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Messages - welcome763

Pages: [1]
1
Deck Reviews / Re: Maximum Metalwork: Speedy Metalwork Colossus
« on: November 23, 2016, 02:49:26 am »
the lone mana leaks seem a bit out of place honestly. you're looking to be the aggressor here hopefully so having a card that is responcive when you want them to be responding to you seems awkward

maybe it could be more of a sideboard card?

2
Deck Reviews / Re: Maximum Metalwork: Speedy Metalwork Colossus
« on: November 22, 2016, 04:57:01 am »
what format are we going for here? or is this a play with friends deck?

3
Deck Reviews / Re: [Legacy] U/G Cloudpost discussion!!!!
« on: November 21, 2016, 06:41:48 pm »
I was also thinking about somehow adding cards like Thought-Knot Seer + Cavern of Souls for some more early game pressure and maybe some Green Sun's Zenith or Summoner's Pact to find out creatures when we need them.

I was also thinking about taking out the Karakas since I don't think it is really worth having it in the deck solely to bounce our eldrazi's especially since it doesn't even create a color of mana we want. Swap it for Caven of Souls instead maybe?

4
Deck Reviews / Re: [Legacy] U/G Cloudpost discussion!!!!
« on: November 21, 2016, 06:38:38 pm »
Exploration too was a must, to my knowledge.

yeah that does seem good and I remember seeing it around. What would you propose we sub out for it?

5
Deck Reviews / Re: [Legacy] U/G Cloudpost discussion!!!!
« on: November 21, 2016, 06:37:27 pm »
You may want Ghirapur Orrery in the deck.  Let's you double up on land plays from your hand, added draw if your hand runs out.

4 mana seems like too much considering that i think we are gonna be doing most of our stuff on turn 4 anyways

6
Deck Reviews / Re: [Legacy] U/G Cloudpost discussion!!!!
« on: November 21, 2016, 01:11:33 am »
Isn't this kind of deck supposed to run Life from the Loam and Constant Mists?
(I'm just asking, no sarcasm here.)

personally, I have not seen a version that runs these but I am sure it exists.

7
General Magic / Re: What happened to 12 post?
« on: November 20, 2016, 09:08:42 pm »
The biggest issue are wastelands for you which requires the needles. Another reason is tempo. delver and other tempo decks are a problem for you. Stifle on an Expedition map hits you too hard. the other fact is consistency. Dependig on your list you have touble to get things done. At my local gamestore is a player who plays always post. last week UG Titanpost with Primeval Titan and this week MUD Post, a lock/prison deck with chalice, trinisphere and lodestone Golem.

Yes I am familiar with these problems but with running 4 pithing needles (3 main and 1 side usually) I think you can work around wasteland especially since we also have crop rotation to counter their wastelands as well and we can use that instead of expedition map if needed. How has this player you're talking about performed? Has he been winning his games or is he going 0-X? I can see the problem with LockPost since it doesn't run any green to help find lands, and can heavily rely on map to find the lands that it needs.

8
U/G Cloudpost

Hello and welcome all!

I am looking to build this deck (or at least a version of this deck) since I believe that it can be very good. My intention is to build this for MTGO since prices are signifigantly lower (yeah, screw you Candelabra of Tawnos)

Now the deck list that I am going off of is shown above but because hardly anyone runs this deck it is hard to find a current list without going to 50 different events to find even a version of it. The list I provided does cover the bases of what I want though so I think it should suffice but I believe that we can modernize it a little (I already added Ulamog, the Ceaseless Hunger to the list instead of the old Ulamog) I am also looking for replacements for at least 1 if not 2 of the Chalice of the Void that are in the sideboard and hopefully cut out a Show and Tell or 2 to cut down costs a bit further (obviously I am not swimming in the dough here)

I would absolutely love to hear all of your thoughts and contributions that you may have, so feel free to post what's on you're mind.

Thank you all in advance for anything you may bring forward and if you would like to talk some more please to not hesitate to add me on MTGO my username is XIV_

I am starting to build this deck so if you have any of the cards I am looking for, and are not afraid to part with them, head on over to puca trade and send me some (of course I'm not asking for freebies just letting you know how we can trade) my display name is XIV thanks a bunch!


9
General Magic / Re: What happened to 12 post?
« on: November 19, 2016, 02:58:07 am »
I asked my friend Jamie Keller, who does a podcast on legacy, Legacy Weapon.
According to him, the deck is ok, but just doesn't show it in results.
Another reason could be its position in the meta just isn't great.

https://twitter.com/mtgkaylesh/status/799721707586121728
You can find the podcast on http://www.legacyweapon.com, I know I enjoy it greatly, and gives good insights in the format.

I know wasteland is the reason people run multiple pithing needle to get around it

10
General Magic / What happened to 12 post?
« on: November 18, 2016, 07:41:08 pm »
I'm looking at a bunch of legacy decks and one that looks cool is 12 post (or any variation of the deck) but when I look for gameplay of it most things that pop up on YouTube is from 2 years ago. There are you can find people playing it recently, but those are all from magic online and never from a big tournament. So I wanted to ask, what happened to the deck? Why did it pretty much fall out of existence? The deck list that I'm looking at seems pretty good (it's like the vintage workshop list but with cloudposts and glimmerposts. I may post the deck list later but I'm doing this on mobile so it would be annoying.) But yeah, what happened so that post became an irrelevant deck?

11
Deck Reviews / Re: [EDH / Commander] Mizzix Combo Control
« on: June 23, 2016, 02:41:36 pm »
maybe im blind but what exactly is the combo?

12
Deck Reviews / Blue white commander control deck
« on: June 23, 2016, 02:22:13 pm »
Hey everyone, first post here so go easy. Pretty much threw this deck together in an afternoon on MTGO and i am looking to refine it. (heavily refine it) The main thing is that i don't like commander so i want a deck that make sure no one is having fun like me :P (yeah im an ass i know) alright here it is

//Commander
Grand Arbiter Augustin IV

//Counter Spells
dissolve
counterspell
stifle
force of will
overrule
render silent
counterbalance

//Card Draw
Standstill
Treasure Cruise
Ponder
Brainstorm
Cryptic Command (jack of all trades)
Dig Through Time
Mystical Tutor
Sensei's Divining Top

//Stuff The Locks the Board

Loxodon Gatekeeper
Minister of Impediments
Yosei, the Morning Star
Mana Maze
Azorius Arrester
Windborn Muse
Azorius Guildmage
Frozen Æther
Spellskite
Silent Arbiter
Ghostly Prison
Grand Abolisher
Gideon's Lawkeeper
Gwafa Hazid, Profiteer

//Reactive Board Control
Cyclonic Rift
Wipe Away
Oblivion Ring
Æthersnipe
Detention Sphere
Reflector Mage
Snap

//Board Clears
Supreme Verdict
Martial Coup
Terminus
Akroma's Vengeance
Wrath of God

//Ramp
Wayfarer's Bauble
Expedition Map
Sol Ring
Gilded Lotus
Azorius Signet
Worn Powerstone

//Creatures that do stuff
Venser, the Sojourner
Wall of Denial
Teferi, Mage of Zhalfir
Snapcaster Mage
Venser, Shaper Savant
Godhead of Awe
Gideon's Avenger
Vendilion Clique
Iridescent Angel

//Straight Win Cons
Transcendent Master
Entreat the Angels
Elspeth, Sun's Champion

//Spot Removal
Disenchant
Swords to Plowshares
Path to Exile

//Stuff that i dont know what section they would go under put seem like good cards to me
Time Stretch
Mind Control
Eye for an Eye

//Lands (Plain Mana Generators)
Plains x11
Islands x11
Tundra
Glacial Fortress
Command Tower
Adarkar Wastes
Teferi's Isle
Mystic Gate

//Lands that do other stuff
Faerie Conclave
Celestial Colonnade
Ghost Quarter
Minamo, School at Water's Edge
Mystifying Maze
Reliquary Tower

I am really bad when it comes to mana so help with that could be great :D

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