Deckstats Forum
Foro en Español [Spanish-language Forums] => [es] Solicitud de revisión de Mazos => Topic aperto da: SwTsYn - Agosto 29, 2018, 05:36:21 am
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Sen Triplets (https://deckstats.net/decks/92547/1073573-sen-triplets?revision=0)
Hi! I was trying a deck in which Sen Triplets (https://cards.deckstats.net/magiccard.php?lng=en&card=Sen+Triplets) could be playable, and I came up with this idea. I would like to have opinions to know how to improve it. Thank you!
I think the land comb is adequate to be able to insure all turns. It's great to be able to use Exotic Orchard (https://cards.deckstats.net/magiccard.php?lng=en&card=Exotic+Orchard) in modern !.
I tried Spire of Industry (https://cards.deckstats.net/magiccard.php?lng=en&card=Spire+of+Industry), but it did not give me very good results. It was difficult to have three artifacts in the second turn, even in the third at times. I do not know, what do you think? Feel free to test this deck and let me know the results!
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I'm searching for a modern deck to play, this one seems quite fun. I will give this a look with my playgroup, maybe we can find some improvements.
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Revision 2 (https://deckstats.net/decks/92547/1073573-sen-triplets?revision=1)
Added/removed cards:
-2 Damnation (https://cards.deckstats.net/magiccard.php?lng=es&card=Damnation)
+3 Reflecting Pool (https://cards.deckstats.net/magiccard.php?lng=es&card=Reflecting+Pool)
Changed amounts:
-1 City of Brass (https://cards.deckstats.net/magiccard.php?lng=es&card=City+of+Brass)
-1 Exotic Orchard (https://cards.deckstats.net/magiccard.php?lng=es&card=Exotic+Orchard)
-1 Mana Confluence (https://cards.deckstats.net/magiccard.php?lng=es&card=Mana+Confluence)
+2 Supreme Verdict (https://cards.deckstats.net/magiccard.php?lng=es&card=Supreme+Verdict)
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Great, thank you! Please keep me updated.
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Grafdigger's Cage (https://cards.deckstats.net/magiccard.php?lng=de&card=Grafdigger%27s+Cage) doesn't stop Living End (https://cards.deckstats.net/magiccard.php?lng=de&card=Living+End).
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True, thanks!
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i dont understand how this deck wins/works or how to play it, can you explain me please?
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I think Raff Capashen, Ship's Mage (https://cards.deckstats.net/magiccard.php?lng=en&card=Raff+Capashen%2C+Ship%27s+Mage) can be a nice addition. In my opinion it is important to play sen triplets (https://cards.deckstats.net/magiccard.php?lng=en&card=Sen+Triplets) at the end of your opponents turn, so it will trigger almost immediately and you don't have to wait another turn.
I do agree with xd300, how do you really win? Are you just trying to use cards from the opponent do deal damage (https://cards.deckstats.net/magiccard.php?lng=en&card=Deal+Damage)? Or do you control enough with Sen Triplets (https://cards.deckstats.net/magiccard.php?lng=en&card=Sen+Triplets) to swing in with them?
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Indeed, the idea is to get enough control for when Sen triplets (https://cards.deckstats.net/magiccard.php?lng=es&card=Sen+Triplets) comes into play. For that turn, the opponent's hand should contain only the most important pieces or with the greatest impact on the board. In any case, I think an additional victory condition is necessary, I'm working about that. originally, The flash (https://cards.deckstats.net/magiccard.php?lng=es&card=Flash) idea is nice, but maybe Raff Capashen is too vulnerable? Maybe Leyline of Anticipation (https://cards.deckstats.net/magiccard.php?lng=es&card=Leyline+of+Anticipation)? Vedalken Orrey?
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Jeah, makes sense. Raff Capashen was just an idea and I think the enchantment/artifact versions are better to run.