I'm just not sure what other sorts of changes I could make to the deck at this point, so I'd welcome some advice.
During games, is there any aspect in particular you're having trouble with? It sounds like card draw isn't an issue.
Enchantments mostly, if I happen to end up tapped out and/or just don't have a
counterspell of some sort on hand because I've had to burn through them since this deck turns into the archenemy really fast.
Out of Time and
Curse of Conformity in general have been fairly annoying. They got me to work in
Geistwave and
Drake Familiar, though the latter doesn't help against the curse. The complete nonexistence of legendary drakes, barring changelings, makes the curse exceptionally annoying.
The tapped out part is why I'm putting in
Invasion of Segovia // Caetus, Sea Tyrant of Segovia. Didn't luck into one during prerelease, so I'm just waiting on the preorder copy to get here.
Incidentally, that "turns into the archenemy really fast" thing is also why I don't have a
Narset, Parter of Veils in the deck to go with
Teferi's Puzzle Box despite the fact that I have a few of her and "I'm the only one playing today" solves the problem of people doing things to me pretty well. I don't need to start the game with everyone aiming for me.
Revision 10Added/removed cards:
-1
Launch Mishap-1
Psychosis Crawler-1
Seat of the Synod-1
Soothsayer Adept-1
Wavebreak Hippocamp+1
Archivist+1
Disruptive Student+1
Memorial to Genius+1
Patron Wizard+1
Vedalken AethermageWorking more toward fixing those issues, I've thought of these adjustments.
Archivist, while more expensive to cast than the
Soothsayer Adept, will help avoid tapping out on successive turns.
Patron Wizard and
Disruptive Student give me more options for interaction.
Vedalken Aethermage lets me search them out, or perhaps Baral or the Banneret for cheaper spells.
Memorial to Genius just because I just realized I still had the
Seat of the Synod in here from when there were a couple things that cared about artifacts, and even if expensive it's still more draw on a land.