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English-language Forums => Deck Reviews => Thema gestartet von: djkyota am September 04, 2015, 01:50:43 Vormittag

Titel: [Modern] Red Tremors
Beitrag von: djkyota am September 04, 2015, 01:50:43 Vormittag
Red Tremors (http://deckstats.net/decks/44871/312597-red-tremors)

This deck seeks out to be a casual nightmare (http://cards.deckstats.net/magiccard.php?lng=en&card=Nightmare); it isn't very competitive, but at the same time it isn't very pricey to build, nor is it incredibly hard to pilot. This is a tabletop deck if there ever was one, but please send me some tips if you have made this type of deck competitive :)

It operates on one principle: Get out your combo pieces, then drop creatures for days. Impact Tremors (http://cards.deckstats.net/magiccard.php?lng=en&card=Impact+Tremors) to damage your opponents, and Altar and Mindcrank (http://cards.deckstats.net/magiccard.php?lng=en&card=Mindcrank) to control the opponent's libraries. It helps that there is also quite a bit of nice token effects. Here's how it operates:

//CREATURES:

Ornithopter (http://cards.deckstats.net/magiccard.php?lng=en&card=Ornithopter): Raises your metalcraft and is a 0/2 with flying for free. Nothing wrong with that!

Goblin Arsonist (http://cards.deckstats.net/magiccard.php?lng=en&card=Goblin+Arsonist): This is a hilarious 1 drop. Triggers Impact on entry, which triggers Altar and Crank in turn. Also triggers Altar and Crank when it dies. It's funny.

//ENCHANTMENTS:

Impact Tremors (http://cards.deckstats.net/magiccard.php?lng=en&card=Impact+Tremors): Win condition #1. Deals 1 to each opponent when a creature hits your field, and also triggers Altar and Crank. It's lovely.

//ARTIFACTS:

Altar of the Brood (http://cards.deckstats.net/magiccard.php?lng=en&card=Altar+of+the+Brood): Win condition #2. Triggers at the same time as Tremors, and mills each opponent for 1.

Mindcrank (http://cards.deckstats.net/magiccard.php?lng=en&card=Mindcrank): Win condition #3, and just about the most important card of this deck. When Altar triggers, it just mills one per creature, but Crank mills each opponent for each 1 damage they take. This can get funny very quickly.

Mortarpod (http://cards.deckstats.net/magiccard.php?lng=en&card=Mortarpod): This creates funny interactions. Just casting this puts out a creature; trigger trigger. Next, you can be funny and use its ability, sacrificing the germ immediately; trigger trigger. Funny next step, play Arsonist; trigger trigger. Then, equip this to that and sacrifice it! Trigger trigger! Goblin Arsonist (http://cards.deckstats.net/magiccard.php?lng=en&card=Goblin+Arsonist) triggers: trigger trigger!!

//INSTANTS:

Galvanic Blast (http://cards.deckstats.net/magiccard.php?lng=en&card=Galvanic+Blast): One of the only instants in the mainboard, and the better one you want. It almost always deals 4 to target opponent, and triggers each Altar and Mindcrank (http://cards.deckstats.net/magiccard.php?lng=en&card=Mindcrank) in the process. It's really funny for 1 mana. Protip: Use on creatures sparingly: This is meant to hit your opponent.

Lightning Bolt (http://cards.deckstats.net/magiccard.php?lng=en&card=Lightning+Bolt): An absolute red staple. This card needs no explanation.

//SORCERIES:

Dragon Fodder (http://cards.deckstats.net/magiccard.php?lng=en&card=Dragon+Fodder): Vital card: It drops 2 bodies for 2 mana, triggering your combo pieces twice. That's value.

Devastating Summons (http://cards.deckstats.net/magiccard.php?lng=en&card=Devastating+Summons): Want even more value? Try this one-cost sorcery. Protip: You can sacrifice 0 lands to just trigger your combo twice for 1 mana, or you can sacrifice our first land in the LANDS section for amazing synergy :P

Magmatic Insight (http://cards.deckstats.net/magiccard.php?lng=en&card=Magmatic+Insight): Sees your combo pieces faster and gets rid of lands you don't need. There are other similar one-cost draw cards in red, but I found this to have the best value.

//LANDS:

Gods' Eye, Gate to the Reikai (http://cards.deckstats.net/magiccard.php?lng=en&card=Gods%27+Eye%2C+Gate+to+the+Reikai): This land is hilarious. The colorless mana isn't really what we're after: It's the second effect. When it's sent to the graveyard from play, you put out a 1/1 colorless Spirit, which then proceeds to trigger your combo :P It is a good choice to sacrifice for DS, and if you can't do that you can just drop another Gods' Eye to clear out the old one, and trigger the combo pieces. :P Pick them up while they're only 30 cents a piece.

Kher Keep (http://cards.deckstats.net/magiccard.php?lng=en&card=Kher+Keep): Modern legal specifically because of its printing in Time Spiral (http://cards.deckstats.net/magiccard.php?lng=en&card=Time+Spiral), Kher Keep (http://cards.deckstats.net/magiccard.php?lng=en&card=Kher+Keep) is another legendary land that can put out tokens: At the cost of (1)(R) you get a 0/1 Kobold with a specific name. That's ok though, because you're just going to play him to trigger your combo AND to equip with Mortarpod (http://cards.deckstats.net/magiccard.php?lng=en&card=Mortarpod) for an extra trigger :P That's what we call synergy.

//SIDEBOARD AND UPGRADES:

This is based on your LGS and what meta your modern crowd has, as well as what you feel will compliment the deck. Obvious choices are Blood Moon (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Moon), Stoke the Flames (http://cards.deckstats.net/magiccard.php?lng=en&card=Stoke+the+Flames), Smelt (http://cards.deckstats.net/magiccard.php?lng=en&card=Smelt), etc.

Well, that's the deck essentially. Play combo pieces, play creatures, trigger combo pieces. It's by no means a competitive deck and is extremely fragile and has plenty of openings for you to get whooped, but it's an affordable deck to build, and boy does it go off!
Titel: Re: [Modern] Red Tremors
Beitrag von: Drunk Cynic am September 04, 2015, 07:24:03 Vormittag
Hangarback Walker (http://cards.deckstats.net/magiccard.php?lng=en&card=Hangarback+Walker)
Shrapnel Blast (http://cards.deckstats.net/magiccard.php?lng=en&card=Shrapnel+Blast).
Titel: Re: [Modern] Red Tremors
Beitrag von: djkyota am September 04, 2015, 07:37:15 Vormittag
Thanks for the input :)
I was considering those two for a while, but ultimately decided against them main board because Hangarback requires either lots of mana or lots of board time to get huge. I could most likely make room for them though if I take out something like Dragon Fodder (http://cards.deckstats.net/magiccard.php?lng=en&card=Dragon+Fodder) and maybe one of each combo piece.
Titel: Re: [Modern] Red Tremors
Beitrag von: Drunk Cynic am September 04, 2015, 08:11:53 Vormittag
Shrapnel Blast (http://cards.deckstats.net/magiccard.php?lng=en&card=Shrapnel+Blast) is 5 to the face, Siege Rhino (http://cards.deckstats.net/magiccard.php?lng=en&card=Siege+Rhino), or Planeswalker.

Hangerback Walker is a 2 CMC 1/1 that will trigger Altar of the Brood (http://cards.deckstats.net/magiccard.php?lng=en&card=Altar+of+the+Brood) and Impact Tremors (http://cards.deckstats.net/magiccard.php?lng=en&card=Impact+Tremors), and can serve (http://cards.deckstats.net/magiccard.php?lng=en&card=Serve) as a perpetual blocker. Plus him up at the end of you're opponents turn or after you've declared him as a blocker. Each 1/1 flyer that falls off will Trigger Altar of the Brood (http://cards.deckstats.net/magiccard.php?lng=en&card=Altar+of+the+Brood) and Impact Tremors (http://cards.deckstats.net/magiccard.php?lng=en&card=Impact+Tremors) as well.

Remove Mindcrank (http://cards.deckstats.net/magiccard.php?lng=en&card=Mindcrank): by the time you've done enough damage to mill them out, you've killed your opponent. Mindcrank (http://cards.deckstats.net/magiccard.php?lng=en&card=Mindcrank) without Duskmantle Guildmage (http://cards.deckstats.net/magiccard.php?lng=en&card=Duskmantle+Guildmage) is underwhelming.

Additional Considerations: Akroan Horse (http://cards.deckstats.net/magiccard.php?lng=en&card=Akroan+Horse). It will trigger Impact Tremors (http://cards.deckstats.net/magiccard.php?lng=en&card=Impact+Tremors) and Altar of the Brood (http://cards.deckstats.net/magiccard.php?lng=en&card=Altar+of+the+Brood), before your opponent gains control of it. Then you get additional triggers on their upkeep with free 1/1s.
Soul Foundry (http://cards.deckstats.net/magiccard.php?lng=en&card=Soul+Foundry): unlimited Ornithopters.