AFTER LOSING in a commander game where
Possibility Storm was played to rekt everything, I thought of (with brainstorming help from a scrawny guy in glasses about to proceed with the usage of the storm) Deck Idea: Quad
Possibility Storm Mono Red Instant Burn Deck
MY IDEA:
Deck Idea: Quad
Possibility Storm Mono Red Instant Burn Deck. Have 4x of all the mono-red instant burn spells (that cost 5 OR LESS) with 4x
possibility storm as a mean to stall
bewilder or annoy opponent out of their plays while you burn them
alive with low cost instant spells that you will always get thanks to
possibility storm (since all the instant spells will be burn cards to inflict burn damage to opponent)
HIS IDEA
Similar to mine but to use
possibility storm as a mean to "mana-cheat" to get high cost instant burn cards somewhat early in the game for quick ending results. (for example while
possibility storm is out you can play
lightning bolt but, due to
possibility storm you get to activate/resolve
searing wind way before you can pay it's 9 mana cost)
We both agree to mon-red with most likely doing 4x to most cards and alot of mountains