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English-language Forums => Deck Reviews => Topic started by: Gilles86 on July 09, 2020, 07:36:30 pm

Title: [Pioneer] Eternal Life and Sacrifice
Post by: Gilles86 on July 09, 2020, 07:36:30 pm
https://deckstats.net/decks/92884/1686851-eternal-life-and-sacrifice/

I had this Idea where Solemnity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Solemnity) can be a good combination with some new cards: Nine Lives (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Nine+Lives) and Luminous Broodmoth (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Luminous+Broodmoth).
With the Broodmoth and Solemnity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Solemnity) it's possible to sacrifice any Creature and they come back alive without a flying token because of Solemnity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Solemnity).
So we can repeat this every time. Nine Live with Solemnity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Solemnity) is also really cool. It prevents any damage to the Player because of Solemnity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Solemnity).

How do you like the deck and which cards should be changed? :)
Title: Re: [Pioneer] Eternal Life and Sacrifice
Post by: Warden of Silence on July 11, 2020, 06:34:58 am
Hello. I really like the Solemnity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Solemnity) combos. I've used one before, and it's a blast when you just can't die.

So it's clear that having creatures die and come back is a big part of the deck, so I think we should expand on that idea.

You can add in cards like Zulaport Cutthroat (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Zulaport+Cutthroat) and Cruel Celebrant (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Cruel+Celebrant), which add a higher density of these cards to your deck, thus making them more consistent. You also want more reliable ways to get creatures to die. You have some sacrifice outlets, but they either cost mana or need to tap. If a card has a sacrifice outlet with no cost, like Woe Strider (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Woe+Strider) or Cartel Aristocrat (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Cartel+Aristocrat), it is a lot easier to get the desired effect to happen. Finally, since cards will be dying and reentering the battlefield a lot, having cards that have additional effects when that happens, such as Yarok's Fenlurker (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Yarok%27s+Fenlurker), would be nice.

I would consider removing cards like Bounty Agent (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Bounty+Agent) and Atzocan Seer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Atzocan+Seer), which both don't have great targets for their abilities and replace them with cards that make the main goal of the deck easier to accomplish. Alpha Authority (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Alpha+Authority) feels like it doesn't do a whole lot there, as does Shadowspear (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shadowspear). I think Pious Evangel (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Pious+Evangel) is just too slow, with cards that do that job better out there.
Title: Re: [Pioneer] Eternal Life and Sacrifice
Post by: Gilles86 on August 20, 2020, 09:28:20 pm
I changed some cards and added creatures like Master Splicer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Master+Splicer) which have "enter the battlefield" triggers