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English-language Forums => Deck Reviews => Topic started by: Varatius on October 19, 2018, 07:47:40 pm

Title: [EDH / Commander] Ally Stuff (Casual)
Post by: Varatius on October 19, 2018, 07:47:40 pm
Ally Stuff (Casual) (https://deckstats.net/decks/117870/1116645-ally-stuff-casual-?revision=1)

(THIS IS A CASUAL DECK! CAN STEAL WINS FROM MORE COMPETITIVE DECKS BUT NOT VERY OFTEN!)
 This is an ally based deck so swarm do a bunch of stuff for playing allies attack pretty basic. Usually when you control voldealken orrery you dont play cards on your turn unless it removes a player or wins the game instead you play thing on the end step before your turn so you can attack however i do have haste creators so that is always an option.

id like to turn this competitive if anyone could help.
Title: Re: [EDH / Commander] Ally Stuff (Casual)
Post by: nethys on October 19, 2018, 09:58:38 pm
I can be wrong, but I think your deck lack consistancy.
Playing a 5 colors commander isn't easy and it need a strong synergy between creatures.
BUT as far as I know, Allies were created in several extensions and not always in the same colors. I can remember an ally with more than 2 colors...
So, indeed, they have effect that is based on the amount of allies, but I don't think is a strong enough synergy.
I think you should go for a 2 colors deck. For exemple with Akiri, Line-Slinger (https://cards.deckstats.net/magiccard.php?lng=en&card=Akiri%2C+Line-Slinger) + Bruse Tarl, Boorish Herder (https://cards.deckstats.net/magiccard.php?lng=en&card=Bruse+Tarl%2C+Boorish+Herder) or Munda, Ambush Leader (https://cards.deckstats.net/magiccard.php?lng=en&card=Munda%2C+Ambush+Leader) (even if I think that one would be better on simple (https://cards.deckstats.net/magiccard.php?lng=en&card=Simple) creature).
Aside from them, you have a lot of allies that are great to play on those colors :
Munda's Vanguard (https://cards.deckstats.net/magiccard.php?lng=en&card=Munda%27s+Vanguard)
Kazuul Warlord (https://cards.deckstats.net/magiccard.php?lng=en&card=Kazuul+Warlord)
Angelic Captain (https://cards.deckstats.net/magiccard.php?lng=en&card=Angelic+Captain)
Angel of Renewal (https://cards.deckstats.net/magiccard.php?lng=en&card=Angel+of+Renewal)

Also, you have a lot of creature. You should only be around 30. The only deck I know that have so many creature is one I've done. A tribal one too, but based on sliver. It works well because each one bring a capacity that can help to solve a particular problem. They are less dependant on spell, enchants or equipements.
With 2 colors, you'll also be able to shrink (https://cards.deckstats.net/magiccard.php?lng=en&card=Shrink) a little your manabase. For 2 colors, you could spare about 5 lands.

So you could have more that 20 spare slots. With those you should add :
Removals
Draw/Tutors
Artifacts (and mostly equipements if you use Akiri, Line-Slinger (https://cards.deckstats.net/magiccard.php?lng=en&card=Akiri%2C+Line-Slinger))

Also, severals allies have capacities that :
need to be tapped => Find some cards that give Vigilance (https://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) so you can attack and use their capacities in the end of your opponent turn.
trigger when they come in play => Find some blink effect for even more triggering
Conjurer's Closet (https://cards.deckstats.net/magiccard.php?lng=en&card=Conjurer%27s+Closet) is interesting, but as it bring the creature back in the end of the turn, it isn't very useful with Firemantle Mage (https://cards.deckstats.net/magiccard.php?lng=en&card=Firemantle+Mage) for example, as it come back after combat phase. But it can be great with : Hada Freeblade (https://cards.deckstats.net/magiccard.php?lng=en&card=Hada+Freeblade), Kazandu Blademaster (https://cards.deckstats.net/magiccard.php?lng=en&card=Kazandu+Blademaster) or better Kazuul Warlord (https://cards.deckstats.net/magiccard.php?lng=en&card=Kazuul+Warlord)
For the others creatures that have effect when entering (https://cards.deckstats.net/magiccard.php?lng=en&card=Entering) battlefield you can use Acrobatic Maneuver (https://cards.deckstats.net/magiccard.php?lng=en&card=Acrobatic+Maneuver) or Astral Slide (https://cards.deckstats.net/magiccard.php?lng=en&card=Astral+Slide) (with cycling lands for example)

I'm sorry for that very long response and for suggesting such radical changes but I really think that it will be hard to improve your deck if you keep five colors.
Title: Re: [EDH / Commander] Ally Stuff (Casual)
Post by: Morganator 2.0 on October 19, 2018, 11:08:39 pm
Turning it competitive isn't hard, it just costs money. General Tazri (https://cards.deckstats.net/magiccard.php?lng=en&card=General+Tazri) is one of the best Commanders if you build her this way.

The keystone of the deck is Food Chain (https://cards.deckstats.net/magiccard.php?lng=en&card=Food+Chain) with either Eternal Scourge (https://cards.deckstats.net/magiccard.php?lng=en&card=Eternal+Scourge), Squee, the Immortal (https://cards.deckstats.net/magiccard.php?lng=en&card=Squee%2C+the+Immortal), or Misthollow Griffin (https://cards.deckstats.net/magiccard.php?lng=en&card=Misthollow+Griffin). When you exile (https://cards.deckstats.net/magiccard.php?lng=en&card=Exile) any of these creatures to Food Chain (https://cards.deckstats.net/magiccard.php?lng=en&card=Food+Chain), you get one more mana than what you put in, so you generate infinite mana.

Next, General Tazri (https://cards.deckstats.net/magiccard.php?lng=en&card=General+Tazri) gets you a win condition. Some kind of ally. Hagra Diabolist (https://cards.deckstats.net/magiccard.php?lng=en&card=Hagra+Diabolist), Halimar Excavator (https://cards.deckstats.net/magiccard.php?lng=en&card=Halimar+Excavator), or Kalastria Healer (https://cards.deckstats.net/magiccard.php?lng=en&card=Kalastria+Healer) will do the trick. Because you still have infinite mana, you can now cast and re-cast General Tazri (https://cards.deckstats.net/magiccard.php?lng=en&card=General+Tazri) an infinite about of times to win.

Sounds like fun? The catch (https://cards.deckstats.net/magiccard.php?lng=en&card=Catch) is you need a way to get both Food Chain (https://cards.deckstats.net/magiccard.php?lng=en&card=Food+Chain) and your exile (https://cards.deckstats.net/magiccard.php?lng=en&card=Exile) creature (default to Eternal Scourge (https://cards.deckstats.net/magiccard.php?lng=en&card=Eternal+Scourge), it's the easiest one to cast). There are the usual suspects: Demonic Tutor (https://cards.deckstats.net/magiccard.php?lng=en&card=Demonic+Tutor), Vampiric Tutor (https://cards.deckstats.net/magiccard.php?lng=en&card=Vampiric+Tutor), Enlightened Tutor (https://cards.deckstats.net/magiccard.php?lng=en&card=Enlightened+Tutor), but you can also take advantage of Manipulate Fate (https://cards.deckstats.net/magiccard.php?lng=en&card=Manipulate+Fate), Extract (https://cards.deckstats.net/magiccard.php?lng=en&card=Extract), Foresight (https://cards.deckstats.net/magiccard.php?lng=en&card=Foresight), Demonic Consultation (https://cards.deckstats.net/magiccard.php?lng=en&card=Demonic+Consultation), Plunge Into Darkness (https://cards.deckstats.net/magiccard.php?lng=en&card=Plunge+into+Darkness), and Tainted Pact (https://cards.deckstats.net/magiccard.php?lng=en&card=Tainted+Pact). Because these cards also put cards into exile (https://cards.deckstats.net/magiccard.php?lng=en&card=Exile), you could win on the spot. Just make sure to include Riftsweeper (https://cards.deckstats.net/magiccard.php?lng=en&card=Riftsweeper) and Pull from Eternity (https://cards.deckstats.net/magiccard.php?lng=en&card=Pull+from+Eternity), in case you accidentally exiled something you weren't supposed to.