Deckstats Forum

Other => Deck Comments => Topic started by: Comment Bot on May 16, 2019, 11:03:13 am

Title: Arixmethes, Slumbering Isle - Comments
Post by: Comment Bot on May 16, 2019, 11:03:13 am
Arixmethes, Slumbering Isle (https://deckstats.net/decks/132567/1294684-arixmethes-slumbering-isle)

(https://i.hbtronix.de/flags/usgb.png) This topic has been created automatically to discuss this deck.
(https://i.hbtronix.de/flags/de.png) Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.
Title: Re: Arixmethes, Slumbering Isle - Comments
Post by: Judaspriester on May 16, 2019, 11:03:13 am
Hey,

first of all, are you sure 32 lands are enough? I feel like this is a little less, compared to your average cmc. Speaking about your land base, I would replace Simic Guildgate (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Simic+Guildgate) and Woodland Stream (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Woodland+Stream) with basics. in Gx colorfixing shouldn't be a big deal.

Then, cut Wurm's Tooth (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Wurm%27s+Tooth) and Kraken's Eye (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Kraken%27s+Eye), they usually aren't worth the slots. Caged Sun (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Caged+Sun) Is a nice card, but I wouldn't play it outside a mono deck. Grow from the Ashes (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Grow+from+the+Ashes), Far Wanderings (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Far+Wanderings) and Circuitous Route (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Circuitous+Route) also aren't that great in your deck. Farseek (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Farseek) only allows you to search for a basic island (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Island), thats a waste.

Naturalize (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Naturalize) could be replaced with Nature's Claim (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Nature%27s+Claim) or Return to Nature (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Return+to+Nature).

What I would reccomend to add for this deck:
go up to 35-36 lands
Sol Ring (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Sol+Ring)
Llanowar Elves (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Llanowar+Elves)
Cultivate (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Cultivate)
Command Tower (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Command+Tower)
Hinterland Harbor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Hinterland+Harbor)
Myriad Landscape (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Myriad+Landscape)
Counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Counterspell)
Imprisoned in the Moon (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Imprisoned+in+the+Moon) (nice to shut down your opponents commanders)
Krosan Grip (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Krosan+Grip) (very efficient combo stopper)
Murkfiend Liege (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Murkfiend+Liege)

Besides that, Kiora, Master of the Depths (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Kiora%2C+Master+of+the+Depths) and Kiora, the Crashing Wave (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Kiora%2C+the+Crashing+Wave) would fit into the theme of the deck.

Well.. there is always more to improve, but I think the changes mentioned above should already push the deck, without exploding the budget.
Title: Re: Arixmethes, Slumbering Isle - Comments
Post by: yupthatguy90 on May 16, 2019, 05:24:46 pm
Thank you made a few of the changes you suggested. Caged sun (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Caged+Sun) was to work with  Herald of the Secret Streams to make the it that my creatures cant be blocked, which is also why the deck has alot of +1/+1 counter effects, but Murkfiend Liege (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Murkfiend+Liege) will also work with that.
Also added Counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) and Cancel (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Cancel) in case a combo pops off. Also took out the fetch sorcery cards and added in basic lands to help bump up that mana a little up to 34 as my commander still can tap for mana, but i do like the include or Myriad Landscape (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Myriad+Landscape).
Title: Re: Arixmethes, Slumbering Isle - Comments
Post by: Judaspriester on May 21, 2019, 10:24:06 pm
Thank you made a few of the changes you suggested. Caged sun (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Caged+Sun) was to work with  Herald of the Secret Streams to make the it that my creatures cant be blocked, which is also why the deck has alot of +1/+1 counter effects, but Murkfiend Liege (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Murkfiend+Liege) will also work with that.
Also added Counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) and Cancel (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Cancel) in case a combo pops off. Also took out the fetch sorcery cards and added in basic lands to help bump up that mana a little up to 34 as my commander still can tap for mana, but i do like the include or Myriad Landscape (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Myriad+Landscape).

Hey,

I'm sorry, I haven't noticed the reply. I'm sorry but Caged Sun (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Caged+Sun) or Murkfiend Liege (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Murkfiend+Liege) doesn't work with Herald of the Secret Streams. The effect of both named cards is static, you don't get counters on your creatures that way. to make use of the Herald, you really need stuff that gives you +1/+1 counters like the evolve ability of Clinging Anemones (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Clinging+Anemones) (to name an example).