Deckstats Forum
English-language Forums => Deck Reviews => Topic started by: Ash210989 on April 15, 2017, 09:45:31 pm
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amonkhet madness. please help. (https://deckstats.net/decks/78691/709943-amonkhet-madness-please-help-?revision=0)
Hello. I am trying to bring back madness with amonkhet.
What do you think of my build. What young you change. What could I do better.
I'm thinking bomat could help.
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What about Fatal Push (http://cards.deckstats.net/magiccard.php?lng=it&card=Fatal+Push)?
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Fatal push (http://cards.deckstats.net/magiccard.php?lng=en&card=Fatal+Push) is good in any deck so I think I will add it. Thank you wino
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You're welcome! Happy to help you!
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Lightning axe (http://cards.deckstats.net/magiccard.php?lng=en&card=Lightning+Axe) could be good be a good removal spell and it enables madness stuff, it could be nice to throw in a couple of blue sources just in case you need to cast reduce (http://cards.deckstats.net/magiccard.php?lng=en&card=Reduce), asylum visitor (http://cards.deckstats.net/magiccard.php?lng=en&card=Asylum+Visitor) could be nice to get you some extra cards to discard to stuff like hazoret, and Olivia, Mobilized for war (http://cards.deckstats.net/magiccard.php?lng=en&card=Olivia%2C+Mobilized+for+War), heir of falkenrath (http://cards.deckstats.net/magiccard.php?lng=en&card=Heir+of+Falkenrath), and scrapheap scrounger (http://cards.deckstats.net/magiccard.php?lng=en&card=Scrapheap+Scrounger) are fun cards and they're good threats.
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collective brutality (http://cards.deckstats.net/magiccard.php?lng=en&card=Collective+Brutality) with alms of the vein (http://cards.deckstats.net/magiccard.php?lng=en&card=Alms+of+the+Vein) or any other madness works well for 1 and 2 black you can get 3 effects . or add a 3rd like a creature and get 3 effects .
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Revision 2 (https://deckstats.net/decks/78691/709943-amonkhet-madness-please-help-?revision=1)
Added/removed cards:
-2 Reduce (http://cards.deckstats.net/magiccard.php?lng=en&card=Reduce)
-4 bloodrage brawler
+4 Bloodrage Brawlee
+3 Lightning Axe (http://cards.deckstats.net/magiccard.php?lng=en&card=Lightning+Axe)
+2 Olivia, Mobilized for War (http://cards.deckstats.net/magiccard.php?lng=en&card=Olivia%2C+Mobilized+for+War)
+2 Sunscorched Desert (http://cards.deckstats.net/magiccard.php?lng=en&card=Sunscorched+Desert)
Changed amounts:
-1 Cut (http://cards.deckstats.net/magiccard.php?lng=en&card=Cut)
-1 Insult (http://cards.deckstats.net/magiccard.php?lng=en&card=Insult)
-1 Key to the City (http://cards.deckstats.net/magiccard.php?lng=en&card=Key+to+the+City)
-2 Mountain (http://cards.deckstats.net/magiccard.php?lng=en&card=Mountain)
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Revision 3 (https://deckstats.net/decks/78691/709943-amonkhet-madness-please-help-?revision=2)
Added/removed cards:
+3 (SB) Collective Brutality (http://cards.deckstats.net/magiccard.php?lng=en&card=Collective+Brutality)
+3 (SB) Fatal Push (http://cards.deckstats.net/magiccard.php?lng=en&card=Fatal+Push)
+3 (SB) Yahenni's Expertise (http://cards.deckstats.net/magiccard.php?lng=en&card=Yahenni%27s+Expertise)
Changed amounts:
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Revision 4 (https://deckstats.net/decks/78691/709943-amonkhet-madness-please-help-?revision=3)
Added/removed cards:
-4 Bloodrage Brawlee
+4 Bloodrage Brawler (http://cards.deckstats.net/magiccard.php?lng=en&card=Bloodrage+Brawler)
Changed amounts:
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Revision 5 (https://deckstats.net/decks/78691/709943-amonkhet-madness-?revision=4)
Added/removed cards:
+2 Bloodlust Inciter (http://cards.deckstats.net/magiccard.php?lng=en&card=Bloodlust+Inciter)
Changed amounts:
-2 (Main) +2 (SB) Harsh Mentor (http://cards.deckstats.net/magiccard.php?lng=en&card=Harsh+Mentor)
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Why not add Stensia Masquerade (http://cards.deckstats.net/magiccard.php?lng=en&card=Stensia+Masquerade)? It's an enchantment that also has MADNESS, it affects all creatures that you control that are attacking and gives them all FIRST STRIKE, and any creature turned into a vampire by Olivia only gets stronger by it since they'll gain a +1/+1 counter. I see this as being something highly beneficial to your deck.
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Revision 6 (https://deckstats.net/decks/78691/709943-amonkhet-madness-?revision=5)
Added/removed cards:
+2 Stensia Masquerade (http://cards.deckstats.net/magiccard.php?lng=en&card=Stensia+Masquerade)
+2 (SB) Chandra, Torch of Defiance (http://cards.deckstats.net/magiccard.php?lng=en&card=Chandra%2C+Torch+of+Defiance)
Changed amounts:
-2 (Main) +2 (SB) Bloodlust Inciter (http://cards.deckstats.net/magiccard.php?lng=en&card=Bloodlust+Inciter)
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I hope that it helps you well because first strike is usually a game changer, especially in aggro decks.
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Maybe thermo alchemist (http://cards.deckstats.net/magiccard.php?lng=en&card=Thermo-Alchemist)? I would sideboard release the gremlins (http://cards.deckstats.net/magiccard.php?lng=en&card=Release+the+Gremlins)
Shadow of the grave (http://cards.deckstats.net/magiccard.php?lng=en&card=Shadow+of+the+Grave)
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Faith of the devoted (http://cards.deckstats.net/magiccard.php?lng=en&card=Faith+of+the+Devoted) was a pain to get around. It's a solid health swap for 1 mana on discard or cycle. Shadow of the grave (http://cards.deckstats.net/magiccard.php?lng=en&card=Shadow+of+the+Grave) is a near end-of-turn hand refill to do it all again next turn.
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All seem like brilliant ideas.
I will look into adding Sadow of the grave and faith of the devoted (http://cards.deckstats.net/magiccard.php?lng=en&card=Faith+of+the+Devoted). Both look usefull cards.
Release the gremlins (http://cards.deckstats.net/magiccard.php?lng=en&card=Release+the+Gremlins) have been a usefull sideboard card but not quite sure if they will still be as good.