Deckstats Forum
English-language Forums => Deck Reviews => Topic started by: kylecaraway on February 14, 2016, 11:23:33 pm
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atarka aggro (http://deckstats.net/decks/52491/424749-atarka-aggro)
this is a type of aggro deck im also thinking of running give some input plz
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For speed it looks very good, but where is atarka?
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I've been trying to build a deck fairly similar to this (built more around landfall). Since you have a thick mana base and some cards that let you get it out quicker, the only thing I might suggest is taking out the prowess for more landfall. I think you're smart not to play a ton of high mana cost cards since you're not actually drawing extra lands with anything
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what do you mean by getting ride of the prowesses witch ones?
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For speed it looks very good, but where is atarka?
atarka's command (http://cards.deckstats.net/magiccard.php?lng=en&card=Atarka%27s+Command) theres 4 of them lol
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i am also trying to stick to a more traditional burn wit the leopards to act as sort of a Wild Nacatl (http://cards.deckstats.net/magiccard.php?lng=en&card=Wild+Nacatl) from modern
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I see that one white card that you have in your side-board. Wouldn't it serve (http://cards.deckstats.net/magiccard.php?lng=en&card=Serve) you best to remove ALL the white from the deck and add cards such as sure strike (http://cards.deckstats.net/magiccard.php?lng=en&card=Sure+Strike)? Destroying a creature with your creature would probably be more productive since you're going to be swinging most of the time. Also Naya would be a good way to go if you added more white to the deck. Having cards like feat of resistance (http://cards.deckstats.net/magiccard.php?lng=en&card=Feat+of+Resistance) would offer good protection for your creatures.
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im not sure what card your talking abput when you say naya
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Naya is a color scheme meaning G/R/W. Your deck already has the green and the red but the deflecting palm (http://cards.deckstats.net/magiccard.php?lng=en&card=Deflecting+Palm) is a stray White card. If you add more white mana to the deck then you can go from Atarka aggro to Naya aggro (because you'd be using three colors instead of two).
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For speed it looks very good, but where is atarka?
atarka's command (http://cards.deckstats.net/magiccard.php?lng=en&card=Atarka%27s+Command) theres 4 of them lol
Then shouldn't it be titled atarka command aggro? atarka command isn't atarka
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True, that's like saying Mono Black Liliana without having her in the deck. It'd be best naming the deck Gruul Aggro (since Gruul is the name for the deck's R/G combo).
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ok well then talk to the hall of famers who named it ok and ok i get what you mean now.
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what im really would want to do is make a burn sytle deck for standard but its quite hard now with the limited burns in it that have no extra cost like sacking a ceature or something similar to that i put the white card in for when i go up aganst the atarka combo deck and for anyone who gets confused looking at this the combo is become immense (http://cards.deckstats.net/magiccard.php?lng=en&card=Become+Immense) with temur battle rage (http://cards.deckstats.net/magiccard.php?lng=en&card=Temur+Battle+Rage) witch can bust (http://cards.deckstats.net/magiccard.php?lng=en&card=Bust) out a huge creature with trample and most likely direct damage i use that to counter that enormuse move and hit my opponet with it instead this can also work with any heavy hitter or heavy burn spell since i would have three and it cost only a white and a red mana to use.
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Regarding my comment about taking out the prowess -- I meant that as in taking out the monastery swiftspear (http://cards.deckstats.net/magiccard.php?lng=en&card=Monastery+Swiftspear) in lieu of one of the two drop landfall creatures or something (since the deck seems to be more optimized toward landfall than it is toward prowess).
There's a 2-drop red creature with trample and landfall (+1, +1) that I see a lot of landfall decks on mtgtop8 using. This is just an idea though, since you have mina and denn, atarkas comm., swell of growth (http://cards.deckstats.net/magiccard.php?lng=en&card=Swell+of+Growth), and of course the sac lands which all allow you to get multiple landfall procs a turn.
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well i figured swiftspear being a one drop and not a two drop i could more consistently get him out turn one then anything else pulse the fact she has haste with prowess and is a 1/2 is quite hard to choose something to replace its really important that i get a turn one creature in and onew with haste is even better cause thats turn one damage thts why i had swift spear in there honestly pulse i have alot of instants so they always combo well with here.
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So i'm guessing you're planning on not adding more white to the deck? if you do you can add encircling fissure (http://cards.deckstats.net/magiccard.php?lng=en&card=Encircling+Fissure) and sheer drop (http://cards.deckstats.net/magiccard.php?lng=en&card=Sheer+Drop) and gideon's reproach (http://cards.deckstats.net/magiccard.php?lng=en&card=Gideon%27s+Reproach) if you're worried about taking damage.
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im not opposing it it just havent seen anything that would be a great replacement. i really need a card that would act as a boros charm (http://cards.deckstats.net/magiccard.php?lng=en&card=Boros+Charm) to standard but idk of any that can
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also a card that would act as a lighting helix to standard as well im not firmilar with all the standard white cards.
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If you go on The Gatherer it will show you every single card and set that has come out. But besides that, if your deck focus is landfall then you need to expand on that. For example Slab Hammer (http://cards.deckstats.net/magiccard.php?lng=en&card=Slab+Hammer) lets you rebound (http://cards.deckstats.net/magiccard.php?lng=en&card=Rebound) lands back to your hand so that you can get more land drops for what you have. Dazzling reflection (http://cards.deckstats.net/magiccard.php?lng=en&card=Dazzling+Reflection), immolating glare (http://cards.deckstats.net/magiccard.php?lng=en&card=Immolating+Glare), make a stand (http://cards.deckstats.net/magiccard.php?lng=en&card=Make+a+Stand), ondu greathorn (http://cards.deckstats.net/magiccard.php?lng=en&card=Ondu+Greathorn) would all be worth having.
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i made some changes to the deck let me know what you think.
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My only recommendations are as follows: add some plains (http://cards.deckstats.net/magiccard.php?lng=en&card=Plains) either to your main board or maybe board, fiery impulse (http://cards.deckstats.net/magiccard.php?lng=en&card=Fiery+Impulse) to your mainboard, and maybe temur battle rage (http://cards.deckstats.net/magiccard.php?lng=en&card=Temur+Battle+Rage). Besides that the deck is looking good and the side board looks colorful. Also you may want to consider some creature recursion just to be safe.
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I made some changes to the sideboard there tell me what you think
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Nice choices, specific but they would serve (http://cards.deckstats.net/magiccard.php?lng=en&card=Serve) you well considering the meta and the popular destruction colors.
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Yea I went through the list of standard white cards and read them to see what I wanted but I wanted to ask you about my mana base do you think it's good
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The mana is ok but since you added more white cards to your side board (and I'm not trying to beat a dead (http://cards.deckstats.net/magiccard.php?lng=en&card=Dead) horse with a stick here), you are going to need more plains (http://cards.deckstats.net/magiccard.php?lng=en&card=Plains) in your deck. Having only 1 white mana source with all the cards being included in this deck would turn good cards into bad draws if you have only one white producing land. You can still balance (http://cards.deckstats.net/magiccard.php?lng=en&card=Balance) out the deck with three colors, just try to add maybe 2-4 plains (http://cards.deckstats.net/magiccard.php?lng=en&card=Plains) and you should be ready to rock and roll.
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That's what I was thinking I'll try some test plays to see and try out different numbers of lands in the deck to see what works well. Thank you for your help I'll let you know how it turns out
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Sounds like a plan pal, keep me posted.
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hey made some changes after paly testing tell me what you think.
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The deck is shaping up to be a real contender. Also here's a little trick you can try out: adding evolving wilds (http://cards.deckstats.net/magiccard.php?lng=en&card=Evolving+Wilds) with all of your fetch lands combo with tunneling geopede (http://cards.deckstats.net/magiccard.php?lng=en&card=Tunneling+Geopede) will do some serious damage as far as creatures that can do burn. Maybe side board an impact tremors (http://cards.deckstats.net/magiccard.php?lng=en&card=Impact+Tremors) or two since your creatures have dash and this will be a good looking deck.
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What about taking out zurgo and adding slide runner I feel like zurgo is just to easily blocked by those defenders they have in standard play right now. I feel like slide runner will run over a lot of creatures with his trample and after side board I can take out them defenders with searing light (http://cards.deckstats.net/magiccard.php?lng=en&card=Searing+Light) or ride down (http://cards.deckstats.net/magiccard.php?lng=en&card=Ride+Down) for my other creatures without trample as well.
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That would be a good choice. Factor in his higher mana cost and try to incorporate some first strike if you're going to be trampling with your creatures. Impact tremors (http://cards.deckstats.net/magiccard.php?lng=en&card=Impact+Tremors) is made for tokens and dashing creatures but first strike and double strike cards such as temur battle rage (http://cards.deckstats.net/magiccard.php?lng=en&card=Temur+Battle+Rage) are made for your bigger creatures and your tramplers.
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I was thinking in standard as of right now I might just need to run the temur become immense (http://cards.deckstats.net/magiccard.php?lng=en&card=Become+Immense) combo cause of lack it good instant burns the only good burns in standard right now is wild slash (http://cards.deckstats.net/magiccard.php?lng=en&card=Wild+Slash) and it's not great and exquisite fire (http://cards.deckstats.net/magiccard.php?lng=en&card=Fire) craft witch is good but still not exceptional like lightning bolt (http://cards.deckstats.net/magiccard.php?lng=en&card=Lightning+Bolt) or lava spike (http://cards.deckstats.net/magiccard.php?lng=en&card=Lava+Spike) so the combo might be the best way to go. Your thoughts?
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If you're going for the burn then adding fiery impulse (http://cards.deckstats.net/magiccard.php?lng=en&card=Fiery+Impulse) would be a good standard way to deal some cheap yet effective damage.