Deckstats Forum

English-language Forums => Commander Deck Reviews => Topic started by: Aetherium Slinky on December 03, 2020, 01:52:37 pm

Title: Rocks and Trash (Toggo, Goblin Weaponsmith & Thrasios, Triton Hero / Landfall)
Post by: Aetherium Slinky on December 03, 2020, 01:52:37 pm
Toggo, Goblin Weaponsmith (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Toggo%2C+Goblin+Weaponsmith) & Thrasios, Triton Hero (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Thrasios%2C+Triton+Hero).

Toggo make rock. Toggo throw rock. Toggo happy.

I'm aiming to puts lots of lands into play and benefit from that. I have loads of ramp, plently of removal but I'm lacking in the draw department. I would like to see some solutions to card advantage, especially spells that draw lots of cards at once so that I can take full advantage my additional land drops. This deck plays a lot of fetches, Ancient Greenwarden (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ancient+Greenwarden), Ramunap Excavator (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ramunap+Excavator) and Crucible of Worlds (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Crucible+of+Worlds) to play them from the graveyard. We close the game with a big splashy timmy spells like Omnath, Locus of Rage (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Omnath%2C+Locus+of+Rage) or Avenger of Zendikar (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Avenger+of+Zendikar). No tutors (except maybe Goblin Engineer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Goblin+Engineer) that finds Crucible of Worlds (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Crucible+of+Worlds)), I'm trying to avoid Rhystic Study (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rhystic+Study) because it's annoying and keep the land count high. I've searched Scryfall for all combinations of "number", "each" and "all" "artifacts" and "lands" so I've got a pretty good idea of all the synergy draws (there aren't many) so I may have to tap into more generic draw spells. Help me get some more cards!

https://deckstats.net/decks/93006/1839571-rocks-and-trash?lng=en
Title: Re: Rocks and Trash (Toggo, Goblin Weaponsmith & Thrasios, Triton Hero / Landfall)
Post by: WizardSpartan on December 03, 2020, 02:46:56 pm
Draw: Nissa, Vital Force (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Nissa%2C+Vital+Force), Tireless Tracker (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Tireless+Tracker) (even more artifact synergies), Horn of Greed (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Horn+of+Greed), Courser of Kruphix (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Courser+of+Kruphix) (kind of), Omnath, Locus of the Roil (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Omnath%2C+Locus+of+the+Roil). Scroll Rack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Scroll+Rack) isn't card advantage, per se, but it does stack your deck Thrasios activations.

If you are running Crucible of Worlds (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Crucible+of+Worlds) effects and don't mind a land tutor, Elvish Reclaimer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Reclaimer) might be nice.

I also find your lack of some really, really good removal like Decimate (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Decimate), Reality Shift (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Reality+Shift), or Nature's Claim (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Nature%27s+Claim) interesting. Krark-Clan Shaman (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Krark-Clan+Shaman) is kind of a board clear, yeah, but it's a 1 time thing (he kills himself) and you could lose a lot of rocks in the process. Gemrazer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gemrazer) is also super sus. I may just not be seeing it, but why are you playing a 3 CMC, sorcery speed Naturalize (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Naturalize)? I don't really see any other Mutate payoffs, so is making Toggo into a 4/4 really worth paying extra mana and losing the ability to play your removal at instant speed? Broken Bond (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Broken+Bond), while also sorcery speed, at least gets you another rock and doesn't cost 3 mana, if you want a piece of synergistic removal.

In term of landfall triggers, Tunneling Geopede (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Tunneling+Geopede) could be cool, turning all your fetches into a shock (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shock) to each opponent's face, but I don't see anything else super crazy that is missing. Reckless Fireweaver (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Reckless+Fireweaver) is nice for damage with rocks, but not a landfall trigger.
Title: Re: Rocks and Trash (Toggo, Goblin Weaponsmith & Thrasios, Triton Hero / Landfall)
Post by: Aetherium Slinky on December 03, 2020, 02:54:25 pm
Draw: Nissa, Vital Force (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Nissa%2C+Vital+Force), Tireless Tracker (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Tireless+Tracker) (even more artifact synergies), Horn of Greed (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Horn+of+Greed), Courser of Kruphix (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Courser+of+Kruphix) (kind of), Omnath, Locus of the Roil (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Omnath%2C+Locus+of+the+Roil). Scroll Rack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Scroll+Rack) isn't card advantage, per se, but it does stack your deck Thrasios activations.

If you are running Crucible of Worlds (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Crucible+of+Worlds) effects and don't mind a land tutor, Elvish Reclaimer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Reclaimer) might be nice.

I also find your lack of really, really good removal like Decimate (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Decimate), Reality Shift (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Reality+Shift), or Nature's Claim (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Nature%27s+Claim). Krark-Clan Shaman (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Krark-Clan+Shaman) is kind of a board clear, yeah, but it's a 1 time thing (he kills himself) and you could lose a lot of rocks in the process. Gemrazer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gemrazer) is also super sus. I may just not be seeing it, but why are you playing a 3 CMC, sorcery speed Naturalize (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Naturalize)? I don't really see any other Mutate payoffs, so is making Toggo into a 4/4 really worth paying extra mana and losing the ability to play your removal at instant speed? Broken Bond (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Broken+Bond), while also sorcery speed, at least gets you another rock and doesn't cost 3 mana, if you want a piece of synergistic removal.

In term of landfall triggers, Tunneling Geopede (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Tunneling+Geopede) could be cool, turning all your fetches into a shock (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shock) to each opponent's face, but I don't see anything else super crazy that is missing. Reckless Fireweaver (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Reckless+Fireweaver) is nice for damage with rocks, but not a landfall trigger.
Added Nissa, Horn, Courser. Replaced Gemrazer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gemrazer) with Nature's Claim (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Nature%27s+Claim). I don't remember why it was there. Removed KC Shaman.