Deckstats Forum
English-language Forums => Deck Reviews => Topic started by: OldBenKenobi on June 17, 2016, 03:05:36 pm
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51 Lands Deck (http://deckstats.net/decks/64099/513396-51-lands-deck)
This is dumb. This is very dumb. But I've won more games with this than any other deck I own.
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Might as well put some creature lands in there, like Wandering Fumarole (http://cards.deckstats.net/magiccard.php?lng=en&card=Wandering+Fumarole).
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Might as well put some creature lands in there, like Wandering Fumarole (http://cards.deckstats.net/magiccard.php?lng=en&card=Wandering+Fumarole).
You are absolutely correct.
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Just to be clear the deck strat is getting the Seismic Assault (http://cards.deckstats.net/magiccard.php?lng=en&card=Seismic+Assault) on turn 3. Treasure Hunt (http://cards.deckstats.net/magiccard.php?lng=en&card=Treasure+Hunt) turn 4 and hope you have 10 lands in hand to deal 20 damage to their face.
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I have this deck as well....
http://deckstats.net/decks/43244/408765-silly-deck-2/en
I added plenty of different land types so you have the possibility of winning on turn 3.
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add cycling lands i think its a good idea, more draw more probabilities
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How do you deal 20 damage with 10 lands in your hand?
from a noob ;)
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How do you deal 20 damage with 10 lands in your hand?
from a noob ;)
Read the Seismic Assault (http://cards.deckstats.net/magiccard.php?lng=en&card=Seismic+Assault) card :)
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add cycling lands i think its a good idea, more draw more probabilities
Very good idea, I'll look into that!
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I have this deck as well....
http://deckstats.net/decks/43244/408765-silly-deck-2/en
I added plenty of different land types so you have the possibility of winning on turn 3.
Damn Daniel! You dropped a pretty penny on that!
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Add Reliquary Tower (http://cards.deckstats.net/magiccard.php?lng=en&card=Reliquary+Tower) please
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Haha I love this idea but is it possible that you can discard your whole hand at once?
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I would recommend adding green to this deck that way You could add zendikar incarnate (http://cards.deckstats.net/magiccard.php?lng=en&card=Zendikar+Incarnate) to this deck. Having more lands would be good. Also zendikar's roil (http://cards.deckstats.net/magiccard.php?lng=en&card=Zendikar%27s+Roil), and cards such as swell of growth (http://cards.deckstats.net/magiccard.php?lng=en&card=Swell+of+Growth), retreat to kazandu (http://cards.deckstats.net/magiccard.php?lng=en&card=Retreat+to+Kazandu) (for +1/+1 counter making) would be a good idea. Landfall would be a consistent way to play with this deck, especially if you ad Omnath, locus of rage (http://cards.deckstats.net/magiccard.php?lng=en&card=Omnath%2C+Locus+of+Rage).
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Turn 1: Duress (http://cards.deckstats.net/magiccard.php?lng=en&card=Duress)
What will you do?
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Turn 1: Duress (http://cards.deckstats.net/magiccard.php?lng=en&card=Duress)
What will you do?
...Ok, let me reiterate (http://cards.deckstats.net/magiccard.php?lng=en&card=Reiterate) the original post. THIS DECK IS DUMB! I didn't build it to be competitive, but mostly to troll modern :)
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Haha I love this idea but is it possible that you can discard your whole hand at once?
Yup! The Seismic Assault (http://cards.deckstats.net/magiccard.php?lng=en&card=Seismic+Assault) allows you to discard your hand.
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I would recommend adding green to this deck that way You could add zendikar incarnate (http://cards.deckstats.net/magiccard.php?lng=en&card=Zendikar+Incarnate) to this deck. Having more lands would be good. Also zendikar's roil (http://cards.deckstats.net/magiccard.php?lng=en&card=Zendikar%27s+Roil), and cards such as swell of growth (http://cards.deckstats.net/magiccard.php?lng=en&card=Swell+of+Growth), retreat to kazandu (http://cards.deckstats.net/magiccard.php?lng=en&card=Retreat+to+Kazandu) (for +1/+1 counter making) would be a good idea. Landfall would be a consistent way to play with this deck, especially if you ad Omnath, locus of rage (http://cards.deckstats.net/magiccard.php?lng=en&card=Omnath%2C+Locus+of+Rage).
So this deck would be a great landfall deck, almost standard when you think about it, but I guess the original post is meant to be silly and not perfect way of building a blue/red nuke on the cheap.
my friend built a wicked Omnath commander deck, so I know this is incredibly effective!
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That's cool. Temur (G/U/R) is always a cool deck to build. Also adding retreat to coralhelm (http://cards.deckstats.net/magiccard.php?lng=en&card=Retreat+to+Coralhelm) would help you search faster for your spells that you need.
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Many of my friends play modern. This will be fun, thanks. I'm just not ready to settle down with one deck. I need to be free to play with many decks. Wait... ;D
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I run a U/B deck using Zombie Infestation (http://cards.deckstats.net/magiccard.php?lng=en&card=Zombie+Infestation) to a similar effect. I concur with Dimarius on Reliquary Tower (http://cards.deckstats.net/magiccard.php?lng=en&card=Reliquary+Tower). Infinite hand size really helps while digging for the Zombie Infestation (http://cards.deckstats.net/magiccard.php?lng=en&card=Zombie+Infestation)/Seismic Assault (http://cards.deckstats.net/magiccard.php?lng=en&card=Seismic+Assault). Also adds little to the price of the deck.
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I run a U/B deck using Zombie Infestation (http://cards.deckstats.net/magiccard.php?lng=en&card=Zombie+Infestation) to a similar effect. I concur with Dimarius on Reliquary Tower (http://cards.deckstats.net/magiccard.php?lng=en&card=Reliquary+Tower). Infinite hand size really helps while digging for the Zombie Infestation (http://cards.deckstats.net/magiccard.php?lng=en&card=Zombie+Infestation)/Seismic Assault (http://cards.deckstats.net/magiccard.php?lng=en&card=Seismic+Assault). Also adds little to the price of the deck.
It's a good card, but when the point of the deck is discarding lands, maximum hand size isn't really an issue. And I will always mulligan until I pull a Seismic Assault (http://cards.deckstats.net/magiccard.php?lng=en&card=Seismic+Assault) because that's a need card. I might add one and add some cycle land cards.
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if blue is a main part of the deck you could add kraken creatures such as scourge of fleets (http://cards.deckstats.net/magiccard.php?lng=en&card=Scourge+of+Fleets) and engulf the shore (http://cards.deckstats.net/magiccard.php?lng=en&card=Engulf+the+Shore). What's funnier than having a giant sea monster (http://cards.deckstats.net/magiccard.php?lng=en&card=Sea+Monster)....having one that returns creatures back to the hand for every ISLAND (http://cards.deckstats.net/magiccard.php?lng=en&card=Island) you control.
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http://deckstats.net/decks/43244/408765-silly-deck-2/en
Just to be clear the deck strat is getting the Seismic Assault (http://cards.deckstats.net/magiccard.php?lng=en&card=Seismic+Assault) on turn 3. Treasure Hunt (http://cards.deckstats.net/magiccard.php?lng=en&card=Treasure+Hunt) turn 4 and hope you have 10 lands in hand to deal 20 damage to their face.
nope:)
Gemstone Caverns (http://cards.deckstats.net/magiccard.php?lng=en&card=Gemstone+Caverns) should explain enough... which also means you have to let them go first.
opponents first turn... play Gemstone Caverns (http://cards.deckstats.net/magiccard.php?lng=en&card=Gemstone+Caverns)
turn1. play any of the multi mana tappy lands on my deck list.
turn2. hopfully you have a Reliquary Tower (http://cards.deckstats.net/magiccard.php?lng=en&card=Reliquary+Tower) then cast Treasure hunt (http://cards.deckstats.net/magiccard.php?lng=en&card=Treasure+Hunt) (at this point you have 3 mana)
turn3. play a mountain (http://cards.deckstats.net/magiccard.php?lng=en&card=Mountain)/island (http://cards.deckstats.net/magiccard.php?lng=en&card=Island) cast semic assault (http://cards.deckstats.net/magiccard.php?lng=en&card=Assault) and win:) with 1 mana untapped:)
thats why the mana set up is so important.
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Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)
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Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)
lame... mine is better and this one wins:(
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Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)
I'm so sorry my opening statement for deck of the week is "This is dumb".
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Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)
lame... mine is better and this one wins:(
That's not very nice. We can both have very good decks.
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easy guys, let's all play nice. OldBenKenobi, congrats to you. @Bartley, lets be supportive buddy.
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easy guys, let's all play nice. OldBenKenobi, congrats to you. @Bartley, lets be supportive buddy.
Thanks bud
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easy guys, let's all play nice. OldBenKenobi, congrats to you. @Bartley, lets be supportive buddy.
whoa lol, I didn't mean to bash on oldben... I was disappointed in the Deck stats website. The fact that likes means more than what is actually on the deck. Just seems broken.
Sorry oldben:) I should of just shut up :):):)
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easy guys, let's all play nice. OldBenKenobi, congrats to you. @Bartley, lets be supportive buddy.
whoa lol, I didn't mean to bash on oldben... I was disappointed in the Deck stats website. The fact that likes means more than what is actually on the deck. Just seems broken.
Sorry oldben:) I should of just shut up :):):)
No worries or hard feelings!
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This Is a very nice deck and I run a very similar one. I would recommend adding reliquary towers but the elixir is a nice touch.
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You are a genius.
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COOOOOOOLLLLLL
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linea mistica blanca y veriamos si ganas
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Ummm I just almost thought of the same deck, BIG YIKES.
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So is there any intended way to win with it or is like you said it's just a deck to play and have fun with?
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So is there any intended way to win with it or is like you said it's just a deck to play and have fun with?
Just take a moment and think about the deck.
once you get hands on a Treasure Hunt (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Treasure+Hunt), it has only 3 possible (different) targets (8 in total): Treasure Hunt (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Treasure+Hunt), Seismic Assault (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Seismic+Assault) and Elixir of Immortality (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Elixir+of+Immortality). So you going to draw alot of lands in between. Seismic Assault (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Seismic+Assault) allows you to discard any amount of land cards for 2 damage each. getting hands on 10 lands really isn't a big deal with this deck. BOOM.
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Well, now that it's a live thread again, here you go with some Oathbreaker silliness:
https://deckstats.net/decks/93006/1353875-mountain-throwing-contest-orga/en
https://deckstats.net/decks/93006/1353939-jace-s-treasure-hunt-land-comb/en
Treasure hunt (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Treasure+Hunt) is really dumb. The latter deck also works with Mana Severance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mana+Severance).
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how about reducing seismic assault (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=seismic+assault) to 1? the redundant copies may not needed...
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Is you reduce it to 1, than you run into problems with thoughteize effects and stuff. I could see 3, but you definitely need more than 1.
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If your deck is mostly lands (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Lands) then you're definitely going to need multiple copies. It seems glass cannon with the deck style but you still want to win which means having enough resources to pull for the victory.