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Mensagens - Brycegladwin

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1
Deck Reviews / [Standard] Fate of The Hazoret and Furious
« em: Julho 29, 2017, 01:30:07 am »
Fate of The Hazoret and Furious

Using Hazoret's undying fury and Swarm intelligence, double cast Hazoret's undying fury to fill your board with crazy strong haste creature and bash your opponent.

2
Deck Reviews / Re: [Standard] Cruel Torment (UB)
« em: Julho 28, 2017, 09:30:04 pm »
Removed Ruin rat and Trial of ambition, because they just were not having the effect I wanted on the overall game plan.  In their place, I have added 2 more camels and 2 Bontu's Reckoning.  The targeted removal was just not getting me there against the bigger decks, so I added more board wipes to both the main board and side board.  Also removed the Wall of Forgotten pharaoh's as I never found a time when I wanted to use it over other cards in my side board.  Instead I added more board wipes.    The Deck is definitely getting there.  The only decks I really struggle with now are Drave haven and zombie decks, because they love sacking creature and they love discarding cards. 


Revision 4

Added/removed cards:
-2 Ruin Rat
-2 Trial of Ambition
+2 Bontu's Last Reckoning
+2 Grasp of Darkness
-3 (SB) Wall of Forgotten Pharaohs

Changed amounts:
-2 (Main) +2 (SB) Rags // Riches
+2 Wretched Camel

3
Deck Reviews / Re: [Standard] Cruel Torment (UB)
« em: Julho 27, 2017, 06:35:07 pm »
Edit+
removed "liliana's Defeat", "Cartouche of Ambition" reduced other card values.
Added "Never//Return" for plains walkers and spot removal, increased some card values. 
I was finding that targeted removal was rather weak so I have added never to make sure I can eliminate significant threats (lords, plainswalkers).  I removed cartouche of ambition and removed 1 ruin rat because I decided that I already have enough removal,   I wanted the discard effect from the camel more than the deathtouch of the Rat.  I also removed a Doomfall, because that card is only good in the early game and late game its uses are limited against a full board or an empty handed opponent.   I added cartouche of Knowledge to make sure I have more card draw, I found that even with my cycling walls, I often was not finding my key pieces when I needed them.   

4
Deck Reviews / Re: [Standard] Cruel Torment (UB)
« em: Julho 26, 2017, 01:54:22 am »
The one part of the deck im really not confident about (having played many matches now) are my cartouches.  Putting one on a wall is super lame.  Sure you get it out of all but the biggest kill spell range, but it still only gains you 1 life on block.  I used to have Wall of pharaohs in the main board but they proved too easy to remove, even with their ping bonus.   Perhaps cartouche of knowledge would be better?
Any clear path I should take here?

5
Deck Reviews / Re: [Standard] Budget Cats
« em: Julho 26, 2017, 01:50:44 am »
Why not try a Manalith?  You could semi ramp, and fix your mana at the same time.   

6
Deck Reviews / [Standard] Cruel Torment (UB)
« em: Julho 26, 2017, 01:46:15 am »
Cruel Torment  (UB)

Use bounce, discard, and removal spells to make it to the late game.  play your enchantment curses to choke out the opponent, using "Torment of Hailfire" as your big finisher.  For vehicles and artifact decks, sideboard in "Disposes".   For faster decks, side board in "Wall of Forgotten Pharaohs".  For control, side board in "Jace's defeat".  And finally, for pesky zombie decks, side in "Liliana's Defeat"

7
CCC-Combo!
well done mate.

8
Deck Reviews / [Standard] The dark intimations of Nicky B
« em: Julho 17, 2017, 11:20:35 pm »
The dark intimations of Nicky B

Play a long game to get plenty of spells into your graveyard, then play your enigma drakes to overwhelm your opponent,  if you can, get dark intimations into your grave and then play nicol bolas - god pharaoh with bonus loyalty, +2 him on that turn, then board wipe the next turn for the win,  If it goes late enough, you can use your Torment of hail fire to also dominate the board.  I have winds of rebuke in here to make sure I'm dumping cards into my grave for the enigma drakes pay off.  Plus, if I happen to dump bolas, I can get him back with Dark intimations, and if I dump a lot of my Dark intimations, I get the pay off from bolas. Razaketh is just to go fetch your win cons, Torment of hail fire and Nicol Boals - God Pharaoh.

9
Aftermath + Embalm efficiency deck. 

Use cards with double playability to have more options than your opponent in the late game.  Uses lots of removal to keep you alive and uses embalm to bring back your creatures if you have to board wipe.

Hello,
I needs help with adjusting the mana base, can anyone here provide a suggestion for what lands I should be running?
Thanks in advance for any help you can give.

10
Deck Reviews / [Casual] Amonkets Glory
« em: Junho 28, 2017, 08:55:57 pm »
Amonkets Glory 

Recreate Amonkhet using the cards from the set.  This deck plays the Gods and a few creatures while featuring their various monuments, trials, and cartouche's

Edit*

After numerous play tests I find the decks biggest weakness is Kefnet and Bontu, both of which are very hard to keep active.  Thematically they have to be in the deck but playing them is always a back step in terms of momentum.   I have added a side board to deal with the other problem I run into which is Token generation decks.  I have added artifact removal to deal with artifact decks to remove their key pieces and enchantment remove to deal with anointed procession.  I have also added board clearing spells to deal with getting outnumbered by tokens.  I originally had a play set of Dusk // Dawn but found that people were rarely getting their tokens up to a permanent 3/3 status and instead were pumping them on their turn when I cant play dusk.

Having played the deck now I can firmly say it works (it's complete jank but it works) well in many matchups but struggles against token decks.  You want to get two mana and either a channeler initiate or a gift of paradise in your opening hand.  Make sure you play out your trials BEFORE you drop your cartouches for maximum effect.  Also be sure to trade often with your tokens (4/2 beasts) because you will be bringing them back when you bounce the trial of strength back to your hand.  when you win it will often be by the strength of your Gods and pumping your tokens with cartouches.   

Happy spell casting!

11
Deck Reviews / [Casual] Amonkets Glory
« em: Junho 27, 2017, 12:19:44 am »
Amonkets Glory 

Recreate Amonkhet using the cards from the set.  This deck plays the Gods and a few creatures while featuring their various monuments, trials, and cartouche's

12
Deck Comments / Re: cats for days - Comments
« em: Junho 23, 2017, 09:27:25 pm »
No oketra?  I am disappoint!

13
Deck Comments / Re: Fuck This Game - Comments
« em: Junho 23, 2017, 09:25:54 pm »
if you want to play you must pay (life).

14
Deck Comments / Re: New Perspectives Arch Feind Combo - Comments
« em: Junho 19, 2017, 08:47:09 pm »
So far, this deck has not lost a single match for me. 
There are three win Con's in the deck:  1- use Archfiend of Ifnir to destroy all their creatures and then just attack, repeating the combo each turn if necessary, 2-  Cycle down your hand a few times with Vizier or Horror in play and then just decimate their life total (preferably vizier due to the Flying benefit),  3- Cycle down your hand with Faith of the devoted in play and drain them for 10 life and win in two turns after turn six.   I have won with each of these win cons in play.  It's really just unfair.

15
Deck Comments / Re: CATS! - Comments
« em: Junho 19, 2017, 08:41:31 pm »
Cool idea,
I would like to suggest adding in a few Rhonas's Mounuments to make your plays a bit stronger.

Páginas: [1] 2