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Deck Comments / Re: Baby Hug - Comments
« em: Fevereiro 03, 2019, 02:02:31 am »
I think we're reaching a point in edh where everyone's agreed that the best part about the format is ramp, because land hate is so abhorred no one plays land destruction and thus there's next to know punishment for ramp, the goal of my deck is almost solely to ramp as hard and as fast as possible - to pull all the basic lands out of my deck asap and to just deck thin. Additionally I then have multiple group card draw cards, so ideally I'm ramping to the max with almost infinite cards in hand allowing me to completely control the board state, defer attacks and point the other players at each other because I'm not doing anything.
My goal is to make a deck that makes me as small a threat as possible, I try to run the minimum number of enchantments necessary because if my opponents see a huge board then they start to see me as a huge threat - especially if they're suddenly drawing 5 cards a turn. Thus I also have no hidden win cons, aside from Planeswalker's ultimates there isn't really a mill strategy. There are 2 cards which shuffle my grave into my deck and so the objective is to massively increase the card draw when they start to get in range.
My goal is to make a deck that makes me as small a threat as possible, I try to run the minimum number of enchantments necessary because if my opponents see a huge board then they start to see me as a huge threat - especially if they're suddenly drawing 5 cards a turn. Thus I also have no hidden win cons, aside from Planeswalker's ultimates there isn't really a mill strategy. There are 2 cards which shuffle my grave into my deck and so the objective is to massively increase the card draw when they start to get in range.