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Messages - ashemath

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1
I've seen a lot of the cards already in the deck builder. Are there specific cards that you cannot find?

2
Deck Reviews / Re: [Standard] Minotaur
« on: July 13, 2015, 11:35:28 pm »
Need more than 8 minotaurs in a minotaur deck! :)
I am going to bet that you bout a 2015 deck builder toolkit...
Try to pick up one of the Born of the God's Minotaur theme decks. It'll get you another copy of lots of key items.
Also, I'd look around for some Gnarled Scarhide 's; they are really great.

Here's a link to my Minotaur deck, it's not too fancy:
 http://deckstats.net/decks/12692/90157-burnin-minotaur-love/en

3
Deck Reviews / Re: [Modern] Wolf Pack
« on: July 09, 2015, 07:48:45 pm »
Well,

18 non-token wolves
8 token wolves from raised by wolves
Plus 9 wolf tokens each time you play howl of the night pack (assuming you can miraculously get all 9 forests out before playing), that's a total of 36 wolves.
18+ 8 + 36 = 62 wolves.
Assuming each wolf is 2/2 (I understand some are better/worse), and you got  62*2 + 62*4 (raised by wolves bonus) = 372 points of power. Than we count lava axe = 5*4 = 20 damage. Titanic growth = another 4*4 = 16 damage, grand total of 408 damage the way I see it. there might be a bit more in that.

However, this is assuming you have an infinite hand size (which you do not support in your deck list), you are allowed to draw your whole deck (no one is going to let that happen), and you do pretty much nothing until turn 9 (which is not possible as you will not have enough mana to do that!)

You play one land per turn, so you can't just "lay out all the land" and play everything. That's not Magic, that's a bizarre variant.

Not to say this deck isn't okay. It's just not a 500+ point bomb that you described it as.

4
Deck Reviews / Re: [Modern] Wolf Pack
« on: July 08, 2015, 12:00:36 am »
How/When does this deck supply the 500+ damage? Just curious how the deck works if you would please explain.

Here's my 'wolf' deck: http://deckstats.net/decks/12692/97841-elves-dryads-wolves-/en

I had it as a pure wolf deck, but I found that the only wolves I liked running into were the nyxborn wolf and briarpack alpha.
Lone wolf can be a good addition to your deck if you can find any.

5
General Magic / Re: Deck Idea: Empty Hand
« on: July 02, 2015, 05:14:12 pm »

7
Deck Reviews / Re: [Casual] 1st White/Blue Deck
« on: June 26, 2015, 01:36:49 am »
I'd suggest not taking out any lands, as you are only at 20 lands as is. Personally, when I run a decks that's not geared towards being very aggressive, I have 23 lands for a 60 card deck. Usually 19 basic and 4 non-basic.

However, the suggestion to pull some of the higher cost stuff is good advice.

8
Deck Reviews / Re: 1st Swamp Deck
« on: June 26, 2015, 01:30:22 am »
What you've got is a reasonable deck considering how limited your collection/experience is at the moment. As you learn and collect more, you'll learn how to focus a deck's strategy and achieve what you are looking for. Definitely check out those youtube videos.

What I try to do is focus on a couple keyword strategies\ creature types\ or combos, and I build the deck around that theme. I probably have 5,000+ cards, so I have a lot to choose from. You are probably dealing more with what you got. I recommend you buy more out the same sets you already have, to try to pick up some duplicates. Wall of limbs is definitely fun. Lately, I've seen some casual decks abuse that card with Solidarity of Heroes.

You'll fondly remember the days when you threw together decks like this.


9
Deck Reviews / Re: [MODERN] Royal Snake - Is my deck good?
« on: June 13, 2015, 12:31:15 am »
Here's my take on what you got going there:

http://deckstats.net/decks/12692/263398-snake-shaman-combos/en


10
Deck Comments / Re: butt seks with land-D - Comments
« on: January 12, 2015, 07:16:41 pm »
It looks like the commander is in the sideboard. No need to be so harsh. It's a game after all.

11
This feature has been added. Look in your saved decks tab. The star gives you a list of decks you've liked.

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Deck Comments / Re: All-Green First Deck - Comments
« on: January 06, 2015, 09:29:08 pm »
Multani, Maro-Sorcerer seems really good, but it's not very good if it comes our late game. If you had enough mana acceleration to push him out early, like turn 4, he'd be pretty good, because your more than likely going to have him at 8/8 (depending on what you are playing against).

Malimo is good because his power should always increase as the game progresses, and you drop more lands.

13
Deck Comments / Re: All-Green First Deck - Comments
« on: January 06, 2015, 05:45:48 pm »
There's some good stuff in here, Here's the list I came up with:

//Land
23 Forest
Notice: I added 4 Forest. You need more than 19 lands if you want to expect to pull off 6-7 CMC spells before turn 10.

//Non Creature
1 Beast Hunt
2 Blanchwood Armor
1 Giant Growth
1 Harrow
1 Lurking Predators
1 Manamorphose
1 Might of Oaks
1 Naturalize
1 Nature's Spiral
1 Oakenform
2 Overrun
2 Rampant Growth
1 Windstorm
These are all pretty good. Manamorphose is a little bit of a funny choice in a mono-green deck, but I suppose deck thinning is good.

//Creatures
1 Wurm's Tooth
1 Awakener Druid
2 Borderland Ranger
1 Bramble Creeper
1 Canopy Spider
1 Civic Wayfinder
1 Drove of Elves
1 Elvish Visionary
1 Giant Spider
1 Jungle Weaver
1 Kalonian Behemoth
4 Llanowar Elves
2 Molimo, Maro-Sorcerer
1 Prized Unicorn
1 Stampeding Rhino
1 Stampeding Wildebeests

I added a Llanowar Elf, 4 of them would be optimal. You can use Elvish Mystic as well, they are the same thing. You should be able to acquire those pretty easy. I took out the vanilla (no special ability) creatures, and some stuff that seemed like a bad deal.

14
Deck Comments / Re: Get lost and let me play my decks - Comments
« on: January 05, 2015, 10:03:01 pm »

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Deck Comments / Re: Get lost and let me play my decks - Comments
« on: January 05, 2015, 10:02:36 pm »
Taproot Kami and Wild Growth could offer some acceleration and protection.

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