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English-language Forums => Deck Reviews => Topic started by: angorashi on June 28, 2017, 06:13:46 am

Title: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: angorashi on June 28, 2017, 06:13:46 am
Unbelievable Demons- Hour of Devestation! (https://deckstats.net/decks/65144/759860-unbelievable-demons-hour-of-de?revision=0)

Sooo, this is the rebuild (http://cards.deckstats.net/magiccard.php?lng=en&card=Rebuild) of my old unbelievable demons deck- not just new in the sense of including Hour cards, but redesigned for consistency and effectiveness!

Heartless summoning (http://cards.deckstats.net/magiccard.php?lng=en&card=Heartless+Summoning) is still an extremely powerful tool, particularly early game when we want to empty our hand onto the battlefield as quickly as possible, but with the addition of hand disruption and removal, you'll have stuff to cast even if you don't draw the perfect hand. In addition, the myr superion (http://cards.deckstats.net/magiccard.php?lng=en&card=Myr+Superion) and sire of insanity (http://cards.deckstats.net/magiccard.php?lng=en&card=Sire+of+Insanity) were taken out, among others- sire of insanity (http://cards.deckstats.net/magiccard.php?lng=en&card=Sire+of+Insanity), while potent and allowing you to cast shah of naar isle (http://cards.deckstats.net/magiccard.php?lng=en&card=Shah+of+Naar+Isle) and master of the feast (http://cards.deckstats.net/magiccard.php?lng=en&card=Master+of+the+Feast) without the drawbacks, really narrowed your options down and myr superion (http://cards.deckstats.net/magiccard.php?lng=en&card=Myr+Superion) of course was a dead (http://cards.deckstats.net/magiccard.php?lng=en&card=Dead) draw without heartless summoning (http://cards.deckstats.net/magiccard.php?lng=en&card=Heartless+Summoning). With this version, the average cmc of the creatures has been lowered to fit in a strategy in which you don't draw heartless summoning (http://cards.deckstats.net/magiccard.php?lng=en&card=Heartless+Summoning); the curve is far, far smoother. Now the most expensive card in the deck is the scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God).

The scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) is testing VERY well on untap!!  Extra cards with dusk urchins (http://cards.deckstats.net/magiccard.php?lng=en&card=Dusk+Urchins), gives you a benefit if your opponent kills off Ammit Eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Ammit+Eternal), and for 3mana you can kill off pesky 1drops- or drop counters on creatures that are in the process of dying to combat to give an extra card. And the recursion, of course. My LORD that's nice! Particularly with Fling (http://cards.deckstats.net/magiccard.php?lng=en&card=Fling). I've taken a liking to Flinging god on eot when my next turn is empty and recasting immediately. Fling (http://cards.deckstats.net/magiccard.php?lng=en&card=Fling), of course, is primarily there for abyssal persecutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Abyssal+Persecutor) shenanigans, but it's a nice combat trick regardless! Terminate (http://cards.deckstats.net/magiccard.php?lng=en&card=Terminate) is another way of getting rid of abyssal persecutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Abyssal+Persecutor) when the time comes.


I've been playing with this deck all day, and it's working excellently, but I would love suggestions. For a while I dipped out heartless summoning (http://cards.deckstats.net/magiccard.php?lng=en&card=Heartless+Summoning) altogether, replacing it with generator servant (http://cards.deckstats.net/magiccard.php?lng=en&card=Generator+Servant), dragon tempest (http://cards.deckstats.net/magiccard.php?lng=en&card=Dragon+Tempest), and the 3drops with fliers, and various combinations in between, but I feel that heartless summoning (http://cards.deckstats.net/magiccard.php?lng=en&card=Heartless+Summoning) is less subject to removal than any of them- and it's just such a damned GOOD card in this deck. Haste is the one thing I've not found a way to work into this deck yet.
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: Soren841 on June 28, 2017, 06:20:28 am
So is the strategy to ramp out your hand as fast as possible?
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: Soren841 on June 28, 2017, 06:25:56 am
And then your creatures do stuff with negative counters to add synergy with The Scorpion God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God). Does that sound about right?
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: angorashi on June 28, 2017, 06:36:18 am
The scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) synergy is, honestly, secondary to the primary theme of getting large, nasty beaters out and swinging quickly. But yes, for more attrition-style games that's the synergy we're after :)
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: Soren841 on June 28, 2017, 06:44:00 am
Ok Crypt Ghast (http://cards.deckstats.net/magiccard.php?lng=en&card=Crypt+Ghast) is good black Ramp and is Modern legal.. also comes with the ever useful extort. I think you should switch one Master of the Feast (http://cards.deckstats.net/magiccard.php?lng=en&card=Master+of+the+Feast) for a fourth Fling (http://cards.deckstats.net/magiccard.php?lng=en&card=Fling).. because if you play Abyssal Persecutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Abyssal+Persecutor) you're gonna want to get rid of it eventually.. you can also use Donate (http://cards.deckstats.net/magiccard.php?lng=en&card=Donate) (I think that's the name)
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: Soren841 on June 28, 2017, 06:44:42 am
I don't think that's legal it just popped into my mind
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: Soren841 on June 28, 2017, 07:07:33 am
Also Griselbrand (http://cards.deckstats.net/magiccard.php?lng=en&card=Griselbrand) is super amazing. If Dark Ritual (http://cards.deckstats.net/magiccard.php?lng=en&card=Dark+Ritual) is Modern legal that's good for that extra couple mana to play a card u need early
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: Hyedris on June 28, 2017, 12:36:18 pm
Bloodlust Inciter (http://cards.deckstats.net/magiccard.php?lng=es&card=Bloodlust+Inciter) for your creatures to gain Haste, and Razaketh, the Foulblooded (http://cards.deckstats.net/magiccard.php?lng=es&card=Razaketh%2C+the+Foulblooded) for sacrifying your Abyssal Persecutor (http://cards.deckstats.net/magiccard.php?lng=es&card=Abyssal+Persecutor) or creatures with -1/-1 counters :)
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: mdev on June 29, 2017, 12:50:23 am
You could try Hall of the Bandit Lord (http://cards.deckstats.net/magiccard.php?lng=en&card=Hall+of+the+Bandit+Lord) for haste
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: G. Moto on June 29, 2017, 09:34:28 am
 Have you considered looking more into Innistrad's demons and maybe even their devils? There are some strong Rakdos Synergy in those blocks.
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: Heretic Cathar on June 29, 2017, 06:43:47 pm
RIP rhonas
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: G. Moto on June 30, 2017, 09:28:44 am
  That scorpion god though.....
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: Nils on July 03, 2017, 06:24:33 pm
Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: G. Moto on July 04, 2017, 08:25:08 am
Congrats Angorashi
Title: Re: [Modern] Unbelievable Demons- Hour of Devestation!
Post by: angorashi on July 04, 2017, 08:47:24 am
Thanks guys :)