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Author Topic: Do you think Wheel as an Equipment, would be too strong?  (Read 361 times)

Jesterskull

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Do you think Wheel as an Equipment, would be too strong?
« on: July 31, 2023, 10:42:52 pm »
Aka "The Wheel" (Cmc 3)

Whenever equipped creature deals combat damage to a player, each player discards their hand and draws seven cards.

Equip 6

(Too Strong? What do you think?)

WWolfe

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Re: Do you think Wheel as an Equipment, would be too strong?
« Reply #1 on: July 31, 2023, 11:03:12 pm »
I think that could be broken in the right deck though it is an interesting design.
This space for rent.

Morganator 2.0

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Re: Do you think Wheel as an Equipment, would be too strong?
« Reply #2 on: August 01, 2023, 04:01:44 am »
Sounds like Whispering Madness. 6 to equip is a lot though.

stuffnsuch

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Re: Do you think Wheel as an Equipment, would be too strong?
« Reply #3 on: August 24, 2023, 12:17:57 am »
Wheels are strong.  Being able to wheel every turn is potentially game breaking.  There are enough ways to cheat on equip costs, but, yeah, in general, it's a neat concept.  If you want to make it a little more fair, you could have it draw equal to the most a player discarded (a la Windfall), or have it cost something to get the effect (when creature deals damage, you may pay 2/sacrifice an artifact/whatever cost you like.  If you do, each player discards...).  I personally prefer the more restricted triggered ability over the more restrictive cost.  It's easy to cheat something into play or onto a creature.  It's a lot harder to cheat activation costs.