deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Auteur Sujet: Kenrith, the Returned King (Token) - Comments  (Lu 166 fois)

Comment Bot

  • Invité

kiblar

  • New Member
  • *
  • Messages: 2
  • Karma: 0
  • Decks
Re: Kenrith, the Returned King (Token) - Comments
« Réponse #1 le: Février 26, 2023, 04:10:18 pm »
I'm a big fan of token decks. I am very sorry that there are no good token decks in commander format. I have collected this deck from the cards of the set, All will be One. I would like to learn from more experienced deck builders how to strengthen this deck and what you think is superfluous. There is a problem with the mana base and mana stones

Cheif10

  • New Member
  • *
  • Messages: 2
  • Karma: 2
  • Decks
Re: Kenrith, the Returned King (Token) - Comments
« Réponse #2 le: Février 27, 2023, 05:19:48 am »
so the plan is to generate tokens with infect and overwhelm the board? what is the budget  of this deck?

i would remove cards like scute swarm and white suns zenith for more tutors and such so you can get your infect on the board faster and start pressure earlier

would suggest running one of each fetch if possible, as well id run some red mana sources for kenriths ability. being able to give your tokens haste/trample is huge with going a wide aggro board. some of the counterspells could also be swapped for better ones.

Mana Base:
instead of running a lot of mana dorks, id swap some out for more ramp. Kodamas reach, cultivae, three wishes. as well more mana rocks, mana crypt, and some signets that relate to the larger colour scheme for the deck would help if you find yourself with not enough resources.

tutors:
you have very few of these, if its a cost issue that fine but id think about gettin eladamiris call, worldly tutor, cards like shared summons, chord of calling, tooth and nail would help as well
could also run stuff like entomb and buried alive to get pieces into the grave then use kenriths ability to reanimate them

General Cards:
Path to exile - would just run sword to plowshare and a different removal, health is not a concern for this deck and you dont want to be helping others with a free land.
Walking balista -  not sure what hes in here for, unless you run with heliod or mikaleus the unhallowed id replace it with somthing in theme with the deck

noticed that you dont have much for keeping your board alive in the instance of a board wipe, heroics intervention is good, would think of slotting in teferis protection, boros charm, eldrazi monument for somthing that sticks to the board.

this is a quick run over of some things i saw, but over all looks like a fun build!

kiblar

  • New Member
  • *
  • Messages: 2
  • Karma: 0
  • Decks
Re: Kenrith, the Returned King (Token) - Comments
« Réponse #3 le: Février 27, 2023, 07:34:41 am »
Cheif10
As for the price, the main thing is not to use too expensive or hard-to-reach cards.However, I would not like to go beyond 1000 dollars
there really aren't enough search cards. The deck is very raw. The poison mechanic is used here, as it increases the deck's combat capability without a lot of spells to buff small creatures.
ballista lies on the basis that it will turn out to go into infinite mana, but you can refuse it
I will take into account all the cards that you have named and remove the excess
I really lack experience in creating decks, and I do not know many good cards that could make this deck more balanced

Cheif10

  • New Member
  • *
  • Messages: 2
  • Karma: 2
  • Decks
Re: Kenrith, the Returned King (Token) - Comments
« Réponse #4 le: Février 27, 2023, 02:38:36 pm »
Thats fair, can easily keep this under 1000! Aslong as you aren't looking to fully foil it haha

I wouldent think of this deck to run any single target buffs, id go more of generating toxic tokens and swinging out that turn or next as you would expect board wipes to happen quite regularly. But this is all subject to your play group! Mine runs a ton of wipes and interactions, so i always have to think and play to that when brewing decks.

Having a cratehoof behemoth in the deck would make it shine as you can get it in your grave with entomb or buried allive. Then just reanimate it to give your tokens a large buff and win through poison.

Having good ramp and mana rocks allows for you to be able to drop all your token gen stuff quickly while holding mana for counterspells and interation if they try to remove it.

I feel ballista is a wasted slot, as you can just play your commander then draw the whole library and secure your win there with infinate mana. Generate toxic tokens then use triumph or craterhoof.