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Nachrichten - patyferg12

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1
Commander Deck Reviews / Do you care for thee Possibility of Hugs?
« am: Februar 06, 2024, 12:57:17 Vormittag »
This is a silly group hug deck that I thought up using a combo of possibility storm and passionate archeologist. Now I know that it could be made much more powerful if I go all out on cascade, but I like the silly so yeah. Let me know what you think I haven't actually played it yet so im looking forward to that. Also if anyone has any obscure cards that might fit tell me please.

Deck: Possibility of hugs?

2
Commander Discussion / Re: Your Go-To Lands
« am: Februar 06, 2024, 12:00:33 Vormittag »
It depends on what the deck does. For some i'll use Reliquary Tower, if it's mono color nyxthos, if it has three or more colors then ill use dual lands strictly budget stuff like gates and other random ones that i have, if it's a tribal deck stuff like unclaimed territory cavern of souls stuff like that. But i'm what my friends call a red mage. Hit them fast hit them hard there is a straight line to victory so lets walk it. So most of my decks are red-something and I don't need anything fancy so I actually like to punish people for playing only or mostly nonbasics with burning earth.

3
Commander Discussion / Re: Banlist Justifications
« am: Februar 05, 2024, 10:47:39 Nachmittag »
You ban them for the combo, not for the price.
[/quote]
Yeah, fair point.
P.S. I don't know how to do these quote things right.

4
Commander Discussion / Re: Banlist Justifications
« am: Februar 04, 2024, 06:35:44 Nachmittag »
There are a few there that I agree with. Cards that say start the game over, or guess what you have infinite turns now, or this card makes it impossible for anyone to play. I even agree that banning the power 9 simply because they're the power 9. But the price point thing is a little stupid. Like ya the moxxes are expensive but so are other things, at what point is something too expensive? Will we start banning duel lands next? And ya we want more people to play and not fork over thousands of dollars but you build any "powerful" deck and thats going to be a thing anyway. It sort of falls under buyer beware and i honestly recommend any new player buy a precon deck in order to get their feet wet. Now if things are expensive and required for a bunch of nut busting combos we can then bring that up for debate. As for resourse denial ones meh. Braids definitively but it is pretty easy to lock people out with some jank cards. I saw a deck that said skip your draw, skip your upkeep, choose to skip your main or your combat, skip your second main, skip your end step. none of those cards are on this list. (Before you ask specifics i don't know but it was mono black) It is worth asking if something is dening too much but I'll point out blood moon. It's in so many decks and if you play it and your opponents don't have red guess you're petty much sol. All that is to say ya I agree with some but they got to go back and give a good hard look and some and the reasons there in.

5
Commander Deck Reviews / Re: Roulette style group hug
« am: Mai 17, 2022, 08:05:43 Nachmittag »
Thanks for the opinion. Based on what I've seen and experienced, not that I've played against many chaos decks, the reason chaos decks aren't fun is there are a lot of triggers, a lot of coin flips, and in some cases you never know if the spell you're casting will cast or not. The idea here is that none of my cards say no. with the exception of aggresive mining. By playing things like tempting worm and iwamori and hunted wumpus, my opponents can still do things with their decks. But you are right I have not tested this deck yet and if it doesn't work out it is a small change here and there to make it a blim deck which also sounds like fun.

6
Commander Deck Reviews / Roulette style group hug
« am: Mai 17, 2022, 04:44:36 Vormittag »
Deck: Roulette-Style Group-Hug Chaos, Let's Spin This Bitch

//The Good
1 Coveted Jewel
1 Font of Mythos
1 Ghirapur Orrery
1 Howling Mine
1 Pendant of Prosperity
1 Tempting Contract
1 Hunted Wumpus
1 Old-Growth Dryads
1 Boldwyr Heavyweights
1 Humble Defector
1 Veteran Explorer
1 Magus of the Vineyard
1 Hunted Troll
1 Tempting Wurm
1 Oath of Druids
1 Iwamori of the Open Fist
1 Tempt with Discovery

//The Bad
1 Crown of Doom
1 Jinxed Idol
1 Psychosis Crawler
1 Reclamation Sage
1 Caustic Caterpillar
1 Sleeper Agent
1 Aggressive Mining
1 Burning Earth
1 Impact Tremors
1 Underworld Dreams
1 Fate Unraveler
1 Bedevil
1 Bedeck // Bedazzle
1 Massacre Girl
1 Xantcha, Sleeper Agent

//The Meh
1 Chaos Wand
1 Crawlspace
1 Silent Arbiter
1 Akroan Horse
1 Underworld Cerberus
1 Wasteland Strangler
1 Chaos Lord
1 Dogged Detective
1 Barbed Shocker
1 Nullmage Advocate
1 Marchesa's Decree
1 Assassin's Trophy
1 Chaos Warp
1 Diabolic Tutor
1 Harmless Offering
1 Increasing Ambition
1 Profane Tutor

//Secret Commander
1 Possibility Storm
1 Revel in Riches
1 Blim, Comedic Genius

//The Reset
1 Elixir of Immortality
1 Feldon's Cane
1 Barishi
1 Anurid Scavenger
1 Blessed Respite
1 Dwell on the Past
1 Gaea's Blessing
1 Piper's Melody

//Commander
1 Kediss, Emberclaw Familiar
1 Ikra Shidiqi, the Usurper

//Lands
1 Darkmoss Bridge
1 Drossforge Bridge
1 Slagwoods Bridge
8 Forest
8 Mountain
8 Swamp
1 Encroaching Wastes
1 Field of Ruin
1 Jund Panorama
1 Reliquary Tower
1 Savage Lands
1 Wasteland
1 Darigaaz's Caldera
1 Ziatora's Proving Ground
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower

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So to be perfectly honest this is mainly a Blim, Comedic Genius deck with extra steps. The idea is to get out possibility storm and then "spin the wheel" and see what you get. Whether the card is considered good or bad is based on the opponents point of view. I was trying to do something different and I'm not that good at this sort of thing and I was hoping to get some input on the concept as a whole from the community. It's also not supposed to be a very powerful deck instead a fun deck to play and play against.

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