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Messages - apoapostolov

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16
Deck Reviews / [Standard] Death Note WB {Playstyle Explained}
« on: October 08, 2017, 11:02:54 pm »
Death Note WB

Death Note inspired Standard Deck

This is a hate-deck meant for fun (or not-so-fun, depending who you ask) FNM against opponents you know their deck contents either directly or through gossip. This deck is worthless against decks with too many synergies and quantity 1-2 of many creatures. This deck struggles against Blue since instant spells should be first arrested, then bombs. This deck synergy relies around graveyard so cards that exile graveyards will crush your survivability. This deck is wrecked by mill decks, too.

An army of annoying yet persistent Artifact Constructs that keep coming back from the graveyard. A total of 5 ramp cards - 3 Metallic Mimic, 2 Foundry Inspector. Scrap Thawler can return Scrapheap Scourger, Hope of Ghirapur, Consulate Skygate, Metallic Mimic to hand. Scrapheap Scourger can return himself on the battlefield best paid with Scrap Thawler, Chief of the Foundry, and Foundry Inspector. They are meant to block threat, die easily and come back again. The graveyard recycle combo works by recycling to your hand weaker cards and trying to restart the cascading effect by casting Treasure Keeper  while a Scraphead Thawler to get back Scraphead Thawler that were killed, in order to maintain the combo, or Foundry Inspector that were destroyed. Gate to the Afterlife is the key to insane card draw every turn, on demand.

Start cutting down opponent's decklist with Lost Legacy and Gideon's Intervention. There are 8 card name arrest cards in the deck, so by turn 3 there's 50% you will have Lost Legacy, but 80% you will have Lost Legacy or Gideon's Intervention. If you have Lost Legacy, use it immediately. If you have Inspiring Statuary and at least 2 artifact creatures it might be okay to cast it first for the incredible cost-cutting that follows. Beware counter spells, might be best to arrest these first. If opponent beats you and arrests your Lost Legacy, you still have Gideon's Intervention, so you're not completely screwed. If opponent brings threats on the field, arrest them with Ixalan's Binding.

Priority for each arrest card:
* Lost Legacy - opponent's Lost Legacy, then all cards - the lower cost is balanced by opponent drawing cards, so follow up with Duress or Harsh Scrutiny
* Gideon's Intervention - Creatures, then all cards - creatures with abilities remain usable and tappable, so this is not good option for Ability Creatures
* Ixalan's Binding - Enchantments, then Ability Creatures - must be object on the battlefield
* Dispossess - Artifacts, Artifact Creatures

When arresting always start with his color's instant and major sorcery spells (especially counters and graveyard effects that break your recycle), then the combo pieces his deck is built around, then the bombs used by the combo. For example, a blue mill deck built around Fleet Swallower + Fraying Sanity, start arresting Cancel or Negate, then Fraying Sanity, then Fleet Swallower.

Eventually you should be able to bring Herald of Anguish (the Shinigami) and the opponent should at this point have little against you but watch his hand diminish to zero.

Extra points: Squat on the chair, don't sit on it. Bring an red apple and eat it while playing. Be a competence-porn dick, and frequently read opponent's graveyard. Also bring a Death Note notebook and write down the name of cards you've encountered and strike out those you have arrested.

Sideboard:
* Duress and Harsh Scrutiny is available for first round, so you can learn the contents of opponent's deck. If you don't know his cards you're likely to lose the first round anyways, so put all 6 in. I would remove 1 Herald, 1 Inspiring, 1 Gideon, 1 Ixalan, 1 Dockhand, 1 Land to afford all 6 in.
* Dispossess can raise your arrest card ratio against artifact decks
* Gideon of the Trials - solid way to prolong the game which means more chance to use arrest cards to wipe the opponent's decklist

Maybeboard:
* Nicol Bolas, God Pharaoh - instead Gideon of the Trials. More powerful since can wipe opponent's hand, can control enemy cards, and can boardwipe the opponent. Cheap to cast with Inspiring Statuary, Spire of Industry + 2 dual lands per splash color.

17
Deck Comments / Re: Death Note WB - Comments
« on: October 08, 2017, 11:01:30 pm »



Revision 11

Added/removed cards:
+3 (SB) Chief of the Foundry

Changed amounts:
-1 (SB) Gideon of the Trials

18
Deck Reviews / Re: [Standard] Deck Swallower {Play Instructions Included}
« on: October 05, 2017, 11:18:33 pm »
Thanks! What would you suggest to improve?

19
Deck Reviews / [Standard] Deck Swallower {Play Instructions Included}
« on: October 05, 2017, 04:44:53 pm »
Deck Swallower {Standard}

Strategy
* Mana Acceleration with Naga Vitalist and Weaver of Currents. Best draw is 7 mana on turn 4.
* Ramp your Naga with Metallic Mimic and Vanquisher's Banner to sustain mana acceleration.
* Let opponent attack at first, even with manageable bombs. Use Kefnet's Momument to lock opponent's top attacker for next turn.
* Protect your artifacts and draw 2-3 cards per turn with Padeem, Consul of Innovation + Vanquisher's Banner. Rush to bring Vanquisher's Banner only if opponent is invested in mid-range artifacts.
* Protect your creatures against counters with Prowling Serpopard. Try to get out before Fleet Swallower.
* Summon Fleet Swallower via mana cost, or Reason // Believe aftermath effect + Vizier of the Menagerie free scry.
* Once Fleet Swallower is out, accelerate the deck milling with Fraying Sanity + Compelling Argument + Navigator's Ruin.
* If Fleet Swallower is killed, keep milling with Compelling Argument + Fraying Sanity, or recklessly attack with weakest for Navigator's Ruin + Fraying Sanity.
* Nissa, Genesis Mage in second phase can untap two lands + Naga Vitalist or Weaver of Currents, or even Fleet Swallower. Can recover 2-6 mana (if untapping two Weaver of Currents), and gives Vigilance effect to two creatures. Use the -3 ability only if Fleet Swallower cannot be blocked.
* Mirage Mirror has endless fun synergies such as copy enemy bombs, one-turn effect from enemy enchantments, one-turn equip effect from enemy equipment. On a serious note, just copy Navigator's Ruin (on stack if Ruin is being destroyed), copy Metallic Mimic (on stack if Mimic is being destroyed), or copy Fleet Swallower for 3/4 deck wipeout.

Known Disruptors:
* Heavy Control Decks - add 4 Duress and/or Prowling Serpopard. Consider ramping Prowling Serpopard at least to +1/+1 (6/5) to avoid Lightning Bolt effects.
* Heavy Token Decks - Usually not an issue, but consider 2 Herald of Secret Steams
* Destroy Enchantment, Artifact - add 2 more Padeem, Consul of Innovation
* Direct Damage on Creatures - add 4 Dive Down for hexproof or blocking boost
* Graveyard Effects - use 2 or 3 Sentinel Totem to wipe opponent's Graveyard

Misc. Sideboard Synergies:
* Mechanized Production + Metallic Mimic for endless ramping

Turn 3 Mill Conditions {best draw: 4 mana on turn 3}
* Compelling Argument + Fraying Sanity - 10 of opponent's deck

Turn 4 Mill Conditions: {best draw: 6 mana on turn 4}
* Compelling Argument - 5 of opponent's deck
* Compelling Argument + Navigator's Ruin - 9 of opponent's deck
* Compelling Argument + Fraying Sanity - 10 of opponent's deck

Turn 5 Mill Condition: {best draw: 7 mana on turn 5}
* Fleet Swallower - 1/2 of opponent's deck
* Fleet Swallower + Navigator's Ruin - 1/2 +4 of opponent's deck
* Fleet Swallower + Mirage Mirror + 2 mana - 3/4 of opponent's deck
* Fleet Swallower + Fraying Sanity - 100% of opponent's deck

20
Deck Comments / Re: Deck Swallower {Standard} - Comments
« on: October 05, 2017, 01:39:53 pm »

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