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Deck Reviews / [Standard] Slimefoot's Plot
« on: May 08, 2018, 08:50:50 pm »
Slimefoot's Plot
I'm trying to build something using Slimefoot and Fungal Plots that involves oppressive token generation and then being able to sac the tokens for damage and life gain. I don't think this is a good or competitive idea, really, hence why I haven't bothered to include the duals in the current build. I am, however, curious about what people think and what improvements I might be able to make. I think the deck needs removal and hand disruption, I just can't decide what to main deck and what token-generating cards to eliminate.
I'm also fairly new to this standard environment, so I might have missed some obvious stuff to include.
I'm trying to build something using Slimefoot and Fungal Plots that involves oppressive token generation and then being able to sac the tokens for damage and life gain. I don't think this is a good or competitive idea, really, hence why I haven't bothered to include the duals in the current build. I am, however, curious about what people think and what improvements I might be able to make. I think the deck needs removal and hand disruption, I just can't decide what to main deck and what token-generating cards to eliminate.
I'm also fairly new to this standard environment, so I might have missed some obvious stuff to include.