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Messages - Crash

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Commander Deck Reviews / Aggressive Infection - Damia, Sage of Stone
« on: July 08, 2020, 11:59:07 pm »
Aggressive Infection - Damia, Sage of Stone

I'm trying an infect-themed deck which runs backwards of most decks. Instead of playing its commander first for synergy, this deck plays out its entire hand before the commander hits the field and hopefully gets to refill its hand. I'm counting on forcing some disadvantageous blocks with the deck, and so far it did great against a creature-light combo deck but rather badly against a token deck.

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Commander Deck Reviews / Firesong and Sunspeaker (POC)
« on: July 08, 2020, 08:30:13 pm »
Firesong and Sunspeaker (POC)

This is more of a Pile of Cards than an actual deck. I love the general and am trying to think of ways to make it work; I'd welcome ideas because this doesn't look like it's really going to work as it is.

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Deck Reviews / [EDH / Commander] Animar EDH deck Eldrazi build
« on: September 20, 2018, 07:33:25 am »
Animar EDH deck  Eldrazi build

A fairly aggressive Eldrazi build for Animar. I'm about to take it apart because it's not that much fun to play... either it wins a lot or it loses a lot. I still enjoy Animar, but I'd like suggestions on builds that are more interactive.

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Deck Comments / Re: Life and Death - Comments
« on: February 17, 2014, 01:40:24 pm »
Since you said this was your first deck (http://deckstats.net/forum/index.php/topic,1857.0.html), I'll offer pointers. Your general principle seems to be 'midrange aggro,' because you are planning to win the game with middle cost, better-than-average power creatures. Key to that strategy is forcing your opponent to make disadvantageous blocks, which means keeping the pressure on. To do that, you might want more creatures in the 2 or 3 mana cost range (to attack early and often). Zombie Goliath and Wild Hunger are probably under-preforming, and could be traded.
Secondly, card advantage wins games (no matter what deck you use), so Harrowing Journey and Mind Rot are so good, you probably want additional copies of them.
Finally, the power of "removal" or "kill spells" must not be underestimated. If your opponent has a doom blade for your hollowhenge beast, what can you do about it? One answer is simply "play another hollowhenge beast from my hand," but you might find Ranger's Guile, Sheltering Word or Alpha Authority to be worth including.

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Deck Reviews / Re: Suggestions for Animar deck
« on: February 17, 2014, 11:24:11 am »
The only cards I feel are valuable enough to insist on are solemn simulacrum, acidic slime, and Avenger of Zendikar. Regarding philosophy: there are two strategies I've used with Animar over the last couple years with different essential cards.

Primordial Sage and cards similar to it (glimpse of nature, soul of the harvest) permit amazing plays with Animar's ability (such as throwing half your library at the table in one turn). This strategy wants plenty of mana-generating creatures and cards like fires of yavimaya and craterhoof behemoth.

The Squee, Goblin Nabob strategy is a different plan, built around recasting the same creatures. For that Cloud Curio is indispensable and colorless creatures with ETB effects are highly valuable.

On a last note, the reason I still love Animar is the way it plays Warp World, Primal Surge or similar.

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