I can see dropping a little land for some ramp. I'll try that out. I know for sure that the same reason this deck needs ramp, it desperately needs to hit its land drops, and I thought there was enough draw/selection to allow for more lands.
I'll probably cut Mystic for some interaction. The reason I initially put it in there is because it's nice to have a repeatable activated card draw ability while holding up interaction, but I can feel it's not performing well enough.