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Deck Comments / Re: UG Merfolk 2k18? - Comments
« am: Januar 12, 2018, 01:05:09 Nachmittag »
@ggtestament ok you got me, I believe Crashing Tide is not very good, but thats not the point. I just wanted to test it. I know that Vapor Snag is the best Unsummon effect in Modern and if I want to build a Merfolk deck now for a GP I probably play a combination of Vapor Snag/Spell Pierce/Dismember. But like I said, thats not the point.
The point of this deck is to grind and have as much card advantage as possible with 4 Adepts, 4 Branchwalkers, Jadelight Rangers and Kumena. Jadelight Ranger is maybe not good enough but it still needs to be tested.
I disagree with your opinion on Kumena. It costs only 3 mana and it does so many things. It gets through when you have no seas effect. When it gets killed you probably got a card out of it and in board stalls it grows your team. I dont know how good he is, thats why he needs to be tested, but I believe he will find his way into some builds.
Field of Ruin doesnt work with this mana base. Could be a consideration in mono U. I even cut a Mutavault which isnt optimal, but I think its necessary if we play 2 colors and dont only splash green.
The point of this deck is to grind and have as much card advantage as possible with 4 Adepts, 4 Branchwalkers, Jadelight Rangers and Kumena. Jadelight Ranger is maybe not good enough but it still needs to be tested.
I disagree with your opinion on Kumena. It costs only 3 mana and it does so many things. It gets through when you have no seas effect. When it gets killed you probably got a card out of it and in board stalls it grows your team. I dont know how good he is, thats why he needs to be tested, but I believe he will find his way into some builds.
Field of Ruin doesnt work with this mana base. Could be a consideration in mono U. I even cut a Mutavault which isnt optimal, but I think its necessary if we play 2 colors and dont only splash green.