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Messages - Al Rubyx

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A control deck is a good idea. You'll want something that's interactive. Every other deck so far has green in it, so something not green would balance pod composition nicely. I'm thinking something on the lines of Aminatou, the Fateshifter, Breya, Etherium Shaper, Merieke Ri Berit, Sen Triplets, or Tivit, Seller of Secrets. All of these can make for interesting control decks.

As for the decks you already have, you're going to want some ramp in them. 32 lands and 2 ramp pieces is not enough for the werewolves and planeswalkers. Omnath is fine, he's got a lot of ramp. That werewolf deck is also going to want some card draw, otherwise it'll get outpaced real fast.

That deck is probably going to get outpaced anyway, as werewolves are just a weaker theme than planeswalkers and Omnath bigstuff, so don't be scared to put a little more effort into the werewolf deck than the others.

Hey thanks for all the suggestions! I really like the idea of a control tivit voting deck! I think that's my favorite suggestion so far, gonna look through the rec list for that.

How about jeska's will, sylvan library, a mana crypt, and wrenn and six (or maybe wrenn and seven) for wolves? I do already have guardian project, the great henge, vanquisher's banner, sol ring, arcane signet, the celestus, sword of feast and famine, rhona's monument, herald's horn, into the night, unnatural moonrise, and a couple wolves tap for mana in the way of mana reduction/draw/ramp and M.R./draw/ramp-like effects. Do I need even more? I do have a blood moon in there to hopefully slow down the other decks. Should I throw in a beast whisperer as well?

Superfriends is a little low on any sort of ramp. I thought it would keep the power level for it down, closer to wolves, but bricking isn't fun for anyone. Skyclave relic may just be wrong, but I love replicating ring because of all the proliferate. The elderspell is also probably wrong and good to cut.

Moonlight hunt is probably too low power for this idea, and moonmist doesn't transform daybound werewolves, so it's probably good to cut too.

Gaea's cradle is probably too good for omnath, and also taking up a bunch of my budget in one card. I can put a mana crypt in every deck for the price it is.

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Deckstats Feedback / Re: Unifinity Incorrect Legality Designations
« on: November 09, 2022, 05:32:21 am »
Thank you for the fix! No one is taking my doggy planeswalker from me.

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Hi everyone! I'm blowing about 3-5 grand on some magic commander decks so I can have a pre-made pod always ready to go. I want each deck to have a pretty decent chance of winning, and each deck to win in entirely different ways. Right now I have: werewolves ( https://deckstats.net/decks/216889/2791564-awu ) which wins doing normal tribal creature combat stuff, mono-green omnath ( https://deckstats.net/decks/216889/2784142-omnath ) which wins with either voltron-style stuff with omnath himself, or craterhoof doing craterhoof things, and superfriends ( https://deckstats.net/decks/216889/2759813-superfriends ) which wins by ulting planeswalkers, or returning all walkers to the field on the same turn creating insane value. Are any one of these decks too over or underpowered for this idea? Are there any cards that I can swap out to make the games better? Most importantly, what should my 4th deck be? Stax is excruciating so I don't like that idea. Control could be a thing, but there's also not any true combo focused decks out of the 3. I was thinking urza LHA with artifacts and counterspells would be cool, but I would really, really like some input from others before I go down half a 5 figures just to realize omnath is bowling over every game, or werewolves never get started, or something.

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Commander Deck Reviews / Awu
« on: November 08, 2022, 08:13:06 am »
https://deckstats.net/decks/216889/2791564-awu Making a werewolf deck, want it to be as good as physically possible. Any suggestions?

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Commander Deck Reviews / Re: Superfriends
« on: October 14, 2022, 01:38:01 am »
Farseek is /definitely/ a must have, but I'm not sure what to drop. Arcane signet should probably go in too. Dryad of the ilysian grove I'm not so sure about because of how light I am on land, I'm not likely to draw enough land for it to actually ramp me much, I feel like chromatic lantern is almost always better.

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Commander Deck Reviews / Re: Superfriends
« on: October 13, 2022, 01:45:24 pm »
Hey thanks for the suggestion! I was trying to find a place for mirari's wake and the first version I built didn't have a contagion engine, so I think that's a good substitution. 10 mana before you get your first use out of the card does seem a little steep! I can cast the most expensive planeswalker in the deck with 3 mana left over for that! So I think you're right there. I thought atraxa would be too easy to remove and usually only get one proliferate, but I was probably trying to be a bit contrarian /not/ including it. What do you think the best ramp would be here?

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Commander Deck Reviews / Superfriends
« on: October 13, 2022, 09:33:30 am »
Superfriends

I'm getting a windfall soon and I'm trying to make a good superfriends deck for under 1,000, any suggestions?

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