinate or
Torment of Hailfire in the bin with
Lord of the Forsaken out and a way to cast them (Lier,
Mission Briefing, Yawg's win). The other is the newer Asmodeus/
Vault Skirge/
Necrotic Ooze line, which allows you to draw/discard your entire deck and turn it into black mana. After you're done dumping your deck, using the black mana for a mass reanimation to get Gary out, or
Lord of the Forsaken + Lier out with a big X spell in the yard, or simply a big X spell in your hand is the way to close the game out. There is an incidental combo of
Hullbreaker Horror +
Sol Ring +
Codex Shredder in the deck but I don't believe I have a reliable way to get this combo online, it's worth mentioning though.
That's essentially it.
The Scarab God / Dimir Reanimator has always been my favorite archetype, but I felt like there was no way to really win except going tribal zombies (I do not enjoy tribal), going a cEDH combo route (Thoracle, etc.), going top/citadel or dramatic sceptor which aren't even reanimator strategies, or the very tired Mike & Trike combo.
Taigam feels fantastic, unlike TSG, I never feel bad when I play him as soon as I can. It feels super bad when you play TSG with literally nothing to target. The filtering into the graveyard is super useful (If you've ever played
Underrealm Lich you know this). I've played this deck a handful of times and goldfished an absolute TON and I have no issue running low land count. The removal in the command zone that gets around indestructible super useful).
I really love the new toys we've gotten recently,
Lord of the Forsaken opens up a ton of fun ways to use life to fuel a win. Independently, Asmodeus,
Vault Skirge, and
Necrotic Ooze are fairly useful in this deck, and the combo together doesn't win the game and is fairly interacted with (nothing above is instant speed except the draw and discard, you can respond to the first draw trigger with removal on ooze to force me to keep going and go all in, and wipe my graveyard since none of my wincons after drawing and discarding are instant speed). I love all the new bombs to
reanimate in a Dimir reanimator build, from the Lord above, to Hullbreaker, to the new Jin or
Wandering Archaic. I believe the only ETB in the deck is Gary, the rest are simply awesome static abilities.
Anyways, let me know what you think. If you think
Buried Alive leaves the deck wincon too consistent, I'll swap it out.