Deckstats Forum
Other => Deck Comments => Topic started by: Comment Bot on May 05, 2019, 08:53:56 pm
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Superfriends (https://deckstats.net/decks/92089/1272503-superfriends)
(https://i.hbtronix.de/flags/usgb.png) This topic has been created automatically to discuss this deck.
(https://i.hbtronix.de/flags/de.png) Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.
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WUBGR and no duals? Shame.
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UFF
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Love this deck. Made similar ones myself. Dack Fayden (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Dack+Fayden), Hinata, Dawn Crowned (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Hinata%2C+Dawn-Crowned), and Aurelia's Fury (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Aurelia%27s+Fury) would be an insane combo in this deck.
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Karn Liberated (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Karn+Liberated) and Radiant Performer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Radiant+Performer) is also an intriguing combo.
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Hey BanjoCat,
amazing to see people comment on my stuff thank you for that!
I also saw you liking a few of my works in progress :D.
I really struggled building this deck and it went through 2 big overhauls. I wanted to proof to my friend that you can build a control superfriends deck without the main combo pieces but to be honest the five color sisay came out a few months after I made that statement and I just couldn't help myself.
I generally try to not focus on the ultimate abilities of the planeswalkers included in the deck, plus depending on the pod I'm playing in I switch out sisay with esika as commanders to make it less mundane and strong. So the very interessting and cool combo pieces don't really fit the mindset and general idea I have with this brew
In the end though I also gotta be really honest and say I barely ever play this deck simply because it is really boring for ever other player at the table to just watch you fumble (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Fumble) around with dice on your walkers for an increasing amount of time every turn. I whip it out once or at best twice every few game sessions. I think I haven't used this deck even 10 times