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Messages - JLyons44

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Deck Reviews / Nekusar Commander Deck
« on: April 22, 2014, 05:35:09 am »
Nekusar, the Mindraper

This is a home-brew commander deck to utilize the amazing ability of Nekusar.  I constructed it from looking at other Nekusar commander decks, and combining the most reoccurring cards that I felt had the most synergy with this general, while adding my own.  This deck is great for playing groups, and it plays decent in 1v1's. 

With groups start playing it slow, dropping artifacts, enchantments, or some creatures that cost 4 or less.  The moment you get 5 mana drop Nekusar, and start playing your spells that force people to draw.  You want Howling Mine, Kami, Temple Bell, or Font of Mythos down before you play him, or have enchantments and the creatures that have Nekusar's draw/damage ability down as well, so your damage will stack per draw.  When your in this state be relentless and force the draws and discards to the table.  Exploit it with spell after spell, if you get more force draw artifacts or draw/damage enchantments, drop them and finish everyone of at once.  Also keep in mind that there is the discard/damage mechanic in there as well, it takes full advantage of your spells since quite a lot of them discard and then draw.

1v1's are different since you're the only target.  Only thing you can do is get whatever 4 or less costs down, play the draw more over the draw/damage and play Nekusar when you have 5 mana.  Then unload and don't stop with the spells.  Ideally you want the draw/damage to be stacked so you can finish off you opponent as quickly as you can.

You do have some removal and counter to keep you alive and help give yourself positioning, as well as cards like Propaganda and Crawlspace to protect you.  The big drops are there to give players another problem to deal with from you.  Jin-Gitaxias is a great finisher with the discard mechanic and al

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