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Mensajes - BlastodermMan

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1
Deck Reviews / [Standard] Eldrazi Pig
« en: Agosto 10, 2016, 10:08:23 pm »
Eldrazi Pig

A Green/black deck built around Eldrazi, with an endgame of, again, my latest obsession...the Pig.

2
Deck Reviews / [Standard] Mono-Green Pig
« en: Agosto 10, 2016, 08:31:01 pm »
Mono-Green Pig

Aggro deck that attempts to take advantage of efficient green creatures, and end the game with a trampling pig.

3
Deck Reviews / [Standard] Big Bad Pig
« en: Julio 28, 2016, 09:11:37 pm »
Big Bad Pig

Essentially, a take on a RG wolves deck that looks/plays similar to the White Humans deck. It utilizes the Pig Overrun to trample to victory.

4
Deck Reviews / [Standard] Return of the Dragons
« en: Julio 28, 2016, 07:56:24 pm »
Return of the Dragons

Basically, an attempt at a current Standard RG Dragons deck. The main deck is essentially a Mid-range/Aggro deck, with the SB allowing you to flip to essentially a burn/removal strategy.

5
Deck Reviews / Re: Green Moon, Post April Bannings - Comments
« en: Mayo 12, 2016, 04:07:01 pm »
I think a lot of people would play Tarmogoyf in this deck, or decks like it, but I always avoid it. While I have Goyfs, I have no way to quickly and easily fill my yard. I don't run fetch lands, and I run limited removal in the main, with only having Bonfires. You can't always rely on your opponent to fill their yard for you. Plus, I personally try to avoid 2-drops in many decks I play in Modern. Used to do the same in old Extended. It's one of the reasons I run 8 mana acceleration spells...so I can go 1-drop to 3-drop, and get around things like the fairly common Spell Snare. Especially since I envision that we will see a sharp uptick in the number of Spell Snares out there, with the unbanning of Sword of the Meek, since both halves of Thopter-Sword are 2CC.

6
Deck Comments / Re: Rose Garden Goggles - Comments
« en: Mayo 10, 2016, 04:35:23 am »
This deck is a little different that then Brad Nelson deck from the PT. (http://magic.wizards.com/en/events/coverage/ptsoi/top-8-decklists-2016-04-23)
I really think Lightning Axe needs to be main, over Twinbolt, which overall isn't great. I think the SB should include more creatures for a "transformative" plan, and I wouldn't be opposed to some sort of sweeper. Kozilek's Return is probably the best at that, even if you are not playing a bunch of guys to bring it back from the graveyard. Keep in mind that something like Bane of Bala Ged would trigger the Return, and it's something very playable in your main as an alternative to World Breaker.

7
Deck Comments / Re: Coco Ramp - Comments
« en: Mayo 10, 2016, 04:10:45 am »
I do like this deck, and I like what you've done. Obviously, I think you should push to complete your sets of Llanowar Wastes and Hissing Quagmire, and drop the Crumbling Vestige . If you really want the Vestige, then the cuts should come at the expense of basic lands.

Both Dark Petition and Minister of Pain should be cut from the board. In their place, for those match ups where you need to go big and be aggressive, I would play 3 Pitiless Horde, which gets got by CoCo if needed, and really brings the business to the battlefield. For the remaining two slots, I would go with Transgress the Mind, a very good discard spell that can rip sweepers or planeswalkers from your opponents hands. Another card to consider is Ruinous Path somewhere in the 75, as it is premium removal and takes care of opposing creatures and PW's , and can even provide a creature if needed.

8
Deck Comments / Re: Toy Land Affinity - Comments
« en: Mayo 10, 2016, 03:59:38 am »
I like your SB for this deck as listed. Looking at the "Maybe Board" cards on your list, I'm assuming that they are "maybe board/maybe main", which would be good. I understand there may be budget constraints, but I really think you need sets of Inkmoth and Blinkmoth in the deck, and I would absolutely play them over the Ghost Quarters and Dread Statuary. GLimmervoid is an obvious upgrade to City of Brass, but the two can be interchangeable in budget builds.

I think I would cut 2 Darksteel Ingot and add in an additional Steel Overseer and Master of Etherium. I'm sure you are knowledgeable of the standard Affinity builds, so I'm not going to suggest you switch to that. Plus, really, the Moxes are outrageous. But I think the 7 lands, and the addition of 2 more "lords" could  help bring together what you are going for.

9
Deck Reviews / [Modern] Mono Green Aggro
« en: Mayo 10, 2016, 02:28:35 am »
Mono Green Aggro

Somewhat of a budget deck. Does lots of damage quickly, and can get around things like infinite life game with the Infect kill. While not tier one, definitely a deck that can ruin days.

10
Deck Reviews / [Modern] Green Moon, Post April Bannings
« en: Mayo 10, 2016, 02:22:34 am »
Green Moon, Post April Bannings

This is the Green Moon update. It's still basically the same deck you all know and love, but targeted to a different metagame.

11
Deck Comments / Re: Beast Lightning - Comments
« en: Marzo 13, 2016, 11:01:16 pm »
You should consider Putrid Leech for the deck. It has a useful ability, and really works well with he Ooze.

12
Deck Reviews / Re: Jeskai Delver Angel - Comments
« en: Enero 31, 2016, 09:11:53 pm »
Looking at this deck, I would make several changes. Pithing Needle is much more of a SB card than a maindeck card. I would cut it from the main and probably only put 2 copies in the board. Young Pyromancer should be a 4-of if you have them, and Sigiled Starfish should be cut, as the random scry effect does not come online fast enough to allow you to fully utilize it. If you have Serum Visions, I would add those in place of the Needles you are cutting. Dispel and Spell Pierce are also counter magic options you can consider as well. I'm also not a huge fan of 1-shot dudes, like Hellspark Elemental. While it works in a pure burn deck sometimes, it's not that strong in a deck like thi. I think I would consider cutting all 4 of them to allow you to run more spells in the main (counters probably) to further enable Delver flips and Pyromancer making dudes.

You have A LOT of lands that enter the battlefield tapped. Trying to make a 3-color deck in Modern happen without fetch lands or shock lands is really tricky. I would consider the M10/Innistrad lands as a better option to the temples, as they at least have the possibility of entering in untapped if you control the proper basic land type (Sulfer Falls, Glacial Fortress, Clifftop Retreat). Additionally, the new Battle for Zendikar lands meet the requirement to help these come into play untapped (Prairie Stream is the relevant one, and helps each of the 3 previously mentioned lands enter untapped)...in fact, if you went 4 each of each of these 4 lands (16 total), plus 4 islands, 2 plains, and 1 mountian, you would have nearly perfect mana, and about 1/8-1/4 the cost of the typical Jeaskai mana base. this would also free up another slot in the deck to add another spell, or raise your Angel or Rider count by one.

Cancel and Dissolve should not be in the board. if you want more counters in the baord, I would add whichever of the previous ones mentiond did not make the cut (Dispel/Spell Pierce). You can probably shave one of the Veridcts and one of the Shatterstorms to also open a couple slots. If we assume you cut those 8 spells, and add in 2 Needles, and 4 possible additional counters, you still have 2 slots for something like Shattering Spree, Vandalblast, Stony Silence, Wear/Tear, etc.

13
Deck Comments / Re: Goblin BBQ - Comments
« en: Enero 31, 2016, 08:23:34 pm »
So, looking at this one again.

Consider 4 Cinder Glade and 4 Rootbound Crag as you only green sources, and pair that with, honestly, 14 basic Mountains (lowing your land count by 2). It is also reasonable to cut all 4 Browbeat (I have tried so hard to make it work, but it never, ever does, sadly), the 3 Raging Goblin and 2 Frenzied Goblin. What goes in the now 11 new open slots? Glad you asked. 4 Dragon Fodder, 4 Reckless Bushwacker (new uncommon from Oath), 1 Hoardling Outburst for 9 of those slots. Consider Goblin Chieftan, another Goblin Piledriver, or Goblin King in the remaining two slots. If you happen to have 2 Atarka's Command, that would be the slam dunk for those 2 slots, but I wouldn't drop $10 each for them if you don't have them.

I think with those changes, you will find the deck runs much smoother and has a good chance of just have the "Oops, I win" draws by going wide and running out any of the 8 available wackers. Additionally, it would be competitive at GP Detroit, if you still plan on meeting up with me and playing there.

14
Deck Comments / Re: Rakdos Walker Land Kill - Comments
« en: Enero 31, 2016, 08:13:01 pm »
I know this is a work in progress deck. It seems really poorly positioned in Modern, as you have virtually nothing to do before turn 3. I'm not sure how this beats Burn, Zoo, or UR Delver, as all of those decks have very fst early clocks and/or disruption to prevent any of the LD from resolving in a meaningful way.  I'm also a little confused by Desperate Ritual in the board. I think if you are down with this particular version, you should consider both Desperate Ritual and Pyretic Ritual main to allow you to start blowing up lands on T2. It is probably worth it to cut Browbeat and Demolish to run a full 4-of for both Stone Rain and Molten Rain, and play an extra Chandra.

Having played a lot of LD decks over the years, I can say that this deck appears to suffer from the same things that my decks always did...no way to quickly close out the game. Sure, you can blow up lands, and maybe get a Planeswalker out or a couple artifacts, but in the end, they will interact with you and be able to rebuild from LD, and suddenly you find a loss instead of the game you were really in control of.  You may want to consider Smoldering Marsh to help smooth out the mana. I know you try to go with a budget plan, but those just came out in Battle for Zendikar, and are much cheaper than the fetch lands or shock land. Dragonskull Summit, an under one dollar rare, is another option to consider.

Here is a RB LD deck I ran across a few weeks ago that may interest you:
4 Fulminator Mage
2 Gurmag Angler
3 Simian Spirit Guide
3 Anger of the Gods
4 Molten Rain
1 Read the Bones
3 Stone Rain
4 Lightning Bolt
3 Terminate
1 Ultimate Price
2 Batterskull
3 Blood Moon
2 Outpost Siege
3 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
2 Ghost Quarter
12 Mountain
1 Polluted Delta
2 Swamp

1 Anger of the Gods
1 Ultimate Price
2 Chalice of the Void
2 Rakdos Charm
2 Rending Volley
2 Slaughter Games
3 Thoughtseize
2 Vandalblast

Obviously, Fulminator is probably problematic cost wise, but can be easily replaced with something like Goblin Ruinblaster, and uncommon with kicker that allows you to blow up a non-basic land.

Hope this helps.

15
Deck Reviews / [Standard] RG Landfall Aggro
« en: Noviembre 07, 2015, 09:16:29 pm »
RG Landfall Aggro

Pretty straight forward deck. It has a Landfall sub-theme, along with card advantage engines in Abbot and Ire Shaman. I jammed a couple fun-of's in the deck, including Omnath, as well as sets of Haste guys to get back on the Aggro plan post-board wipes.

Lots of fun to play

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