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English-language Forums => General Magic => Topic started by: Morganator 2.0 on December 15, 2020, 11:00:57 pm

Title: Kaldheim Spoilers
Post by: Morganator 2.0 on December 15, 2020, 11:00:57 pm
(http://mythicspoiler.com/khm/cards/ranartheeverwatchful.jpg)

Ranar, the Ever-Watchful
2WU
Legendary Creature - Spirit Warrior
Flying, vigilance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vigilance)

The first card you foretell each turn costs {snow} to foretell.

Whenever you exile (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Exile) one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

2/3

(http://mythicspoiler.com/khm/cards/larhrilbladeoftheelves.jpg)

Larhril, Blade of the Elves
2BG
Legendary Creature - Elf Noble
Menace

Whenever Larhril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.

T, Tap ten untapped elves you control: Each opponent loses 10 life and you gain 10 life.


(http://mythicspoiler.com/khm/cards/barkchannelpathway.jpg)(http://mythicspoiler.com/khm/cards/tidechannelpathway.jpg)(http://mythicspoiler.com/khm/cards/blightsteppathway.jpg)(http://mythicspoiler.com/khm/cards/searsteppathway.jpg)(http://mythicspoiler.com/khm/cards/darkborepathway.jpg)(http://mythicspoiler.com/khm/cards/slitherborepathway.jpg)(http://mythicspoiler.com/khm/cards/hengegatepathway.jpg)(http://mythicspoiler.com/khm/cards/mistgatepathway.jpg)
(http://mythicspoiler.com/khm/cards/showdownoftheskalds.jpg)
Title: Re: Kaldheim Spoilers
Post by: ekans_ on December 15, 2020, 11:07:11 pm
The first card you foretell each turn costs {snow} to foretell.

We have to speculate on what that ability / keyword does!

Feels like scrying, but maybe without the possibility to bottom?

Also the first card seems pretty neat for Soulherder (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Soulherder).
Title: Re: Kaldheim Spoilers
Post by: pizzaplanet on December 15, 2020, 11:16:10 pm
Seeing as the commander focuses on exiling cards from hand, I'd say foretell is an alternate casting cost for certain cards, like spectacle. Not sure what the condition would be for using the alternate cost. Could be along the lines of: The foretold card is exiled into a "foretell" zone, spells in a player's "foretell" zone are cast on their upkeep.

That'd be my guess. Could be extremely powerful, but similar to Gavi, Nest Warden (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gavi%2C+Nest+Warden), there is a small pool of cards that are extremely efficient with the ability since they must have a "foretell" casting cost.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 15, 2020, 11:20:08 pm
The first card you foretell each turn costs {snow} to foretell.

We have to speculate on what that ability / keyword does!

Foretell sounds a lot like Forecast, from cards like Skyscribing (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Skyscribing). And judging by the rest of the text in that card, I think it has something to do with exiling cards in your hand. Maybe you can Foretell a card for a lesser mana cost to exile (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Exile) it, and then have it cast itself on your upkeep. Kinda like rebound (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rebound) but without getting cast the first time.
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on December 16, 2020, 12:11:19 am
Okay, so no one is going to be surprised by this, but I'm fucking pumped for Larhril.

I can't believe I'm saying this, but Ezuri just got beat out as my favorite elf combo deck.
Title: Re: Kaldheim Spoilers
Post by: Varatius on December 16, 2020, 01:00:30 am
I read in a speculative article they believe foretell would work similar to adventure except if you foretell a card it will get an extra effect.

Keep in mind that was pure speculative but to me that sounds plausible and honestly I think if it does it would be pretty cool.

My thought if this is the case is maybe you pay to do something small then cast the main spell with x reduced which x is equal to the foretell cost.  Which would virtually allow you to "bank the mana" if you will.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 16, 2020, 03:02:30 am
Ezuri just got beat out as my favorite elf combo deck.
(https://i.redd.it/x7rwsnro8w651.png)

But hear me out, Sly. They're different. We don't have to pick and choose. They win in completely different ways.

I'm excited because she feels super different and new. I'll probably build her intentionally more casually (no tutors, a lot more focused on her), and will aim to win by creating a bunch of tokens + her activated ability (Seedborn Muse (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Seedborn+Muse), as is customary, is disgusting).

I'm keeping both. I think Ezuri is still the "stronger" of the two, but I think she would probably be a lot more welcome and more "fair" in regular pods, which could give me nice options power level-wise when I want to play Elves specifically.
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on December 16, 2020, 04:37:44 am
I don't think you understand. As far as my elfball list goes, Larhril wins in almost exactly the same way, WITH ACCESS TO BLACK TUTORS.

A win with Ezuri for me looks like: create an infinite untap loop, make infinite mana, cast Ezuri, pump, win.
A win with Larhril will look like: create an infinite untap loop, get 10 elves, have Larhril/cast hasty Larhril, win.

Now, I get access to black, I can win at instant speed assuming a flash (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flash) outlet or enough elves to finish the table (tokens would help here), and I no longer rely on combat. Obviously, I'm going to need to do quite a bit of testing since I'm basically starting from nothing again, but I imagine this list is going to be very similar to Ezuri with a better tutor package, better removal, access to meaningful recursion, access to more draw effects, a less vulnerable win, and lesser reliance on luck of the draw.

Still probably too slow and too many parts for cEDH, but maybe not. This commander has me more excited than any I've seen since I first found Scion of the Ur-Dragon (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Scion+of+the+Ur-Dragon).

EDIT: Also, Shaman of the Pack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shaman+of+the+Pack) and a bounce effect is an equally good alternate win condition, again without reliance on combat.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 16, 2020, 02:34:54 pm
I don't think you understand. As far as my elfball list goes, Larhril wins in almost exactly the same way, WITH ACCESS TO BLACK TUTORS.

A win with Ezuri for me looks like: create an infinite untap loop, make infinite mana, cast Ezuri, pump, win.
A win with Larhril will look like: create an infinite untap loop, get 10 elves, have Larhril/cast hasty Larhril, win.

Now, I get access to black, I can win at instant speed assuming a flash (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flash) outlet or enough elves to finish the table (tokens would help here), and I no longer rely on combat. Obviously, I'm going to need to do quite a bit of testing since I'm basically starting from nothing again, but I imagine this list is going to be very similar to Ezuri with a better tutor package, better removal, access to meaningful recursion, access to more draw effects, a less vulnerable win, and lesser reliance on luck of the draw.

Still probably too slow and too many parts for cEDH, but maybe not. This commander has me more excited than any I've seen since I first found Scion of the Ur-Dragon (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Scion+of+the+Ur-Dragon).

EDIT: Also, Shaman of the Pack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shaman+of+the+Pack) and a bounce effect is an equally good alternate win condition, again without reliance on combat.
I don't really want to look at your list yet (I want to make my list before looking at yours, but end of semester tests are currently smacking my ass like a bongo drum), but infinite untaps in Ezuri is usually in the form of a single creature, while killing the table with Larhril requires you to either have infinite untaps for your entire board or 30 other elves and infinite untaps for Larhril. Unless you don't intend for her to be your win. Since you have a load of tutors now, Ezuri could still be the win con, just from within the deck. That could be interesting.

Anyway, you let me know what your plans for your part of Ezuri's primer will be now that Larhril been spoiled. No rush, just lmk once you know.
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on December 16, 2020, 08:14:13 pm
What do you make of this new, freshly spoiled legend?

Magda, Brazen Outlaw (rare)
Legendary Creature - Dwarf Berserker - 1R
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library.
(2/1)

So tribes are a huge part of Kaldheim, with Dwarves (boros) Angels (orzhov) Giants (izzet) Elves (Golgari) and Shapeshifters (simic) having new tribal support. Beyond that, I believe other tribes will get something, and I'm hopeful for something more for the Dragon tribe.

Vehicles are returning, and I also think that there will be class support as well (berserker, wizard, shaman, etc.)
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 16, 2020, 08:35:39 pm
I love tribal, so I love sets like this. Super pumped. Magda feels strong, but being mono red stinks. 

(http://mythicspoiler.com/khm/cards/elvenambush.jpg)(http://mythicspoiler.com/khm/cards/pyreofheroes.jpg)(http://mythicspoiler.com/khm/cards/canopytactician.jpg)
Elven Ambush (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ambush) is fantastic in both Ezuri and potentially Larhril, but Pyre of Heroes feels like WotC were afraid to print another Birthing Pod (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Birthing+Pod). It has to be exactly 1 CMC more, share a creature type, and can only be activated at sorcery speed. Canopy Tactician really has me disappointed. 4 mana for that effect is just meh to me. To spend 4 mana on a creature who's main purpose is to make mana, I want something like Karametra's Acolyte (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Karametra%27s+Acolyte), which has potential to make absurd amounts of mana.
Title: Re: Kaldheim Spoilers
Post by: STARBREAKER111 on December 16, 2020, 09:35:50 pm
canopy tactician is basically llanowar tribe (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Llanowar+Tribe) with an anthem stapled to it for 1 extra mana
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 16, 2020, 10:21:58 pm
(http://mythicspoiler.com/khm/cards/rampageofthevalkyries.jpg)(http://mythicspoiler.com/khm/cards/gladewalkerritualist.jpg)(http://mythicspoiler.com/khm/cards/gildedassaultcart.jpg)(http://mythicspoiler.com/khm/cards/firegiantsfury.jpg)(http://mythicspoiler.com/khm/cards/beardedaxe.jpg)(http://mythicspoiler.com/khm/cards/thornmantlestriker.jpg)(http://mythicspoiler.com/khm/cards/renegadereaper.jpg)(http://mythicspoiler.com/khm/cards/elderfangritualist.jpg)(http://mythicspoiler.com/khm/cards/giantsgrasp.jpg)(http://mythicspoiler.com/khm/cards/absordidentity.jpg)(http://mythicspoiler.com/khm/cards/youthfulvalkyrie.jpg)(http://mythicspoiler.com/khm/cards/warchanterskald.jpg)(http://mythicspoiler.com/khm/cards/starnheimaspirant.jpg)(http://mythicspoiler.com/khm/cards/armedandamored.jpg)(http://mythicspoiler.com/khm/cards/surtlandflinger.jpg)(http://mythicspoiler.com/khm/cards/cleavingreaper.jpg)(http://mythicspoiler.com/khm/cards/surtlandelementalist.jpg)(http://mythicspoiler.com/khm/cards/valkyrieharbinger.jpg)(http://mythicspoiler.com/khm/cards/realmwalker1.jpg)(http://mythicspoiler.com/khm/cards/magdabrazenoutlaw.jpg)
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 16, 2020, 10:29:11 pm
canopy tactician is basically llanowar tribe (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Llanowar+Tribe) with an anthem stapled to it for 1 extra mana
Yup! And in my eyes, Llanowar Tribe (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Llanowar+Tribe) is barely playable. Barely. And an anthem effect doesn't really add much. I only like anthem effects when they come with other things. Elvish Champion (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Champion) gives Forestwalk, which can be important for getting damage through, Elvish Archdruid (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Archdruid) is this, but just better in almost all situations, and Imperious Perfect (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Imperious+Perfect) creates extremely valuable tokens at a fantastic rate. Also, all of these lords I just mentioned are 3 mana, not 4.

Elves already has access to a load of mana generators, so I just don't think that Canopy Tactician does anything special. Maybe in constructed formats, but I judge cards based on the Eternal card pool, and...eh. Maybe, I'm misjudging, but this is my gut reaction.

Realmwalker, though, Realmwalker. That's kinda sexy. 29 elves in Ezuri and 26 in Kumena. I think that's a slam-dunk in both (especially Kumena, as I can look at my top card, cast it if it's a Merfolk, draw it with a Kumena activation if it isn't, and repeat) :o. Feel to hit me with some stats, though, and explain why I may be wrong.
Title: Re: Kaldheim Spoilers
Post by: Judaspriester on December 16, 2020, 11:36:56 pm
[...] but Pyre of Heroes (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Pyre+of+Heroes) feels like WotC were afraid to print another Birthing Pod (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Birthing+Pod). It has to be exactly 1 CMC more, share a creature type, and can only be activated at sorcery speed.

I dont thin the Pyre is that bad. The CMC limitation is the same as the birthing pod (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Birthing+Pod). Then it has limitations for both creature type and casting time, BUT it costs only 2 mana for playing and its colorless, therefore you can also use it in non-green decks.
So maybe usable in a Bx aristocrat themed deck with tribal synergies? Thats just the first thing popping up in my mind for this.

Magda, Brazen Outlaw gives me some hope that I can reassamble my Depala, Pilot Exemplar (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Depala%2C+Pilot+Exemplar) deck on a higher powerlevel. The deck itself was fun, but both Dwarf and Vehicle tribal cards just allowed very casual builds.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 17, 2020, 02:42:53 am
(http://mythicspoiler.com/khm/cards/kayatheinexorable.jpg)(http://mythicspoiler.com/khm/cards/halvargodofbattle.jpg)(http://mythicspoiler.com/khm/cards/swordoftherealms.jpg)
Title: Re: Kaldheim Spoilers
Post by: Schau on December 17, 2020, 03:22:17 am
I really like kaya's plus one ability and Halvar seems decent, not good enough to be your commander or anything but he could be good in the 99 (I think I like his sword of the realms side best though).
Title: Re: Kaldheim Spoilers
Post by: Schau on December 17, 2020, 03:34:37 am
I am glad that they are printing more angels with lower CMC's, I have an angel deck and this is one of the things it was sorely lacking. (and just additional support in general for the tribe)
Title: Re: Kaldheim Spoilers
Post by: fire5167 on December 17, 2020, 04:39:14 am
(and just additional support in general for the tribe)

To be honest, I think angels have had plenty of support over the years. One tribe that I am excited about getting support is giants. For comparison, there are over 30 legendary angels but only 15 legendary giants (most of which aren't even playable). Most of the current giants are either from Lorwyn or Theros and almost nowhere else. I'm hoping they will print another legendary one in Izzet this set, but we'll see.
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on December 17, 2020, 06:51:00 pm
So far, I love Larhril, I think Realmwalker and Elven Ambush (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ambush) are potentially useful, but I agree that Canopy Tactician is bad.  (Llanowar Tribe (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Llanowar+Tribe) is fantastic, though. Fight me.)
Title: Re: Kaldheim Spoilers
Post by: robort on December 17, 2020, 07:02:55 pm
I am glad to see things being done with Giants. If more interesting stuff comes out that includes giants I may just keep my Giants tribal deck and get some upgrades because of it
Title: Re: Kaldheim Spoilers
Post by: Judaspriester on December 17, 2020, 07:42:34 pm
(and just additional support in general for the tribe)

To be honest, I think angels have had plenty of support over the years. One tribe that I am excited about getting support is giants. For comparison, there are over 30 legendary angels but only 15 legendary giants (most of which aren't even playable). Most of the current giants are either from Lorwyn or Theros and almost nowhere else. I'm hoping they will print another legendary one in Izzet this set, but we'll see.

In that case, look for Dwarfs.. only 9 legendaries (including the new one) and half of them you really dont want to touch anymore.
Like already said, I have some hopes that I will be able to reassemble my Depala deck, but it will depend much on how much support boros vehicles will effecively get in kaldheim.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 17, 2020, 09:18:17 pm
(http://mythicspoiler.com/khm/cards/sarulfrealmeater.jpg)
Title: Re: Kaldheim Spoilers
Post by: fire5167 on December 18, 2020, 01:05:02 am
Wow, that art is amazing. But it doesn't seem that good. Ashaya, Soul of the Wild (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ashaya%2C+Soul+of+the+Wild) I guess?
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 18, 2020, 01:11:13 am
Wow, that art is amazing.
Yeah, I am loving the alternate art cards. In particular, those borders are beautiful.
Title: Re: Kaldheim Spoilers
Post by: Xaarvaxus on December 18, 2020, 01:38:52 am
Yeah, I am loving the alternate art cards. In particular, those borders are beautiful.

I'll second that.  These new alt art borders are right up there with the look of the Kaladesh Inventions imo.  Pretty much what I'd expect from a Norse themed set but it doesn't disappoint.
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on December 18, 2020, 04:36:43 am
So, lining up the mythics for Kaldheim looks like this:

(most likely) 5 monocolored mdfc gods, the white one has been revealed.

??? Unknown

Cycle of 5 mythics with a new mechanic - unknown

the 4 planeswalkers (kaya, tyvar kell, niko aris, and Tibbles, the main antagonist) plus hopefully a new 4 colored legend that lasts a little longer than omnath
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 18, 2020, 06:27:34 pm
Mark Rosewater's hints.

• a five-color legendary enchantment
• 2{B} for a 6/6 with deathtouch
• a card that allows you to kill someone with poison
• A card with a {W}{W}{U}{U}{B}{B}{R}{R}{G}{G},{T} activation
• a card that lets you use a creature’s toughness to perform an action normally using a creature’s power
• numerous new noncreature tokens
• a card that can make a token that’s a copy of target permanent for no mana
• a black creature that can copy other creatures
• the introduction of a creature type that players have been wanting for years
• a card with three activation costs, one that’s only ever used once before and the other two have never been used before
• “protection from God creatures”
• “Sacrifice five Treasures:”
• “if three or more creatures died this turn”
• “Choose 1, 2, or 3 at random.”
• “except for Giants, Wizards, and lands”
• “you may search your library and/or graveyard for a Rune card”
• “As long as you control three or more legendary creatures”
• “X is the number of Vehicles you control plus the number of Equipment you control”
• “As long as you have at least 7 life more than your starting life total”
• “create X of those tokens instead”
• Angel Warrior
• Zombie Rogue
• Dwarf Cleric
• Horse Spirit
• Vampire Dragon
• Legendary Creature – Wolf
• Legendary Creature – Bird Spirit
• Legendary Creature – Giant Wizard
• Legendary Creature – Demon Berserker
• Legendary Creature – Squirrel
Title: Re: Kaldheim Spoilers
Post by: fire5167 on December 18, 2020, 06:36:28 pm
I'm hoping they will print another legendary one in Izzet this set, but we'll see.
• Legendary Creature – Giant Wizard
Oh yeah  8)
Title: Re: Kaldheim Spoilers
Post by: Schau on December 18, 2020, 10:21:46 pm
• Legendary Creature – Squirrel

HECK YEAH, COUNT ME IN!
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 18, 2020, 10:33:09 pm
I had some time to think about Mark Rosewater's hints.

• A card with a {W}{W}{U}{U}{B}{B}{R}{R}{G}{G},{T} activation
Pretty sure this is just Door to Nothingness (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Door+to+Nothingness).

• a card that lets you use a creature’s toughness to perform an action normally using a creature’s power
This is either fighting with toughness, or just a Doran the Siege Tower (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Doran%2C+the+Siege+Tower) effect.

• the introduction of a creature type that players have been wanting for years
I have no idea what this could be. What new creature type have people wanted? Vikings? Platypus?
Title: Re: Kaldheim Spoilers
Post by: Schau on December 18, 2020, 10:36:13 pm
• the introduction of a creature type that players have been wanting for years
I have no idea what this could be. What new creature type have people wanted? Vikings? Platypus?

It's obviously Hobbits
Title: Re: Kaldheim Spoilers
Post by: ApothecaryGeist on December 18, 2020, 10:56:15 pm
• the introduction of a creature type that players have been wanting for years
I have no idea what this could be. What new creature type have people wanted? Vikings? Platypus?

It's obviously Hobbits


"Apothecary"  8)
Title: Re: Kaldheim Spoilers
Post by: Spinsane on December 19, 2020, 04:00:18 am
• a card that lets you use a creature’s toughness to perform an action normally using a creature’s power
This is either fighting with toughness, or just a Doran the Siege Tower (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Doran%2C+the+Siege+Tower) effect.

I have to assume this is actually a way to use Toughness to crew vehicles (or a specific vehicle) rather than Power...
Title: Re: Kaldheim Spoilers
Post by: Elan Morin Tedronai on December 19, 2020, 05:26:19 am
Kithkins should be the Hobbits, I think imho. I expect future revealings of possible Angels or Dwarven lords.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 23, 2020, 10:50:10 am
A friend of mine sent me this. If it's a fake, it's one of the most convincing ones I've seen.

So I guess "Phyrexian" is the creature type players have been waiting for.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 23, 2020, 03:49:42 pm
A friend of mine sent me this. If it's a fake, it's one of the most convincing ones I've seen.

So I guess "Phyrexian" is the creature type players have been waiting for.
I saw this on Reddit, but there didn't seem to be a consensus as to whether it was legitimate or not. Did WotC confirm it was a fake or something?

EDIT: Nvm I misread Morg. Disregard.
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on December 23, 2020, 03:50:33 pm
A friend of mine sent me this. If it's a fake, it's one of the most convincing ones I've seen.

So I guess "Phyrexian" is the creature type players have been waiting for.

HOLY SHIT, WE'RE BACK BOYS.
Kaldheim was already looking like my favorite set in a long time, but this seals it.
Title: Re: Kaldheim Spoilers
Post by: ApothecaryGeist on December 23, 2020, 10:29:29 pm
I hope this doesn't mean that dozens upon dozens of cards are going to get errata to add the "phyrexian" creature type.
Title: Re: Kaldheim Spoilers
Post by: Soren841 on December 23, 2020, 10:31:01 pm
People think it's fake but I'm convinced it's real. Everything fits.
Title: Re: Kaldheim Spoilers
Post by: Judaspriester on December 23, 2020, 10:32:19 pm
I hope this doesn't mean that dozens upon dozens of cards are going to get errata to add the "phyrexian" creature type.

Mhh... that could happen...
Title: Re: Kaldheim Spoilers
Post by: ApothecaryGeist on December 23, 2020, 10:37:47 pm
I hope this doesn't mean that dozens upon dozens of cards are going to get errata to add the "phyrexian" creature type.

Mhh... that could happen...


Yes. It very well could.  And I hate it when they do that.


Mainly because WotC makes the claim that they don't do functional errata.


*Me looking at all my burn spells trying to figure what they can target*
Title: Re: Kaldheim Spoilers
Post by: Judaspriester on December 24, 2020, 01:40:45 am
I hope this doesn't mean that dozens upon dozens of cards are going to get errata to add the "phyrexian" creature type.

Mhh... that could happen...


Yes. It very well could.  And I hate it when they do that.


Mainly because WotC makes the claim that they don't do functional errata.


*Me looking at all my burn spells trying to figure what they can target*

I don't really get the point (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Get+the+Point) here.. If they do Errdata, I doubt that they will remove already given subtypes. They will just add "phyrexian" to a few more. I don't see how this should really affect your burn spells.
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on December 24, 2020, 03:17:00 am
I hope this doesn't mean that dozens upon dozens of cards are going to get errata to add the "phyrexian" creature type.

Mhh... that could happen...


Yes. It very well could.  And I hate it when they do that.


Mainly because WotC makes the claim that they don't do functional errata.


*Me looking at all my burn spells trying to figure what they can target*

I don't really get the point (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Get+the+Point) here.. If they do Errdata, I doubt that they will remove already given subtypes. They will just add "phyrexian" to a few more. I don't see how this should really affect your burn spells.
They're saying that adding Phyrexian will make creatures functionally different and comparing it to when WotC errata'd the way dealing damage to planeswalkers worked, effectively making players guess whether any given burn spell printed before the change can hit a planeswalker or not.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 24, 2020, 03:38:39 am
I hope this doesn't mean that dozens upon dozens of cards are going to get errata to add the "phyrexian" creature type.

Mhh... that could happen...


Yes. It very well could.  And I hate it when they do that.


Mainly because WotC makes the claim that they don't do functional errata.


*Me looking at all my burn spells trying to figure what they can target*
I forgot how annoying that is until you mentioned it. Thanks, I hate it.

In a similar vein, trying to explain that the original lords like Elvish Champion (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Champion), Lord of Atlantis (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Lord+of+Atlantis), etc. have the creature type they buff but actually still don't buff themselves is kinda annoying.
Title: Re: Kaldheim Spoilers
Post by: ApothecaryGeist on December 24, 2020, 03:47:36 am

They're saying that adding Phyrexian will make creatures functionally different and comparing it to when WotC errata'd the way dealing damage to planeswalkers worked, effectively making players guess whether any given burn spell printed before the change can hit a planeswalker or not.


Precisely what I was saying.
Title: Re: Kaldheim Spoilers
Post by: ApothecaryGeist on December 24, 2020, 03:50:04 am

I forgot how annoying that is until you mentioned it. Thanks, I hate it.

In a similar vein, trying to explain that the original lords like Elvish Champion (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Champion), Lord of Atlantis (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Lord+of+Atlantis), etc. have the creature type they buff but actually still don't buff themselves is kinda annoying.



Lords were a little weird back in the day.  I also remember Goblin Rock Sled (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Goblin+Rock+Sled).  It had creature type Rock Sled.  So it did not get any of the goblin tribal bonuses.
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on December 24, 2020, 04:57:05 am
The original Lords now specify "other" and Goblin Rock Sled (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Goblin+Rock+Sled) is now Goblin-type.  The burn spells had to specify that they work on both Creatures and players.  Back then it was probably much more difficult to work out.

On topic: at least one of the Mystery Booster "test cards" has type Phyrexian, and that is the same set that confirmed the replacement of Hound with Dog so precedent exists for that new Vorinclex to possibly be real; even more so considering the heavy counter support in this Standard.  I'm not sure who's seen it but there's an obviously fake new Elesh Norn going around so that's complicating things.
Title: Re: Kaldheim Spoilers
Post by: Soren841 on December 24, 2020, 06:38:08 pm
Kinda broken
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 24, 2020, 06:44:24 pm
The original Lords now specify "other" and Goblin Rock Sled (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Goblin+Rock+Sled) is now Goblin-type.  The burn spells had to specify that they work on both Creatures and players.  Back then it was probably much more difficult to work out.
You missed the point. I play with a 4th edition Lord of Atlantis (https://scryfall.com/card/4ed/82/lord-of-atlantis) in my Kumena deck and having to explain that he is, in fact, a Merfolk that can be tapped for Kumena's abilities, benefits from other lord effects, etc. but, as a result, his actual oracle text is "Other Merfolk get +1/+1 and have islandwalk," not "All Merfolk get +1/+1 and have islandwalk," is annoying. Especially when I play against people I don't really know and they pull out their phone to check Scryfall and make sure I'm not messing with them.

Our point is: when they make functional errata, it's annoying for players with older versions of cards with the outdated text to have to relearn (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Relearn) what the card actually says, let alone use it in a game against other players who may think that what is printed on the card is what the card does.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on December 24, 2020, 08:00:34 pm
(http://mythicspoiler.com/khm/cards/toskibearerofsecretsp.jpg)(http://mythicspoiler.com/khm/cards/arnibrokenbrow.jpg)(http://mythicspoiler.com/khm/cards/battleforbretagard.jpg)

Toski is spicy. Seems extremely good in EDH, just don't know what to do with him. Battle seems like a good card for token decks, and while Arni isn't necessarily exciting, we get to see the new mechanic.

Edit: Just saw that Soren attached the Squirrel in their post. My bad, didn't see it. I'll leave mine up, though, as it's easier to see and shows the alternate border.
Title: Re: Kaldheim Spoilers
Post by: Judaspriester on December 24, 2020, 08:52:06 pm
Hmm.. Toski could be very interesting for a mono-G fun deck. Indestructible and card draw in the command zone.. very interesting for playing voltron. 4 mana for 1/1 feels kinda weak, but ramp shouldnt be a problem and for the power, there are tons of artifacts and auras to pump him up.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 24, 2020, 10:11:18 pm
I'm expecting Toski to be mono-green Edric (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Edric%2C+Spymaster+of+Trest).
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on December 30, 2020, 06:16:39 pm
(http://mythicspoiler.com/khm/cards/thebloodskymassacre.jpg)
Title: Re: Kaldheim Spoilers
Post by: Marshstepper78 on December 30, 2020, 10:36:27 pm
I'm a bit disappointed with Toski, Bearer of Secrets (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Toski%2C+Bearer+of+Secrets). A Coastal Piracy (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Coastal+Piracy) or a Bident of Thassa (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Bident+of+Thassa) on a stick, even an indestructible one, doesn't excite me. When I heard that Kaldheim had a legendary squirrel, I was really hoping the creature would be in Gruul colours.

I agree: he'll either head a mono-green variation of Edric or serve as redundancy in an Edric deck (probably a sub-optimal Edric on top of it). I don't even play Coastal Piracy (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Coastal+Piracy) or Bident of Thassa (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Bident+of+Thassa) in my Edric deck anymore. I feel the deck is fast enough and has enough counterspells to protect my commander so I ended up cutting those cards.

Edric's draw trigger is a political tool as well so a Toski variant will lose some depth at the kitchen table.

I don't see how Toski is going to be great in cEDH, but again, I don't play competitive so I'm perhaps not seeing something. Someone that plays cEDH could shed some light.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 01, 2021, 01:31:38 am
So I was kinda close with Foretell. You do cast it at a later time.

(http://mythicspoiler.com/khm/cards/righteousvalkyrie.jpg)(http://mythicspoiler.com/khm/cards/battlemammoth.jpg)
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 01, 2021, 01:36:57 am
Those 2 cards just show how much powercreep has happened. Righteous Valkyrie is only 3 mana for a 2/4 with flying and 2 very relevant abilities. Battle Mammoth is a 6/5 trample that can be cast on turn 4 without any ramp, and it has its own extremely relevant ability.

I remember just a couple years ago, Carnage Tyrant (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Carnage+Tyrant) was one of the best creatures in Standard. What a world of difference.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 02, 2021, 06:48:53 pm
(http://mythicspoiler.com/khm/cards/sigridgodfavored.jpg)(http://mythicspoiler.com/khm/cards/resplendentmarshal.jpg)(http://mythicspoiler.com/khm/cards/runeforgechampion.jpg)
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 02, 2021, 07:47:33 pm
Why are there so many mechanics in this set?
And that's excluding the tribes (I believe there are 5?).

This seems kinda crazy, ngl. 3 of the mechanics are even new, not returning mechanics.
Title: Re: Kaldheim Spoilers
Post by: Xaarvaxus on January 02, 2021, 07:56:33 pm
Why are there so many mechanics in this set?
  • Foretell
  • MDFCs
  • Sagas
  • Gods
  • Boast
  • Runes
And that's excluding the tribes (I believe there are 5?).

This seems kinda crazy, ngl. 3 of the mechanics are even new, not returning mechanics.

Each mechanic seems to do a good job of capturing the essence of Viking culture and mythology so the set should be simply oozing flavor but I'll admit that it does seem like a lot to try and reconcile from a game design pov.  I have to wonder (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Wonder) how much design space each can be afforded?
Title: Re: Kaldheim Spoilers
Post by: King_Arthur on January 02, 2021, 08:39:23 pm
I'm here for the new lower cost angels 🙌
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 03, 2021, 04:27:12 pm
(http://mythicspoiler.com/khm/cards/calamitybearer.jpg)(http://mythicspoiler.com/khm/cards/riseofthedreadmarn.jpg)(http://mythicspoiler.com/khm/cards/invasionofthegiants.jpg)(http://mythicspoiler.com/khm/cards/bloodonthesnow.jpg)
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 07, 2021, 08:20:03 pm
(http://mythicspoiler.com/khm/cards/elvishwarmaster.jpg)
Considering I am happy to run Dwynen's Elite (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Dwynen%27s+Elite), I am even more happy to see Elvish Warmaster. The pump ability is useless 90%+ of the time, but a 2 mana 2/2 that can easily make 2-3 tokens is fantastic. Also, it's once per any turn, so shenanigans (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shenanigans) with Elven Ambush (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elven+Ambush)/Yeva, Nature's Herald (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Yeva%2C+Nature%27s+Herald) could be spicy.

(http://mythicspoiler.com/khm/cards/varragothbloodskysire.jpg)
Seems crazy for Alesha. Has deathtouch which makes it unattractive to block, powerful activated ability that works well when brought back (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Brought+Back) by Alesha or even if it's just attacking on its own, and its ability can be activated before combat damage. I think I'd be more than happy to just cast this and attack to its death to trade with another creature + get a free Vampiric Tutor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vampiric+Tutor) or bring it back with Alesha & trade with another creature + get a free Vampiric Tutor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vampiric+Tutor).
Title: Re: Kaldheim Spoilers
Post by: Aetherium Slinky on January 07, 2021, 08:35:18 pm
Seems crazy for Alesha. Has deathtouch which makes it unattractive to block, powerful activated ability that works well when brought back (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Brought+Back) by Alesha or even if it's just attacking on its own, and its ability can be activated before combat damage. I think I'd be more than happy to just cast this and attack to its death to trade with another creature + get a free Vampiric Tutor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vampiric+Tutor) or bring it back with Alesha & trade with another creature + get a free Vampiric Tutor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vampiric+Tutor).
Note that this creature has to attack i.e. be declared as an attacker. Alesha just brings it to the battlefield tapped and attacking so that doesn't count.
Title: Re: Kaldheim Spoilers
Post by: Judaspriester on January 07, 2021, 08:39:22 pm
Considering I am happy to run Dwynen's Elite (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Dwynen%27s+Elite), I am even more happy to see Elvish Warmaster. The pump ability is useless 90%+ of the time, but a 2 mana 2/2 that can easily make 2-3 tokens is fantastic. Also, it's once per any turn, so shenanigans (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shenanigans) with Elven Ambush (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elven+Ambush)/Yeva, Nature's Herald (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Yeva%2C+Nature%27s+Herald) could be spicy.

The activated ability is more likely someting for standart/limited. But still it may serve as a mana sink and finisher from time to time. Besides that, I agree with you that he is already interesting enough for some decks to play him even without this activated ability.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 07, 2021, 08:45:52 pm
Seems crazy for Alesha. Has deathtouch which makes it unattractive to block, powerful activated ability that works well when brought back (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Brought+Back) by Alesha or even if it's just attacking on its own, and its ability can be activated before combat damage. I think I'd be more than happy to just cast this and attack to its death to trade with another creature + get a free Vampiric Tutor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vampiric+Tutor) or bring it back with Alesha & trade with another creature + get a free Vampiric Tutor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vampiric+Tutor).
Note that this creature has to attack i.e. be declared as an attacker. Alesha just brings it to the battlefield tapped and attacking so that doesn't count.
Where did you get that, out of curiosity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Curiosity)? I understand that cards like Hanweir Garrison (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Hanweir+Garrison) don't trigger it because they aren't going from not attacking -> attacking, but this is worded differently. A creature brought back (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Brought+Back) by Alesha is still in combat. It can still be untapped by Reconnaissance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Reconnaissance), for example.

For reference, the reminder text of Varragoth:
Quote
(Activate this ability only if this creature attacked this turn and only once per turn)

Edit: This is one of Alesha's Gatherer rulings:
Quote
Although the creature you return is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
This makes me definitely think that Alesha bringing back Varragoth would trigger Boast, as Varragoth has attacked.
Title: Re: Kaldheim Spoilers
Post by: Aetherium Slinky on January 07, 2021, 08:53:49 pm
To attack is to declare a creature as an attacker in the declare attackers step. Nothing more to it than that. Alesha doesn't declare anything as an attacker, they just enter the battlefield tapped and attacking.

EDIT: Maybe we'll get a definite ruling on that at some point but for now I'm pretty sure Varragoth hasn't attacked for the purposes of boast.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 07, 2021, 08:58:13 pm
To attack is to declare a creature as an attacker in the declare attackers step. Nothing more to it than that. Alesha doesn't declare anything as an attacker, they just enter the battlefield tapped and attacking.
So if it is attacking, wouldn't it have attacked? Genuine question.
Title: Re: Kaldheim Spoilers
Post by: Aetherium Slinky on January 07, 2021, 09:01:06 pm
To attack is to declare a creature as an attacker in the declare attackers step. Nothing more to it than that. Alesha doesn't declare anything as an attacker, they just enter the battlefield tapped and attacking.
So if it is attacking, wouldn't it have attacked? Genuine question.
No, because it hasn't been declared as an attacker. It is an attacking creature but it hasn't attacked. This is unkown territory and I can see why you think otherwise so we might have to wait for a ruling to take place. I can ask on the judges channel (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Channel) once I get home, though.



Quote from: #magicjudges-rules freenode IRC network
[07/01 22:25;07] <Black_Eagle> hello! if alesha brings the new Varragoth, Bloodsky Sire from the grave tapped and attacking will i be able to use its "boast" ability to tutor a card? boast reminder text says: "Activate this ability only if this creature attacked this turn and only once each turn."
[07/01 22:25;22] <Black_Eagle> or is this unknown territory and we need to wait for a ruling?
[07/01 22:26;00] <Volo> Black_Eagle: I'd prefer waiting for the actual rules text of Boast, since reminder text is sometimes misleading.
[07/01 22:26;23] <@Natedogg2> Black_Eagle: No. It must be declared as an attacker for you to be able to use boast. Putting it onto the battlefield attacking will not count.
[07/01 22:26;25] <Volo> oh, nevermind, mechanics article clearly answers it
[07/01 22:26;30] <Staunch> > Unfortunately, this means a creature entering the battlefield attacking won't allow it to boast . . . but if it is worthy enough, it will survive to attack in a future combat, and then you can sing of its deeds!
[07/01 22:26;38] <Staunch> yeah, from the mechanics article ^

This pretty much sums it up. From the mechanics article we'd apparently find out that it indeed must be declared as an attacker. This also rules out Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack). No, it won't.
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 07, 2021, 09:46:34 pm
Wait, why wouldn't Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack) work?  You could put it down before combat and declare an attack on the same turn.
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on January 07, 2021, 10:01:08 pm
Yeah, it wouldn't work. It's the same for other cards that check if a creature has attacked.

https://www.mtgassist.com/cards/Magic-Origins/Kytheon-Hero-of-Akros/rulings/

The 13th ruling on this page says that creatures that enter attacking haven't "attacked" that turn.
Title: Re: Kaldheim Spoilers
Post by: Borg on January 07, 2021, 10:01:32 pm
Varragoth screams Opposition Agent (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Opposition+Agent) + Maralen.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 07, 2021, 10:03:44 pm
This pretty much sums it up. From the mechanics article we'd apparently find out that it indeed must be declared as an attacker. This also rules out Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack).
I actually didn't realize the KHM Mechanics article was up yet, or else I would have read it and had my question answered.

IMO, the wording is confusing. Reconnaissance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Reconnaissance) can untap a creature brought back (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Brought+Back) by Alesha because the creature is attacking, but those creatures cannot activate Boast because they haven't attacked? Hmmph.
(https://i.kym-cdn.com/entries/icons/mobile/000/025/543/eca.jpg)
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 07, 2021, 10:25:26 pm
This pretty much sums it up. From the mechanics article we'd apparently find out that it indeed must be declared as an attacker. This also rules out Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack).
Wait, why wouldn't Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack) work?
Couldn't you use Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack) to put Varragoth and grant haste before attack declaration and then declare an attack?
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on January 07, 2021, 10:28:15 pm
This pretty much sums it up. From the mechanics article we'd apparently find out that it indeed must be declared as an attacker. This also rules out Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack).
I actually didn't realize the KHM Mechanics article was up yet, or else I would have read it and had my question answered.

IMO, the wording is confusing. Reconnaissance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Reconnaissance) can untap a creature brought back (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Brought+Back) by Alesha because the creature is attacking, but those creatures cannot activate Boast because they haven't attacked? Hmmph.
(https://i.kym-cdn.com/entries/icons/mobile/000/025/543/eca.jpg)
The wording is confusing, but the operative element is whether a given creature ever "declared" an attack. Regardless of any other effects, the game counts creatures that have declared attacks as having attacked, even though other creatures might have entered the battlefield already attacking.

This is what happens with 30 year old games. The rules change so much over the years that they lose the benefit of being intuitive.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 07, 2021, 11:04:49 pm
Huge spoiler drop today, as I'm sure many of you have noticed. And Vorinclex has been confirmed.



(http://mythicspoiler.com/khm/cards/snowcoveredforest.jpg)(http://mythicspoiler.com/khm/cards/snowcoveredisland.jpg)(http://mythicspoiler.com/khm/cards/snowcoveredmountain.jpg)(http://mythicspoiler.com/khm/cards/snowcoveredplains.jpg)(http://mythicspoiler.com/khm/cards/snowcoveredswamp.jpg)(http://mythicspoiler.com/khm/cards/glacialfloodplain.jpg)(http://mythicspoiler.com/khm/cards/alpinemeadow.jpg)(http://mythicspoiler.com/khm/cards/icetunnel.jpg)(http://mythicspoiler.com/khm/cards/woodlandchasm.jpg)(http://mythicspoiler.com/khm/cards/highlandforest.jpg)(http://mythicspoiler.com/khm/cards/volatilefjord.jpg)(http://mythicspoiler.com/khm/cards/snowfieldsinkhole.jpg)(http://mythicspoiler.com/khm/cards/sulfurousmire.jpg)(http://mythicspoiler.com/khm/cards/arctictreeline.jpg)(http://mythicspoiler.com/khm/cards/rimewoodfalls.jpg)(http://mythicspoiler.com/khm/cards/sigridgodfavoredp.jpg)(http://mythicspoiler.com/khm/cards/valkigodoflies.jpg)(http://mythicspoiler.com/khm/cards/tibaltcosmicimposter.jpg)(http://mythicspoiler.com/khm/cards/nikoaris.jpg)(http://mythicspoiler.com/khm/cards/ingaruneeyes.jpg)(http://mythicspoiler.com/khm/cards/kolltheforgemaster.jpg)(http://mythicspoiler.com/khm/cards/oldgrowthtroll.jpg)(http://mythicspoiler.com/khm/cards/maskedvandal.jpg)(http://mythicspoiler.com/khm/cards/alrundgodofthecosmos.jpg)(http://mythicspoiler.com/khm/cards/hakkawhisperingraven.jpg)(http://mythicspoiler.com/khm/cards/bindingtheoldgods.jpg)(http://mythicspoiler.com/khm/cards/frostbite.jpg)(http://mythicspoiler.com/khm/cards/sarulfspackmate.jpg)(http://mythicspoiler.com/khm/cards/alrundsepiphany.jpg)(http://mythicspoiler.com/khm/cards/vorinclexmonstrousraiderph.jpg)(http://mythicspoiler.com/khm/cards/beholdthemultiverse.jpg)(http://mythicspoiler.com/khm/cards/auguryraven.jpg)(http://mythicspoiler.com/khm/cards/glimpsethecosmos.jpg)(http://mythicspoiler.com/khm/cards/reflectionsoflittjara1.jpg)
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 07, 2021, 11:11:19 pm
Wizards finally acknowledged that Tibalt is a god. He got a DFC card, with one side being the black DFC god and the other being a 7 cmc tibalt.

"You thought it was Valki, God of Lies, but it was me, Tibalt!"

There is a cycle of 5 mythics with the foretell mechanic, and they will have special showcase versions.
Plenty of other exciting things, including Alrund, God of the Cosmos // Hakka, Whispering Raven, which is pretty much STorm CRow (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Storm+Crow) as a commander. Snow stuff looks interesting, and as previously mentioned, the Boast mechanic looks promising.
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 07, 2021, 11:15:18 pm
Vorinclex has been confirmed.
Oh.  Their.  (Lack of a) God.  We didn't need this at ALL.
Plenty of other exciting things, including Alrund, God of the Cosmos // Hakka, Whispering Raven, which is pretty much STorm CRow (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Storm+Crow) as a commander.
You KNOW I'm brewing this.  STORM CROW (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Storm+Crow).DEK; BEST DECK EVAR.
Title: Re: Kaldheim Spoilers
Post by: Judaspriester on January 07, 2021, 11:32:19 pm
This pretty much sums it up. From the mechanics article we'd apparently find out that it indeed must be declared as an attacker. This also rules out Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack).
Wait, why wouldn't Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack) work?
Couldn't you use Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack) to put Varragoth and grant haste before attack declaration and then declare an attack?

Since Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Sneak+Attack) just lets you cheat any creature on the battlefield with haste. you can of course simply do that in your first main phase and then regulary declare him as attacker.
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 07, 2021, 11:34:15 pm
That's exactly what I said.
Title: Re: Kaldheim Spoilers
Post by: CleanBelwas on January 08, 2021, 12:42:40 am
That frame with the frozen snow effect is gorgeous.
Title: Re: Kaldheim Spoilers
Post by: Aetherium Slinky on January 08, 2021, 01:12:10 am
Wait, why wouldn't Sneak Attack (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sneak+Attack) work?  You could put it down before combat and declare an attack on the same turn.
Oh, it would. You're right, I must be mixing it up with another card somehow. Thank you for pointing that out!
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 08, 2021, 01:34:07 am
Reflections of Littjara is also cool for Kumena potentially. I don't think he's the best abuser of it, but it might be good?
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 08, 2021, 02:56:31 am
Hmmmm..... lets think about what tribe Reflections of Littjara would fit into best. Dragons and SLivers, being two of the strongest WUBRG tribes, would love this card, but I think a Wizards tribal deck based on etbs would be interesting. I guess any degenerate wall tribal deck with Arcades, the Strategist (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Arcades%2C+the+Strategist) could also find some use, and if anyone runs a Gisa and Geralf (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gisa+and+Geralf), Stitcher Geralf (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Stitcher+Geralf), or The Scarab God (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=The+Scarab+God) zombie tribal, it might be nice. I really don't know because playing with only one tribe always seems...limiting. (Except for dragon tribal, it's kind of appealing to play lots of flying death lizards.)
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 08, 2021, 10:44:58 am
(http://mythicspoiler.com/khm/cards/goldspandragon.jpg)

(http://mythicspoiler.com/khm/cards/glaciate.jpg)

Glaciate
2G
Snow Enchantment - Aura

Enchant land

Enchanted land becomes a Snow Land and when enchanted land is tapped for mana, its controller adds an additional mana of any color.
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 08, 2021, 03:57:15 pm
Just found this. Uhhh, Wizards, what's going on?

Goldspan Dragon (mythic) - 3RR

Creature-Dragon
Flying, Haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have, Tap and sacrifice this artifact: add TWO mana of any one color.
4/4

I think I just found a new card for dragon tribal. Great attack trigger, value when removed, and seems rather strong. Even a 4/4 with flying and haste seems ok, and the extra just seems...extra. WOW
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on January 08, 2021, 04:17:08 pm
Just found this. Uhhh, Wizards, what's going on?

Goldspan Dragon (mythic) - 3RR

Creature-Dragon
Flying, Haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have, Tap and sacrifice this artifact: add TWO mana of any one color.
4/4

I think I just found a new card for dragon tribal. Great attack trigger, value when removed, and seems rather strong. Even a 4/4 with flying and haste seems ok, and the extra just seems...extra. WOW
Why write out the card when it's image is already in the post above yours?
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 08, 2021, 05:35:19 pm
??? If it was there, then somehow I can't see it. But Tyvar Kell was spoiled, and he's a beast.

Tyvar Kell 2GG
Legendary Planeswalker - Tyvar
Elves you control have [Tap] : add

+1 Put a +1/+1 counter on up to one target elf. Untap it. It gains deathtouch until end of turn.
0  Create a 1/1 green Elf Warrior creature token
-6  You get an emblem with, "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

Starting Loyalty: 3

His passive makes your elves into Elves of Deep Shadow (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elves+of+Deep+Shadow), any GOLGARI elfball player will find a way to abuse his ult. So Lathril may become one of the best elfball comanders available due to this guy.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 08, 2021, 06:00:32 pm
I saw Tyvar Kell and was immediately disappointed because he has a Golgari color identity.

Then, I see the 3 other abilities and get even sadder.

+1 Untap a big dork: Extremely good ability on an Elf-themed planeswalker. I don't even care about the +1/+1 or deathtouch. The untap is all I need.

0: Make a token: Solid ability if there's not anything to untap yet, powers up future big dorks.

-6: ... ... Let's be real here. In an Elf deck, this is very close to "Create an emblem with 'Win the game'". Literally took 2 of the biggest weaknesses of elves (not being able to swing on the turn they are played & running out of cards) and removed them. What's even sadder is Ezuri would have been perfect for him, as it's really easy to protect a planeswalker by chumping and regenerating your blocking elves.

The potential...
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 08, 2021, 06:05:27 pm
Wow, they really want Lathril to be better than Ezuri, huh?  Good thing we don't have Leovold or you could run both Ezuris AND Lathril in the same Deck (not that anyone would use Leovold for that, LOL).
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 08, 2021, 06:18:34 pm
I forsee the Elven Empire precon will be much stronger and much more desirable than the spirit/foretell deck. Lathril seems pushed, but she seems similar to Anowon in power and popularity. Ezuri is still good, but wizards should give mono-green elfball some love too.
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 08, 2021, 06:23:20 pm
I forsee the Elven Empire precon will be much stronger and much more desirable than the spirit/foretell deck. Lathril seems pushed, but she seems similar to Anowon in power and popularity. Ezuri is still good, but wizards should give mono-green elfball some love too.
I agree with both of your points.  I certainly hope we see better stuff for the Spirit precon because Spirits have always been $#!+ and I don't want yet another wave of support that is ALSO $#!+ for no reason.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 08, 2021, 06:37:08 pm
Wow, they really want Lathril to be better than Ezuri, huh?  Good thing we don't have Leovold or you could run both Ezuris AND Lathril in the same Deck (not that anyone would use Leovold for that, LOL).
I intend to make a bigger post about this in the future, but I honestly still like Ezuri more than Lathril. This might change, as there is still plenty of slots for good black-based elves that push Lathril over the edge, but idk. I just like Ezuri more than her, playstyle-wise.
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 08, 2021, 09:09:21 pm
What
Have
They
Done?

Esika, God of the Tree (Mythic) 1GG
Legendary Creature - God
Vigilance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vigilance)
[Tap] Add one mana of any color
Other legendary creatures you control have vigilance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vigilance) and [Tap] add one mana of any color.

//Flip//

The Prismatic Bridge WUBRG
Legendary Enchantment
At the beginning of your upkeep, reveal card from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of you library in any order.

They. Printed. A. WUBRG. Enchantment. As. A. Commander.

Primal Surge (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Primal+Surge), anyone?
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 08, 2021, 09:12:29 pm
Esika, God of the Tree (Mythic) 1GG
Legendary Creature - God
Vigilance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vigilance)
[Tap] Add one mana of any color
Other legendary creatures you control have vigilance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vigilance) and [Tap] add one mana of any color.

//Flip//

The Prismatic Bridge WUBRG
Legendary Enchantment
At the beginning of your upkeep, reveal card from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of you library in any order.
Well I was wrong; I predicted they'd make one God of each permanent type and for some reason the Green one would be a Land...I guess this means the Red one will be a Land.

EDIT: At least now we can play God Tribal without relying on Morophon, the Boundless (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Morophon%2C+the+Boundless).
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 08, 2021, 09:53:28 pm
Just saw two more Kaldheim spoilers. WOW. Potnetial Kamigawa vibes coming from this set.

The World Tree (Rare)
Land
The World Tree Enters the battlefield tapped.
[Tap] Add G
As long as you control six or more lands, lands you control have [Tap] Add one mana of any color.
WWUUBBRRGG [Tap] Sacrifice The World Tree: Search you library for any number of God cards, put them onto the battlefield tapped, then shuffle your library.

Koma, Cosmos Serpent (Mythic) 3GGUU
Legendary Creature - Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one -
-Tap Target permanent. It's activated abilities can't be activated this turn.
-Koma, Cosmos Serpent gains indestructible until end of turn.

This seem rather strong, and will fill the board with tokens very fast.
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 08, 2021, 09:59:14 pm
The World Tree (Rare)
Land
The World Tree Enters the battlefield tapped.
[Tap] Add G
As long as you control six or more lands, lands you control have [Tap] Add one mana of any color.
WWUUBBRRGG [Tap] Sacrifice The World Tree: Search you library for any number of God cards, put them onto the battlefield tapped, then shuffle your library.
Yep, God Tribal is definitely gonna be a thing in Brawl and/or Commander.  The Golgari Serpent seems OK but a bit specific.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 08, 2021, 10:04:11 pm
This set is really feeling like a Commander set (mainly looking at the 5 color God & The World Tree), and I'm not a fan.

I just wish they would stop making Standard sets with Commander in mind. One of my favorite things is taking cards designed for Constructed formats and using them to build decks that do well in EDH.

By the way, for anyone confused, Koma's mana cost is 3GGUU, not 3GGBB. It is a Simic card. Kinda wish it was Bant or Selesnya at least, but oh well. Still strong, at least for EDH, as it triggers on each upkeep.
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 08, 2021, 10:06:31 pm
This set is really feeling like a Commander set (mainly looking at the 5 color God & The World Tree), and I'm not a fan.

I just wish they would stop making Standard sets with Commander in mind. One of my favorite things is taking cards designed for Constructed formats and using them to build decks that do well in EDH.

By the way, for anyone confused, Koma's mana cost is 3GGUU, not 3GGBB. It is a Simic card. Kinda wish it was Bant or Selesnya at least, but oh well. Still strong, at least for EDH, as it triggers on each upkeep.
I almost wrote Simic and then corrected myself.  Those top two cards are absolutely Commander specific; I've NEVER SEEN a more blatant tribal Commander OR Land in my life.

EDIT: The Serpent absolutely should have been Selesnya (or at least not Simic, AGAIN)...for at LEAST the last three or four sets in a row a Simic card was outright the best, to the extent that one has been banned for every non-Simic ban in YEARS.
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 08, 2021, 10:18:04 pm
Koma doesn't feel like Uro, oko, or something like Kinnan. It feels strangely unique, like it has a new niche. Rapid token generation isn't amazing in Standard or Historic, but I think that this could be a beast in Commander.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 09, 2021, 07:42:56 pm
(http://mythicspoiler.com/khm/cards/giantsamulet.jpg)(http://mythicspoiler.com/khm/cards/bretagardstronghold.jpg)(http://mythicspoiler.com/khm/cards/forgingthetyritesword.jpg)(http://mythicspoiler.com/khm/cards/ravenform.jpg)(http://mythicspoiler.com/khm/cards/thetrickstergodsheist.jpg)(http://mythicspoiler.com/khm/cards/pathtotheworldtree.jpg)(http://mythicspoiler.com/khm/cards/tyvarkell.jpg)(http://mythicspoiler.com/khm/cards/kolvorigodofkinship.jpg)(http://mythicspoiler.com/khm/cards/theringhartcrest.jpg)(http://mythicspoiler.com/khm/cards/hailstormvalkyrie.jpg)(http://mythicspoiler.com/khm/cards/cosmoscharger.jpg)(http://mythicspoiler.com/khm/cards/komasfaithful.jpg)(http://mythicspoiler.com/khm/cards/villagerites.jpg)(http://mythicspoiler.com/khm/cards/seizethespoils.jpg)(http://mythicspoiler.com/khm/cards/esikagodofthetree.jpg)(http://mythicspoiler.com/khm/cards/theprismaticbridge.jpg)(http://mythicspoiler.com/khm/cards/komacosmosserpent.jpg)(http://mythicspoiler.com/khm/cards/theworldtree.jpg)(http://mythicspoiler.com/khm/cards/firjajudgeofvalor.jpg)(http://mythicspoiler.com/khm/cards/tormentorshelm.jpg)(http://mythicspoiler.com/khm/cards/doomskaroracle.jpg)(http://mythicspoiler.com/khm/cards/sawitcoming.jpg)

(http://mythicspoiler.com/khm/cards/blizzardfight.jpg)
Blizzard (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Blizzard) Fight
G
Snow Sorcery
Choose target creature that you control and target creature you don't control. If you control 3 or more snow permanents, the creature you control gains +1/+0 and indestructible until end of turn. Then the creatures fight.


(http://mythicspoiler.com/khm/cards/ironverdict.jpg)
Iron Verdict
2W
Instant
Iron Verdict deals 5 damage to target tapped creature.
Foretell W

(http://mythicspoiler.com/khm/cards/awakenthetrolls.jpg)
Awaken the Trolls
4RG
Enchantment - Saga
I: Destroy target land.

II: Put target land from a graveyard on the battlefield under your control.

III: Choose target opponent. If they control less lands than you, create 4/4 Warrior Troll creature tokens with reach equal to the difference in lands.

(http://mythicspoiler.com/khm/cards/tegridgoddessofdread.jpg)(http://mythicspoiler.com/khm/cards/tegridslantern.jpg)
3BB // 3B
Tegrid, Goddess of Dread (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Dread)
Legendary Creature - God

Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you can put that card from a graveyard onto the battlefield under your control.
4/5

Tegrid's Lantern

T, Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.

3B: Untap this card.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 09, 2021, 07:57:19 pm
WoTC: You know what's better than It That Betrays (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=It+That+Betrays)? An It That Betrays (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=It+That+Betrays) that costs 7 less mana, can be your commander, and works off of discard spells too (because Dark Deal (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Dark+Deal) definitely isn't a thing). Boom.

Your average EDH player just trying to have some fun: ...

Ok but real talk, why does that exist at 5 mana? Black is the absolute king of discard and edict effects. I'm not crazy right? That's insanely undercosted.



What do we think of Saw it Coming? I'm a pretty big fan of it at first take. There aren't a whole lot of dirt cheap counterspells that are actually playable, and I think this could join the ranks (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Join+the+Ranks).

Search for Glory (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Glory) also seems like a cool tutor for white, which is nice.

I wonder (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Wonder) why Ravenform can exile (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Exile) artifacts permanently. I get that part of blue's color pie is Polymorph (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Polymorph) effects, which then turned into Pongify (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Pongify)/Rapid Hybridization (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rapid+Hybridization)/Reality Shift (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Reality+Shift), but jumping to exiling artifacts seems a bit extreme. I'm not complaining, though. Kumena will love not having to run Imprisoned in the Moon (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Imprisoned+in+the+Moon) as creature removal anymore.
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on January 09, 2021, 08:13:56 pm
It's a pattern they've been following lately. Find an older card that doesn't see tons of play but has an interesting effect, then print it at a lower cost with more tacked on. I thought the exact same thing when Kinnan was revealed as a better Mayael the Anima (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mayael+the+Anima).
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 09, 2021, 09:01:01 pm
It's a pattern they've been following lately. Find an older card that doesn't see tons of play but has an interesting effect, then print it at a lower cost with more tacked on. I thought the exact same thing when Kinnan was revealed as a better Mayael the Anima (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mayael+the+Anima).
What annoys me even more is that Kinnan isn't absolutely better than Mayael in all aspects (Mayael is in better colors for big creatures, cheaper to activate, can hit humans, etc.), but Tegrid definitely feels so much better than It That Betrays (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=It+That+Betrays) in (almost) every way. I just know that Plaguecrafter (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Plaguecrafter) and its siblings are already frustrating to play against, and with this 5 mana creature, they allow you to steal 3 creatures. And honestly, that's on the low side of nauseating. Discard decks already rip your hand to shreds very fast unless you are able to quickly set up a card advantage engine, and now once you're out of cards, they will have a giant advantage (remember, Tegrid even takes lands, which can give the player using Tegrid a bunch of extra mana).

Outside of mono black, it gets even more disheartening. There a lot more wheel effects in blue and red, and we all know how annoying Hullbreacher (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Hullbreacher) and similar cards are when paired with wheels.

Just an overall feels-bad from me.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 10, 2021, 12:13:44 am
(http://mythicspoiler.com/khm/cards/godshallguardian.jpg)(http://mythicspoiler.com/khm/cards/esikaschariot.jpg)(http://mythicspoiler.com/khm/cards/vegathewatcher.jpg)(http://mythicspoiler.com/khm/cards/underseainvader.jpg)(http://mythicspoiler.com/khm/cards/quakebringer.jpg)(http://mythicspoiler.com/khm/cards/replicatingring.jpg)

(http://mythicspoiler.com/khm/cards/recklesscrew.jpg)

Reckless Crew
3R
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control.

For each of those tokens, You may attach an Equipment you control to it.

(http://mythicspoiler.com/khm/cards/rallytheranks.jpg)

Rally (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rally) the Ranks
1W
Enchantment
As Rally (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rally) the Ranks enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1+1.

(http://mythicspoiler.com/khm/cards/searchforglory.jpg)

Search for Glory (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Glory)
2W
Snow Sorcery
Search your library for a snow card, legendary card or saga, reveal it, put that card into your hand and shuffle you library. You gain 1 life for each ❄ spent casting this spell.

(http://mythicspoiler.com/khm/cards/spiritblade.jpg)

Spirit Blade
1W
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2

1W, Exile (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Exile) Spirit Blade from your graveyard: Return target aura or equipment card from your graveyard to hand.

(http://mythicspoiler.com/khm/cards/grimdraugr.jpg)

Grim Draugr
Snow Creature - Zombie Berserker
1❄: Grim Draugr gets +1/+0 and gains menace until end of turn.
3/2
Title: Re: Kaldheim Spoilers
Post by: Spinsane on January 10, 2021, 01:18:51 am
Just an overall feels-bad from me.
I get the feeling it won’t be long before she gets banned in Commander. As you said, the fact that she can be commander and has such an overpowering, feel-bad impact on a game (especially if you have Mindslicer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mindslicer) and a sac outlet already out) is bound to lead to sour play.

Unless the translation we’ve seen above is inaccurate...
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 10, 2021, 03:34:16 pm
I agree that someone should think about banning it. Black has too many sac/ discard effects to make a strictly better It that Betrays (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=It+That+Betrays) that works in the command zone.
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 10, 2021, 07:44:16 pm
Don't hold your breath on a banning. The rules committee isn't known for taking action.

(http://mythicspoiler.com/khm/cards/brokenwings.jpg)(http://mythicspoiler.com/khm/cards/spiritofthealdergard.jpg)(http://mythicspoiler.com/khm/cards/snakeskinveil.jpg)(http://mythicspoiler.com/khm/cards/eradicatorvalkyrie.jpg)(http://mythicspoiler.com/khm/cards/maskwoodnexus.jpg)

(http://mythicspoiler.com/khm/cards/skemfarshadowsage1.jpg)
Skemfar Shadow Sage
3B
Creature - Elf Cleric
When Skemfar Shadow Sage enters the battlefield, choose one:
* Each opponent loses X life, where X is the most creatures you control that have a creature type in common.
* You gain X life, where X is the most creatures you control that have a creature type in common.
2/5
Title: Re: Kaldheim Spoilers
Post by: Morganator 2.0 on January 12, 2021, 02:04:06 am
(http://mythicspoiler.com/khm/cards/annul1.jpg)(http://mythicspoiler.com/khm/cards/draugrnecromancer1.jpg)(http://mythicspoiler.com/khm/cards/facelesshaven.jpg)(http://mythicspoiler.com/khm/cards/kayasonslaught.jpg)(http://mythicspoiler.com/khm/cards/hagimob.jpg)(http://mythicspoiler.com/khm/cards/guardiangladewalker1.jpg)(http://mythicspoiler.com/khm/cards/littjarakinseekers1.jpg)(http://mythicspoiler.com/khm/cards/bloodlinepretender1.jpg)(http://mythicspoiler.com/khm/cards/moritteofthefrost.jpg)(http://mythicspoiler.com/khm/cards/riseofthedreadmarnp.jpg)(http://mythicspoiler.com/khm/cards/runashore.jpg)(http://mythicspoiler.com/khm/cards/tergridsshadow.jpg)(http://mythicspoiler.com/khm/cards/doggedpursuit.jpg)(http://mythicspoiler.com/khm/cards/opentheomenpaths.jpg)(http://mythicspoiler.com/khm/cards/borealoutrider.jpg)(http://mythicspoiler.com/khm/cards/toralfgodoffury.jpg)(http://mythicspoiler.com/khm/cards/toralfshammer.jpg)(http://mythicspoiler.com/khm/cards/divinegambit.jpg)(http://mythicspoiler.com/khm/cards/tibaltstrickery.jpg)(http://mythicspoiler.com/khm/cards/kardursviciousreturn.jpg)(http://mythicspoiler.com/khm/cards/jorngodofwinter.jpg)(http://mythicspoiler.com/khm/cards/kaldringtherimestaff.jpg)(http://mythicspoiler.com/khm/cards/rootsofwisdom.jpg)(http://mythicspoiler.com/khm/cards/axgardcavalry.jpg)(http://mythicspoiler.com/khm/cards/withercrown.jpg)(http://mythicspoiler.com/khm/cards/haraldkingofskemfar.jpg)(http://mythicspoiler.com/khm/cards/haraldunitestheelves.jpg)

(http://mythicspoiler.com/khm/cards/deathknellberserker.jpg)

Death Knell Berserker
1B
Creature - Elf Berserker
When it dies, if it had power 3 or greater, create a 2/2 black Zombie Berserker token.
2/2

(http://mythicspoiler.com/khm/cards/bloodskyberserker.jpg)

Bloodsky Berserker
1B
Creature - Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on it. It gains menace until end of turn.
1/1

(http://mythicspoiler.com/khm/cards/runeofaviation.jpg)

Rune of Aviation
1U
Enchantment - Aura Rune
Enchant permanent

When Rune of Aviation enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

(http://mythicspoiler.com/khm/cards/falloftheimposter.jpg)

Fall of the Imposter
1GW
Enchantment - Saga

I & II: Put a +1/+1 Counter on up to one target creature.
III: Exile (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Exile) a creature with the greatest power among creatures target opponent controls.

(http://mythicspoiler.com/khm/cards/revivethedraugr.jpg)

Revive (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Revive) the Draugr
1U
Instant
Choose one -
* Return target creature card from your graveyard to your hand.
* Return two target creature cards that share a creature type from your graveyard to your hand.

(http://mythicspoiler.com/khm/cards/kardurdoomscourge.jpg)

Kardur Doomscourge
2BR
Legendary Creature - Demon Berserker
When Kardur Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 12, 2021, 04:47:12 am
I only deal in spoilers that look silly, so here goes:

Toralf, God of Thunder // Toralf's Hammer

2RR/1R
Legendary Creature - God
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess combat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5/4

Legendary Artifact - Equipment
Equiped creature has, "1R [Tap], Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to it's owner's hand. Equipped creature gets +3/+0 as long as it's legendary.
Equip 1R

The hammer doesn't seem incredible, but imaging casting Blasphemous Act (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Blasphemous+Act) while this boi is out!

We're not going to talk about Divine Gambit.

Tibalt's Trickery
Instant - 1R

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Exile) a nonland card with a different name than that spell. They may cast it without paying it's mana cost. Then put the exiled cards on the bottom of their library in a random order.

You heard it here, RED gets a counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) before white. This card is the son of Counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) and Chaos Warp (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Chaos+Warp). oooooh

Jorn, God of Winter // Kaldring, the Rimestaff
2G // 1UB

Legendary Snow Creature - God
Whenever Jorn attacks, untap all snow PERMANENTS you control.

3/3

Legendary Snow Artifact
[Tap]: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.

Also the "6/6 with deathtouch for 2B" from the MaRo (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Maro) post has been spoiled, it's Egon, God of Death // Throne of Death
Title: Re: Kaldheim Spoilers
Post by: Spinsane on January 12, 2021, 03:17:37 pm
• a card that lets you use a creature’s toughness to perform an action normally using a creature’s power

I have to assume this is actually a way to use Toughness to crew vehicles (or a specific vehicle) rather than Power...
Well, looks like I wasn’t far off...

Giant Ox - {1}{W}
Creature - Ox
You may use Giant Ox’s Toughness to crew Vehicles rather than its power.
0/6

So 6 power to crew vehicles, for 2, could be decent I guess if you have appropriate vehicles to crew...

*Hope uploading pics taken off MTGGoldfish is alright?
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 12, 2021, 03:34:11 pm
*Hope uploading pics taken off MTGGoldfish is alright?
For reference, you can right click on images in spoilers on websites such as Mythicspoiler, Scryfall, etc. (but not Magicspoiler for whatever reason), click "Copy Image Address", then click the "Insert Image" button (below the bold button) in Deckstats and paste the link between the two sides. That should import the image into the body of your post for most websites.
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 12, 2021, 05:33:43 pm
Here's a new spoiler!

Starnheim Unleashed (mythic) 2WW
Sorcery
Create a 4/4 Angel Warrior creature token with flying and vigilance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vigilance). If this spell was foretold, create X of those tokens instead.
Foretell XXW
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 12, 2021, 05:50:14 pm
(http://mythicspoiler.com/khm/cards/starnheimunleashedp1.jpg)
For anyone curious about art.

Entreat the Angels (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Entreat+the+Angels) is already a decent card, and this is a lot better in my eyes. Even foretelling it on turn 2 just to cast it for x=1 on turn 3 can be okay if you don't have a 2 and 3 drop in hand, and it scales very well. Kinda wish it was an instant, though. That's my only gripe.
Title: Re: Kaldheim Spoilers
Post by: jlutzxinc on January 13, 2021, 12:48:41 am
You heard it here, RED gets a counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) before white. This card is the son of Counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) and Chaos Warp (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Chaos+Warp). oooooh

Did you forget (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Forget) Mana Tithe (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mana+Tithe) happened?  It's not a HARD counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) but neither are many of Blue's (Convolute (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Convolute) comes to mind).
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 13, 2021, 03:40:32 am
Oh, I had no idea that existed. Wow. Thanks, now I know that even though white got a counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) before red, red is still better.
Title: Re: Kaldheim Spoilers
Post by: ApothecaryGeist on January 13, 2021, 04:39:44 am
Oh, I had no idea that existed. Wow. Thanks, now I know that even though white got a counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) before red, red is still better.


Red Elemental Blast (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Red+Elemental+Blast) ... from Alpha.
Title: Re: Kaldheim Spoilers
Post by: Slyvester12 on January 13, 2021, 01:50:07 pm
Oh, I had no idea that existed. Wow. Thanks, now I know that even though white got a counterspell (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Counterspell) before red, red is still better.


Red Elemental Blast (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Red+Elemental+Blast) ... from Alpha.

And Pyroblast (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Pyroblast) from Ice Age.
Title: Re: Kaldheim Spoilers
Post by: Cosmic_Insight on January 13, 2021, 05:20:36 pm
Well, so much for that special moment for white... still horrible, still not enough value.
Title: Re: Kaldheim Spoilers
Post by: Elan Morin Tedronai on January 13, 2021, 05:54:25 pm
Righteous Vallkyrie, can anyone do it?
It was one of the firsts, but only a photo of it on Magic Spoiler. It makes my Boros Angel deck.
Regards,
Chavo
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 13, 2021, 06:33:19 pm
Righteous Vallkyrie, can anyone do it?
It was one of the firsts, but only a photo of it on Magic Spoiler. It makes my Boros Angel deck.
Regards,
Chavo
Not quite sure what you meant by "do it", but if you meant "post it", here:
(http://mythicspoiler.com/khm/cards/righteousvalkyrie.jpg)



(http://mythicspoiler.com/khm/cards/burningrunedemon.jpg)
I originally glossed over Burning-Rune Demon when I first saw it, but after reading it again, I see that you pick any 2 cards with different names (already going to happen in EDH 99% of the time), and the one that your opponent doesn't choose goes into your graveyard. Definitely a consideration for Meren of Clan Nel Toth (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Meren+of+Clan+Nel+Toth) or any commander with built-in recursion, as it's not hard to cheat in, and there are plenty of duplicate effects in my Meren list. Might be interesting.
Title: Re: Kaldheim Spoilers
Post by: WizardSpartan on January 20, 2021, 08:25:34 pm
KHM decklists have been revealed: https://magic.wizards.com/en/articles/archive/card-preview/kaldheim-commander-decklists-2021-01-20

Notable reprints in U/W: Arcane Signet (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Arcane+Signet), Sol Ring (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sol+Ring), Swiftfoot Boots (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Swiftfoot+Boots), Eerie Interlude (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Eerie+Interlude), Windfall (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Windfall), Brago, King Eternal (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Brago%2C+King+Eternal), Ghostly Prison (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ghostly+Prison).

Notable reprints in B/G: Arcane Signet (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Arcane+Signet), Sol Ring (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sol+Ring), Beast Whisperer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Beast+Whisperer), Elvish Archdruid (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Archdruid), Marwyn, the Nurturer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Marwyn%2C+the+Nurturer), Wirewood Channeler (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Wirewood+Channeler).

I am pleasantly surprised by how good these precons continue to be. Both decks seem to have strong synergy and several couple dollar cards that are playable in a variety of decks.