Deckstats Forum
Other => Deck Comments => Discussion démarrée par: Comment Bot le Décembre 02, 2021, 09:53:59 pm
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We're going to build a wall (https://deckstats.net/decks/195577/2340240-we-re-going-to-build-a-wall)
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If you want a good finisher you could play tetsuko umezawa
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you shoul put out all the card who say "assigns combat damage equal to its toughness" because your commnder do the job and so safe place for better czrds
add more wall or card who aad point in the toughness
:) enjoy your deck it look a nice idea !
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Dazzling Rampart. All I gotta say
oh and Blow Your House Down (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Blow+Your+House+Down)
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@gilflok But the commander wont be on field 24/7 and with these stats and ability it will draw alot of hate so everyone will focus it.
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Hi, having played Arcades myself I have a few suggestions. I would cut the mana creatures that aren't walls and use 2-Mana land ramp instead like Rampant Growth (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Rampant+Growth) or Edge of Autumn (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Edge+of+Autumn). This way boardwipes don't hurt as much. Speaking of boardwipes, I think you deck lacks protection for your creatures. Cards like Wrap in Vigor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Wrap+in+Vigor) or Rootborn Defenses (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Rootborn+Defenses) are cheap options. Return creature to hand spells for 1-2 mana can remove unwanted blockers on your opponent's side and save your commander from targeted removal. Generally you want to play as many cheap walls as you can. But be careful with the ones without effect that cost more than 1 mana. If you commander is not on the field they feel pretty dead in the and and on the field. Lastly I would cut cards that are not walls and therefore don't draw you a card e.g. Skullwinder (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Skullwinder) and Teyo, the Shieldmage (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Teyo%2C+the+Shieldmage). Instead you could add more spells like Tower Defense (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Tower+Defense) to end the game with powerful attacks. Bar the Door (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Bar+the+Door), Solidarity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Solidarity) and Aven Warcraft (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Aven+Warcraft) to name a few. I hope this could help.
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Hello,
Arcades is my favorite Commander deck. For me, I feel that perhaps the best reason to play the deck is the several one-sided sweepers you can play, such as Slaughter the Strong (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Slaughter+the+Strong), Fell the Mighty (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Fell+the+Mighty), Dusk//Dawn, Wave of Reckoning (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Wave+of+Reckoning), and Retribution of the Meek (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Retribution+of+the+Meek).
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This deck looks like a fun time