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English-language Forums => Deck Reviews => Topic started by: MisterDalek on June 18, 2018, 08:28:45 am

Title: [Modern] Mono-Black Worldslayer
Post by: MisterDalek on June 18, 2018, 08:28:45 am
Modern Worldslayer (https://deckstats.net/decks/100593/1017549-modern-worldslayer?revision=2)

Looking to make this deck a little more competitive while still being a budget deck. I don't want to go outside of mono-black though.
Any thoughts would be appreciated.
Title: Re: [Modern] Mono-Black Worldslayer
Post by: MisterDalek on June 18, 2018, 09:04:43 am



Revision 5 (https://deckstats.net/decks/100593/1017549-modern-worldslayer?revision=4)

Added/removed cards:
-4 Aphotic Wisps (https://cards.deckstats.net/magiccard.php?lng=en&card=Aphotic+Wisps)
+4 Whispersilk Cloak (https://cards.deckstats.net/magiccard.php?lng=en&card=Whispersilk+Cloak)
Title: Re: [Modern] Mono-Black Worldslayer
Post by: Nils on June 18, 2018, 08:19:17 pm
Your deck was selected as our deckstats.net deck of the week this week. Congratulations!
Title: Re: [Modern] Mono-Black Worldslayer
Post by: MisterDalek on June 19, 2018, 03:22:10 am
Exchanged all lands for swamps to make the deck more consistent.
Title: Re: [Modern] Mono-Black Worldslayer
Post by: Ethanfireb on July 02, 2018, 08:29:03 am
The problem with running the Garrison instead of indestructible lands is that Darksteel Garrison (https://cards.deckstats.net/magiccard.php?lng=en&card=Darksteel+Garrison) doesn't have indestructible, so the land won't survive the second Worldslayer (https://cards.deckstats.net/magiccard.php?lng=en&card=Worldslayer). Just a thought to consider; honestly I think that once you get a Worldslayer (https://cards.deckstats.net/magiccard.php?lng=en&card=Worldslayer) trigger and still have things, you've probably won.
Title: Re: [Modern] Mono-Black Worldslayer
Post by: Mario123 on July 05, 2018, 11:45:48 pm
The idea is thrilling, but for casting worldslayer (https://cards.deckstats.net/magiccard.php?lng=it&card=Worldslayer) you need 5 mana and another 5 for equipping, since you have no mana acceleration that means that the combo can start to go off by turn 6. Modern is a format where by turn three you have lost against many deck, a turn 3 karn, liberated, affinity, humans, storm, dredge, they all are so quick and consistent. Have you tried going to an FNM with this list? Really like the concept anyway, but i think you need a way to speed up thing, or slow down the opponent, since you have a black mana you should pack some disruption IMO
Title: Re: [Modern] Mono-Black Worldslayer
Post by: MisterDalek on July 06, 2018, 12:13:14 am

Added Duress (https://cards.deckstats.net/magiccard.php?lng=en&card=Duress), Inquisition of Kozilek (https://cards.deckstats.net/magiccard.php?lng=en&card=Inquisition+of+Kozilek), and Victim of Night (https://cards.deckstats.net/magiccard.php?lng=en&card=Victim+of+Night) to the deck in place of Darksteel Myr (https://cards.deckstats.net/magiccard.php?lng=en&card=Darksteel+Myr) and Darksteel Garrison (https://cards.deckstats.net/magiccard.php?lng=en&card=Darksteel+Garrison) for disruption based on Mario and Ethanfire's comments. Thanks for the input!
Title: Re: [Modern] Mono-Black Worldslayer
Post by: LokisBastelstube on September 21, 2018, 09:37:18 pm
Round 6 guaranteed kill, nice