1
Commander Discussion / Re: Thoughts on Phyrexia AWB1, Toxic & commander
« on: February 05, 2023, 05:19:52 am »
I honestly don't think it's a big issue, considering how many commanders can one-shot someone if they get through with one pump spell or one really efficient equipment. That's before delving into how many decks can combo off early turns, even in a casual setting.
There is always going to be a clock at the end of the day, just depends on what everyone is playing.
I do think Toxic adds more options to play Poison in a control shell versus the pure aggro Infect usually wants. Toxic (and Corrupted once active) allows for getting a few counters on each opponent and then shift into a defensive position and proliferate, whereas Infect (from what I've seen) tends to focus one person and the other players stabilize to beat the Infect player down.
Of course, a person can't sit down and NOT expect to get some hate for playing Toxic or Infect before the game even starts. This problem, however, isn't limited to this archetype. Most popular commanders probably get a response out of people before a game even starts, even if the person is playing a way lower power level version or goofy jank build. Though I understand why people act that way, even if I don't agree on it. Though that could simply be from playing with people the odd time that play more competitive and just assume my deck is cEDH because I happened to pick "insert commander here".
I guess an odd opinion would be whether or not a person only ever plays in 4 player games? My friend group is pretty laid back and casual when it comes to EDH, and we often have games (EDH or otherwise) with more than 4 players. Many strategies become harder to pull off as you increase your number of opponents past 3, but I still feel like I'm going to give Toxic a try.
There is always going to be a clock at the end of the day, just depends on what everyone is playing.
I do think Toxic adds more options to play Poison in a control shell versus the pure aggro Infect usually wants. Toxic (and Corrupted once active) allows for getting a few counters on each opponent and then shift into a defensive position and proliferate, whereas Infect (from what I've seen) tends to focus one person and the other players stabilize to beat the Infect player down.
Of course, a person can't sit down and NOT expect to get some hate for playing Toxic or Infect before the game even starts. This problem, however, isn't limited to this archetype. Most popular commanders probably get a response out of people before a game even starts, even if the person is playing a way lower power level version or goofy jank build. Though I understand why people act that way, even if I don't agree on it. Though that could simply be from playing with people the odd time that play more competitive and just assume my deck is cEDH because I happened to pick "insert commander here".
I guess an odd opinion would be whether or not a person only ever plays in 4 player games? My friend group is pretty laid back and casual when it comes to EDH, and we often have games (EDH or otherwise) with more than 4 players. Many strategies become harder to pull off as you increase your number of opponents past 3, but I still feel like I'm going to give Toxic a try.