Deckstats Forum
English-language Forums => Deck Reviews => Topic started by: WWolfe on February 01, 2016, 09:56:38 pm
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http://deckstats.net/decks/6217/404058-daxos-the-returned-edh/en
The working theory being gain life & tokens while pillow forting and building up enchantment count while still staying somewhat aggressive to keep the opponent on their heels.
There's nothing greatly overpowering about this deck, but the combination of a good portion of the parts is something I've been wanting to try for a while. If it works, it works. If not, then I at least had fun building it. Curious to see how it does in play-testing.
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If you add doomwake giant (http://cards.deckstats.net/magiccard.php?lng=en&card=Doomwake+Giant) and auramancer (http://cards.deckstats.net/magiccard.php?lng=en&card=Auramancer) then you can recycle (http://cards.deckstats.net/magiccard.php?lng=en&card=Recycle) enchantments AND get rid of creatures easier just by playing enchantments. Also having some of the other enchantment and constellation creatures from theros like thoughtrender lamia (http://cards.deckstats.net/magiccard.php?lng=en&card=Thoughtrender+Lamia), dreadbringer lampads (http://cards.deckstats.net/magiccard.php?lng=en&card=Dreadbringer+Lampads), and spiteful returned (http://cards.deckstats.net/magiccard.php?lng=en&card=Spiteful+Returned) would all be good additions to this deck.
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Doomwake Giant (http://cards.deckstats.net/magiccard.php?lng=en&card=Doomwake+Giant) I've considered but want to watch the mana curve.
Auramancer (http://cards.deckstats.net/magiccard.php?lng=en&card=Auramancer) isn't a bad card and I have her sideboarded atm. (She's an awesome target for Sun Titan- 2 for the price of 1 essentially).
The other constellation creatures you mentioned, only Spiteful Returned (http://cards.deckstats.net/magiccard.php?lng=en&card=Spiteful+Returned) really gives bang for the mana cost. Though as I playtest and see how the deck curves out I may change my mind on that.
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Fair enough. The big thing (outside mana curves ) is that the creatures and cards effects work towards the goal and stability of the deck. Because when you're running a 100 card deck having 1 doomwake giant (http://cards.deckstats.net/magiccard.php?lng=en&card=Doomwake+Giant) wouldn't hurt you too much, especially if you have artifacts that make more mana for you. Also With the other constellation creatures their effects will be stacking and triggering constantly because the majority of this deck will be constellations. That will be an investment worth having.
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Starfield of Nyx (http://cards.deckstats.net/magiccard.php?lng=en&card=Starfield+of+Nyx) might be a good addition here, too. Since you have a lot of enchantments, it's a solid recycle (http://cards.deckstats.net/magiccard.php?lng=en&card=Recycle) for them and can turn the non-auras into creatures.
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In my meta, Thoughtrender would be nothing more than 6 mana cost removal bait with how much people target discard effects. There's a lot of speedy decks at my LGS so I have to really consider mana curve when building so that I can get the most out of each turn. I really considered the other constellation creatures when putting this deck together for the very reason you mentioned, I just have to see how playtesting goes and if the deck plays at a pace where I can try to utilize them. I do appreciate the input, please don't take it as though I don't.
Starfield of Nyx (http://cards.deckstats.net/magiccard.php?lng=en&card=Starfield+of+Nyx), crap, cannot believe I didn't think of that...especially since I have it in the current build of my Daxos of Meletis (http://cards.deckstats.net/magiccard.php?lng=en&card=Daxos+of+Meletis) EDH. I actually like it better for this deck than Whip of Erebos (http://cards.deckstats.net/magiccard.php?lng=en&card=Whip+of+Erebos). I do believe I'll be making that change at least for playtesting to see how it works out.
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Well at least you're getting good advice. So in your area what's your meta like? IS it mostly control or combos?
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Mostly aggro with a few control players mixed in and the occasional combo deck.
The aggro players have a good amount of removal and the control players love to pillow fort. My best success has been playing somewhere in the middle at this shop (I moved here about 7 months ago for my company). My Skullbriar deck is my favorite deck (heavy aggro), but it gets targeted quickly now that everyone has played it a few times as it makes itself a target rather quickly.
Love my Animar deck as well, but with the banning of Prophet of Kruphix (http://cards.deckstats.net/magiccard.php?lng=en&card=Prophet+of+Kruphix) I'm in the middle of retooling it.
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My only thing is against aggro decks, wouldn't the best strategy be to punish the enemy (http://cards.deckstats.net/magiccard.php?lng=en&card=Punish+the+Enemy) for playing too many creatures? Or perhaps to keep them from playing creatures at all using discard or mill effects? I've played dozens of different deck types both in this game and other TCG card games. I'm not underestimating the task that you have in front of you but rather see it from a different angle. If you know aggro is prevalent and control is right up there as well then why not study the playstyles of those decks (not just the cards themselves)? Just an example, if you know that meren of clan nel toth (http://cards.deckstats.net/magiccard.php?lng=en&card=Meren+of+Clan+Nel+Toth) is big in people's commander decks then why not use agent of erebos (http://cards.deckstats.net/magiccard.php?lng=en&card=Agent+of+Erebos) to exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) their entire graveyard. Or if R/W giants is a popular deck then how about playing enchantments that keep your opponents from attacking or make them take damage for doing so (cards like sinister possession (http://cards.deckstats.net/magiccard.php?lng=en&card=Sinister+Possession) would do nicely)? Shaping up your deck will be the easiest part once you find out exactly what you need to fight against. Gear your deck towards combating aggro decks then side board for control decks. Am I too far off here or am I hitting the nail on the head a little?
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Mostly the shop here does multiplayer EDH pods, so while you're playing against an aggro deck more times than not there's a control player at the table as well so you're deck needs to hold up against both at the same time.
The aggro decks expect the discard & mill effects, thus why I mentioned Thoughtrender being 6 cmc removal bait while the control deck, and include ways to nullify (http://cards.deckstats.net/magiccard.php?lng=en&card=Nullify) them to some degree.
Agent of Erebos (http://cards.deckstats.net/magiccard.php?lng=en&card=Agent+of+Erebos) is the one Constellation creature I don't have included atm that I've been eyeing all night debating which card to switch it out for, not so much because of graveyard shenanigans like Meren or dredge (http://cards.deckstats.net/magiccard.php?lng=en&card=Dredge), etc.(only one or two decks in the meta really play graveyard tricks like that, one being my Karador) but because a couple of the control decks include ways to bounce Snapcaster Mage (http://cards.deckstats.net/magiccard.php?lng=en&card=Snapcaster+Mage) for his flashback ability.
If my meta included more 1v1 games I would completely agree with you, but since it's mostly multiplayer (the last 4 tournaments have been pods of 3 or 4 with the winners advancing to another pod of 3 or 4, etc.), the trick is finding the balance (http://cards.deckstats.net/magiccard.php?lng=en&card=Balance) to hold your own against each of the deck types that see the most play. That's why, for example, I have Blind Obedience (http://cards.deckstats.net/magiccard.php?lng=en&card=Blind+Obedience) along with No Mercy (http://cards.deckstats.net/magiccard.php?lng=en&card=No+Mercy) and Ghostly Prison (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghostly+Prison) to slow down aggro players with ways such as Sun Titan (http://cards.deckstats.net/magiccard.php?lng=en&card=Sun+Titan), Treasury Thrull (http://cards.deckstats.net/magiccard.php?lng=en&card=Treasury+Thrull), and the swaps suggested including Auramancer (http://cards.deckstats.net/magiccard.php?lng=en&card=Auramancer) & Starfield of Nyx (http://cards.deckstats.net/magiccard.php?lng=en&card=Starfield+of+Nyx) to bring things back from the graveyard against the control decks' counters & removal.
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Ok that makes more sense. I've been to modern and standard tournaments but I didn't know that some places had EDH tournaments. My friends play it casually but it definitely sounds a lot more interesting than the conventional 1v1. So the premise that you're going for with your deck is to have its intended play style be geared up enough to stand its ground in a multi player format? Sounds like you'd want cards that either target multiple players, creatures or have effects that can be used more than once. Have you considered cards that have multi-trigger effects? Or perhaps you should utilize the element of surprise by using some graveyard shenanigans of your own. After all the orzhov are fond of using their dead (http://cards.deckstats.net/magiccard.php?lng=en&card=Dead) to do dirty (http://cards.deckstats.net/magiccard.php?lng=en&card=Dirty) jobs. You could always try undercity informer (http://cards.deckstats.net/magiccard.php?lng=en&card=Undercity+Informer) with spirit tokens made by hallowed spiritkeeper (http://cards.deckstats.net/magiccard.php?lng=en&card=Hallowed+Spiritkeeper), since he's CMC 3 or less he would be a perfect target for your sun titan (http://cards.deckstats.net/magiccard.php?lng=en&card=Sun+Titan) and would trigger a lot of your other creatures effects. Or you could try adding blessed spirits (http://cards.deckstats.net/magiccard.php?lng=en&card=Blessed+Spirits) since you'll be playing a lot of enchantments any way. Also I do see that life gain/loss is somewhat of a recurring theme in your deck. Would you like to place more of an emphasis on this?
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Good call on Blessed Spirits (http://cards.deckstats.net/magiccard.php?lng=en&card=Blessed+Spirits).
I want to include life gain but not sure if I want to place more emphasis on it until I playtest it, which unfortunately won't be until next week sometime due to my work schedule.
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I completely understand, I have to go to work tomorrow but it is worth a thought. Having numerous spirit tokens with first strike and life link would be a good way to play. Also look at innistrad's White an Black cards as well. Spiteful shadows (http://cards.deckstats.net/magiccard.php?lng=en&card=Spiteful+Shadows) can be nasty if the creature being damage can't die.
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Yup, I have a friend that runs a infect deck, so I included Spiteful Shadows (http://cards.deckstats.net/magiccard.php?lng=en&card=Spiteful+Shadows) just to be able to convince him not to swing or block with his Blightsteel Colossus (http://cards.deckstats.net/magiccard.php?lng=en&card=Blightsteel+Colossus) (because Blightsteel has infect it deals damage in the form of poison counters it deals the damage to it's owner in the form of Poison counters).
Really awesome the first time he swung out with it and I flashed out my own Blightsteel to block his (thanks to Savage Summoning (http://cards.deckstats.net/magiccard.php?lng=en&card=Savage+Summoning)). His Blightsteel died but mine survived because of the +1/+1 counter from Savage Summoning (http://cards.deckstats.net/magiccard.php?lng=en&card=Savage+Summoning), but the reflected damage took him out of the game. I sat there unscathed smiling while he looked at me like "wait, what just happened". Especially when I paid the BB to sac Vampire Hexmage (http://cards.deckstats.net/magiccard.php?lng=en&card=Vampire+Hexmage) and remove the -1/-1 counters from my Blightsteel during my upkeep, played Rogue's Passage (http://cards.deckstats.net/magiccard.php?lng=en&card=Rogue%27s+Passage) as my land for turn, and won with my Blightsteel dealing the 11 poison counters to the other remaining player. (we play 15 poison counters is kill, my friend had already dealt the guy 7)
Never again will I luck into things playing out just how perfectly they did that first time with it.
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I've got a B/G infect deck but I don't really want to play it. I can but it'd be too easy to kill people with it. Creatures that have first strike, trample, flying and infect is just disgusting to play against. But I'm glad things work out so well for you. I came up with the spiteful shadows (http://cards.deckstats.net/magiccard.php?lng=en&card=Spiteful+Shadows) combo when I put it in my B/R innistrad deck. That with harvest pyre (http://cards.deckstats.net/magiccard.php?lng=en&card=Harvest+Pyre) is a game ender.
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I once gathered some cards for an enchantment deck, hope it will help:
Phyrexian Arena (http://cards.deckstats.net/magiccard.php?lng=en&card=Phyrexian+Arena)
Grave Betrayal (http://cards.deckstats.net/magiccard.php?lng=en&card=Grave+Betrayal)
Ghostly Prison (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghostly+Prison)
Academy Rector (http://cards.deckstats.net/magiccard.php?lng=en&card=Academy+Rector)
Aura of Silence (http://cards.deckstats.net/magiccard.php?lng=en&card=Aura+of+Silence)
Oblivion Ring (http://cards.deckstats.net/magiccard.php?lng=en&card=Oblivion+Ring)
Debtors' Knell (http://cards.deckstats.net/magiccard.php?lng=en&card=Debtors%27+Knell)
Luminarch Ascension (http://cards.deckstats.net/magiccard.php?lng=en&card=Luminarch+Ascension)
No Mercy (http://cards.deckstats.net/magiccard.php?lng=en&card=No+Mercy)
Sigil of the Empty Throne (http://cards.deckstats.net/magiccard.php?lng=en&card=Sigil+of+the+Empty+Throne)
Sphere of Safety (http://cards.deckstats.net/magiccard.php?lng=en&card=Sphere+of+Safety)
Banishing Light (http://cards.deckstats.net/magiccard.php?lng=en&card=Banishing+Light)
Demonic Tutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Demonic+Tutor)
Karmic Justice (http://cards.deckstats.net/magiccard.php?lng=en&card=Karmic+Justice)
Greater Auramancy (http://cards.deckstats.net/magiccard.php?lng=en&card=Greater+Auramancy)
Serra's Sanctum (http://cards.deckstats.net/magiccard.php?lng=en&card=Serra%27s+Sanctum)
Flagstones of Trokair (http://cards.deckstats.net/magiccard.php?lng=en&card=Flagstones+of+Trokair)
Urborg, Tomb of Yawgmoth (http://cards.deckstats.net/magiccard.php?lng=en&card=Urborg%2C+Tomb+of+Yawgmoth)
Bojuka Bog (http://cards.deckstats.net/magiccard.php?lng=en&card=Bojuka+Bog)
Cabal Pit (http://cards.deckstats.net/magiccard.php?lng=en&card=Cabal+Pit)
Replenish (http://cards.deckstats.net/magiccard.php?lng=en&card=Replenish)
Mind Slash (http://cards.deckstats.net/magiccard.php?lng=en&card=Mind+Slash)
Myth Realized (http://cards.deckstats.net/magiccard.php?lng=en&card=Myth+Realized)
Starfield of Nyx (http://cards.deckstats.net/magiccard.php?lng=en&card=Starfield+of+Nyx)
Mesa Enchantress (http://cards.deckstats.net/magiccard.php?lng=en&card=Mesa+Enchantress)
Nykthos, Shrine to Nyx (http://cards.deckstats.net/magiccard.php?lng=en&card=Nykthos%2C+Shrine+to+Nyx)
Deserted Temple (http://cards.deckstats.net/magiccard.php?lng=en&card=Deserted+Temple)
Grasp of Fate (http://cards.deckstats.net/magiccard.php?lng=en&card=Grasp+of+Fate)
Daxos's Torment (http://cards.deckstats.net/magiccard.php?lng=en&card=Daxos%27s+Torment)
Command Beacon (http://cards.deckstats.net/magiccard.php?lng=en&card=Command+Beacon)
Mind's Eye (http://cards.deckstats.net/magiccard.php?lng=en&card=Mind%27s+Eye)
Leyline of the Void (http://cards.deckstats.net/magiccard.php?lng=en&card=Leyline+of+the+Void)
Rest in Peace (http://cards.deckstats.net/magiccard.php?lng=en&card=Rest+in+Peace)
Phyrexian Tower (http://cards.deckstats.net/magiccard.php?lng=en&card=Phyrexian+Tower)
Disciple of Bolas (http://cards.deckstats.net/magiccard.php?lng=en&card=Disciple+of+Bolas)
Greed (http://cards.deckstats.net/magiccard.php?lng=en&card=Greed)
Necromancy (http://cards.deckstats.net/magiccard.php?lng=en&card=Necromancy)
Idyllic Tutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Idyllic+Tutor)
Animate Dead (http://cards.deckstats.net/magiccard.php?lng=en&card=Animate+Dead)
Necropotence (http://cards.deckstats.net/magiccard.php?lng=en&card=Necropotence)
Enlightened Tutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Enlightened+Tutor)
Black Market (http://cards.deckstats.net/magiccard.php?lng=en&card=Black+Market)
Identity Crisis (http://cards.deckstats.net/magiccard.php?lng=en&card=Identity+Crisis)
Council's Judgment (http://cards.deckstats.net/magiccard.php?lng=en&card=Council%27s+Judgment)
Enduring Ideal (http://cards.deckstats.net/magiccard.php?lng=en&card=Enduring+Ideal)
Sacred Mesa (http://cards.deckstats.net/magiccard.php?lng=en&card=Sacred+Mesa)
Skybind (http://cards.deckstats.net/magiccard.php?lng=en&card=Skybind)
Generally I want to avoid playing creatures as much as possible, value draw and ramp effects.
I also want to avoid playing auras, it can cause serious card disadvantage when the creature is destroyed.
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Stasis snare (http://cards.deckstats.net/magiccard.php?lng=en&card=Stasis+Snare) would be good. And as much as you want to avoid creatures, blight (http://cards.deckstats.net/magiccard.php?lng=en&card=Blight) caster could be a good way to try to control the board.
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Blightcaster (http://cards.deckstats.net/magiccard.php?lng=en&card=Blightcaster) would definitely work in my deck, have to look at what spot it could take after playtesting some.
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Going off what WWolfe said here's an interesting combo that you might want to try: Blightcaster (http://cards.deckstats.net/magiccard.php?lng=en&card=Blightcaster), Grim Guardian (http://cards.deckstats.net/magiccard.php?lng=en&card=Grim+Guardian), and screams from within (http://cards.deckstats.net/magiccard.php?lng=en&card=Screams+from+Within). Let the magic happen.
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how about plea for guidance (http://cards.deckstats.net/magiccard.php?lng=en&card=Plea+for+Guidance), idyllic tutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Idyllic+Tutor) , academy rector (http://cards.deckstats.net/magiccard.php?lng=en&card=Academy+Rector) , enlightened tutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Enlightened+Tutor) , spirit of the labyrinth (http://cards.deckstats.net/magiccard.php?lng=en&card=Spirit+of+the+Labyrinth), ordeal of heliod (http://cards.deckstats.net/magiccard.php?lng=en&card=Ordeal+of+Heliod), sunbond (http://cards.deckstats.net/magiccard.php?lng=en&card=Sunbond), aegis of the gods (http://cards.deckstats.net/magiccard.php?lng=en&card=Aegis+of+the+Gods), quarry colossus (http://cards.deckstats.net/magiccard.php?lng=en&card=Quarry+Colossus), skybind (http://cards.deckstats.net/magiccard.php?lng=en&card=Skybind) works well, battle mastery (http://cards.deckstats.net/magiccard.php?lng=en&card=Battle+Mastery).
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Problem I have with Spirit of the Labyrinth (http://cards.deckstats.net/magiccard.php?lng=en&card=Spirit+of+the+Labyrinth) is slows down my card draw.
Great Auramancy combined with Aegis of the Gods (http://cards.deckstats.net/magiccard.php?lng=en&card=Aegis+of+the+Gods)...
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The spirit of the labyrinth (http://cards.deckstats.net/magiccard.php?lng=en&card=Spirit+of+the+Labyrinth) is something you'd want to sit in the side board. Personally though I used to run it in my Orzhov extort deck. It worked great because it placed a heavy emphasis on the discard of the opponent's hand and made them take damage because of shrieking affliction (http://cards.deckstats.net/magiccard.php?lng=en&card=Shrieking+Affliction). That card combo with mental agony (http://cards.deckstats.net/magiccard.php?lng=en&card=Mental+Agony), black cat (http://cards.deckstats.net/magiccard.php?lng=en&card=Black+Cat), drainpipe vermin (http://cards.deckstats.net/magiccard.php?lng=en&card=Drainpipe+Vermin), slate street ruffian (http://cards.deckstats.net/magiccard.php?lng=en&card=Slate+Street+Ruffian), mind rot (http://cards.deckstats.net/magiccard.php?lng=en&card=Mind+Rot) and other W/B spells that made discards happen. It really sets the tone and the speed for a duel when you can control what resources your opponent really has access to.
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Oh I normally love that type of control, in fact I have a discard package in my Skullbriar deck which catches a lot of people off guard because he's usually straight aggro.
I have it set aside in case I decide to use it in this deck.
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You really want full control, play spirit of the labyrinth (http://cards.deckstats.net/magiccard.php?lng=en&card=Spirit+of+the+Labyrinth) with eidolon of rhetoric (http://cards.deckstats.net/magiccard.php?lng=en&card=Eidolon+of+Rhetoric) and to really have fun play this as well personal sanctuary (http://cards.deckstats.net/magiccard.php?lng=en&card=Personal+Sanctuary) and
grand abolisher (http://cards.deckstats.net/magiccard.php?lng=en&card=Grand+Abolisher). Opponents focus is to get rid of some of that.
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I'm seriously ROFL. I have those cards along with Aegis of the Gods (http://cards.deckstats.net/magiccard.php?lng=en&card=Aegis+of+the+Gods) & Greater Auramancy (http://cards.deckstats.net/magiccard.php?lng=en&card=Greater+Auramancy) set aside (along with Sterling Grove (http://cards.deckstats.net/magiccard.php?lng=en&card=Sterling+Grove) & Privileged Position (http://cards.deckstats.net/magiccard.php?lng=en&card=Privileged+Position)) for a Bant deck I'm planning out.
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Got in some playtesting tonight with my son. Made the following changes:
(in for out)
Enlightened Tutor (http://cards.deckstats.net/magiccard.php?lng=en&card=Enlightened+Tutor) for Soul's Attendant (http://cards.deckstats.net/magiccard.php?lng=en&card=Soul%27s+Attendant)
Replenish (http://cards.deckstats.net/magiccard.php?lng=en&card=Replenish) for Make A Stand (http://cards.deckstats.net/magiccard.php?lng=en&card=Make+a+Stand)
Agent of Erebos (http://cards.deckstats.net/magiccard.php?lng=en&card=Agent+of+Erebos) for Wall of Essence (http://cards.deckstats.net/magiccard.php?lng=en&card=Wall+of+Essence)
Blightcaster (http://cards.deckstats.net/magiccard.php?lng=en&card=Blightcaster) for Wall of Limbs (http://cards.deckstats.net/magiccard.php?lng=en&card=Wall+of+Limbs)
Auramancer (http://cards.deckstats.net/magiccard.php?lng=en&card=Auramancer) for Wall of Souls (http://cards.deckstats.net/magiccard.php?lng=en&card=Wall+of+Souls)
Blessed Spirits (http://cards.deckstats.net/magiccard.php?lng=en&card=Blessed+Spirits) for Souls of the Faultless (http://cards.deckstats.net/magiccard.php?lng=en&card=Souls+of+the+Faultless)
Spiteful Shadows (http://cards.deckstats.net/magiccard.php?lng=en&card=Spiteful+Shadows) for Sigil of the Empty Throne (http://cards.deckstats.net/magiccard.php?lng=en&card=Sigil+of+the+Empty+Throne)
Really like the walls as creatures but they just felt too gimmicky and didn't really do what I wanted them to.
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Fair enough, and it looks like that you're pushing heavily towards the enchantment theme more now. Speaking of Bant decks, have you considered incorporating an exalted theme into your Daxos deck? There are plenty of W and B creatures that have the effect and the actual plane of Alara is good for W/B cards as well. It's a world worth looking at.
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I've thought about Exalted, but that's one of the basis for another EDH deck I'm working on and I didn't want to repeat the theme.
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It sounds like you've been playing MTG for a while. How long have you been involved in the game?
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I started playing during the middle of the Innistrad block so not all that long but I came to the game having played strategy games and chess for quite a while. My friends that were into the game before me said that helped speed my learning curve.
ETA- debating swapping Celestial Ancient (http://cards.deckstats.net/magiccard.php?lng=en&card=Celestial+Ancient) in for Archangel of Thune (http://cards.deckstats.net/magiccard.php?lng=en&card=Archangel+of+Thune).
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Celestial Ancient (http://cards.deckstats.net/magiccard.php?lng=en&card=Celestial+Ancient) in and play tested it, seems to work a little better and is more in tune with the theme of the deck.
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That would go great if you added some of the Abzan cards that have bolster. +1/+1 effect triggers is a nice way to play, especially when you have black as a back up.
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I was actually debating putting some Heroic creatures in the mix. Something like Phalanx Leader (http://cards.deckstats.net/magiccard.php?lng=en&card=Phalanx+Leader) that would buff all my other creatures or Agent of Fates that would cause opponents to sacrifice.
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Is the aura plan worth it?
With all the wraths I would include more ways to get the enchantments back into play.
Some creatures also seem to be too slow like the Blessed Spirits (http://cards.deckstats.net/magiccard.php?lng=en&card=Blessed+Spirits), what do you think about those cards?
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I have recursion in Monk Idealist (http://cards.deckstats.net/magiccard.php?lng=en&card=Monk+Idealist), Sun Titan (http://cards.deckstats.net/magiccard.php?lng=en&card=Sun+Titan), Auramancer (http://cards.deckstats.net/magiccard.php?lng=en&card=Auramancer), Elixir of Immortality (http://cards.deckstats.net/magiccard.php?lng=en&card=Elixir+of+Immortality), & Replenish (http://cards.deckstats.net/magiccard.php?lng=en&card=Replenish). I also have Orzhov Charm (http://cards.deckstats.net/magiccard.php?lng=en&card=Orzhov+Charm) that can return target creature and all auras attached to it to my hand. Also, with including the totem armor enchantments & Umbra Mystic (http://cards.deckstats.net/magiccard.php?lng=en&card=Umbra+Mystic) I give my creatures some protection from wrath effects.
I've yet to draw Blessed Spirits (http://cards.deckstats.net/magiccard.php?lng=en&card=Blessed+Spirits), but the speed of some of the creatures is why I'm debating some Heroic creatures instead. A little bit faster creatures would make a difference in the games I've lost.
I like the aura plan overall, and for the most part it's working, just have to work out the kinks. If in a few weeks I haven't worked them out I'll go back to the drawing board and come up with a new direction for the deck.
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Did you try Open The Vaults (http://cards.deckstats.net/magiccard.php?lng=en&card=Open+the+Vaults)? (as an alternative to Replenish (http://cards.deckstats.net/magiccard.php?lng=en&card=Replenish))
I would cut one of the slow creature for this card.
To my mind, it's better to tutor Replenish (http://cards.deckstats.net/magiccard.php?lng=en&card=Replenish) and Open The Vaults (http://cards.deckstats.net/magiccard.php?lng=en&card=Open+the+Vaults), because it's more powerful
and in case you get milled/countered one of the two, you still have the other one.
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The only reason I haven't included Open The Vaults (http://cards.deckstats.net/magiccard.php?lng=en&card=Open+the+Vaults) is my normal play group includes a really good Sens Triplet artifact deck (it's the only deck the guy is playing anymore). It would help him at least as much as it would help me if not more.
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The best advice that I can give you is to structure your deck so that any and all effects that you play benefit you more and hinder (http://cards.deckstats.net/magiccard.php?lng=en&card=Hinder)/hurt your opponent the most. Also what have you noticed as you tried to play this deck? Any bad draws or effects that counter other cards?
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Greater Auramancy (http://cards.deckstats.net/magiccard.php?lng=en&card=Greater+Auramancy) occasionally comes up at a bad time believe it or not. When you're wanting to enchant stuff and you can't because it has shroud...
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That seems like something you'd play if you had a lot of constellation creatures on the field. Also why not try to add enchantments that hurt your opponent like quag sickness (http://cards.deckstats.net/magiccard.php?lng=en&card=Quag+Sickness) or weight of the underworld (http://cards.deckstats.net/magiccard.php?lng=en&card=Weight+of+the+Underworld)? This way you're still playing enchantments and they are hurting your opponent at the same time.
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Yea, I'm debating that as I continue to playtest.
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Do you run Leyline of the void (http://cards.deckstats.net/magiccard.php?lng=en&card=Leyline+of+the+Void)?
And Leyline of Sanctity (http://cards.deckstats.net/magiccard.php?lng=en&card=Leyline+of+Sanctity) ? ^^
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I've debated Leyline of the Void (http://cards.deckstats.net/magiccard.php?lng=en&card=Leyline+of+the+Void) but not Leyline of Sanctity (http://cards.deckstats.net/magiccard.php?lng=en&card=Leyline+of+Sanctity).
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Made a few more changes...
* Fallen Ideal (http://cards.deckstats.net/magiccard.php?lng=en&card=Fallen+Ideal) for Gift of Orzhova (http://cards.deckstats.net/magiccard.php?lng=en&card=Gift+of+Orzhova): flying but not lifelink (http://cards.deckstats.net/magiccard.php?lng=en&card=Lifelink) like Gift of Orzhova (http://cards.deckstats.net/magiccard.php?lng=en&card=Gift+of+Orzhova) tho returns to hand
* Spirit Loop (http://cards.deckstats.net/magiccard.php?lng=en&card=Spirit+Loop) for Intangible Virtue (http://cards.deckstats.net/magiccard.php?lng=en&card=Intangible+Virtue): lifelink (http://cards.deckstats.net/magiccard.php?lng=en&card=Lifelink) & returns to hand instead of a token buff
* Dying Wish (http://cards.deckstats.net/magiccard.php?lng=en&card=Dying+Wish) for Eland Umbra (http://cards.deckstats.net/magiccard.php?lng=en&card=Eland+Umbra): deals damage & gains life when dies instead of +0/+4 buff
* Corrupted Zendikon (http://cards.deckstats.net/magiccard.php?lng=en&card=Corrupted+Zendikon) for Felidar Umbra (http://cards.deckstats.net/magiccard.php?lng=en&card=Felidar+Umbra): land becomes 3/3 ooze, land returns to hand instead of lifelink (http://cards.deckstats.net/magiccard.php?lng=en&card=Lifelink)
* Prison Term (http://cards.deckstats.net/magiccard.php?lng=en&card=Prison+Term) for Hyena Umbra (http://cards.deckstats.net/magiccard.php?lng=en&card=Hyena+Umbra): enchanted creature can't attack, block, or activated abilities & can switch creature it's enchanting instead of +0/+1 buff
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Very good choices, some of those cards I have but the fallen (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Fallen) idea and the spirit loop (http://cards.deckstats.net/magiccard.php?lng=en&card=Spirit+Loop) I have never come across. Those are worth keeping my eyes open for.
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Thanks! I really liked those cards when I came across them. They definitely have major playability!
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I think that a big part of your deck is going to be keeping the enchantments dropping every turn if you're able to. Instant and sorceries are needed as well but once you've got the experience counters you'll be set. Spell recursion should be the name of your game. Also since your commander can keep making tokens you can play cards to sac your tokens for health.Can you imagine gaining 10+ life every turn just by offing a freshly made spirit token? Or perhaps make yourself a wall of floating tokens.
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When I played this deck, I really felt like I had to control, until I could cast Daxos and at least two cheap enchantments.
Then, next turn, Daxos should be dead (http://cards.deckstats.net/magiccard.php?lng=en&card=Dead), so you have to repeat the process.
That's why you need a lot of recursive enchantments, and probably a Command Beacon (http://cards.deckstats.net/magiccard.php?lng=en&card=Command+Beacon).
And you, what is your experience with this deck?
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I've enjoyed playing it. It runs into issues with fast swarm decks but not too severe (Ghostly Prison (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghostly+Prison) is almost always among the first cards I tutor for just for that reason). Outside of that it holds up pretty well.
Can't believe I'd forgotten Command Beacon (http://cards.deckstats.net/magiccard.php?lng=en&card=Command+Beacon).
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It seems like you might have taken out a lot of the basic cards that came with this deck. Have you considered building your deck against the other commander decks first (the 2016 ones I mean)? This way your sideboard and main board are already thoroughly equipped to play against the varying play styles that those decks are capable of. For example, if you know you're weak against faster decks then why not add cards that remove haste or allow your creatures to block MULTIPLE other creatures? Just cards like that which are able to give you the edge in a battle.
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I've enjoyed playing it. It runs into issues with fast swarm decks but not too severe (Ghostly Prison (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghostly+Prison) is almost always among the first cards I tutor for just for that reason). Outside of that it holds up pretty well.
Can't believe I'd forgotten Command Beacon (http://cards.deckstats.net/magiccard.php?lng=en&card=Command+Beacon).
No Academy Rector (http://cards.deckstats.net/magiccard.php?lng=en&card=Academy+Rector) ? (and Phyrexian Tower (http://cards.deckstats.net/magiccard.php?lng=en&card=Phyrexian+Tower) / High Market (http://cards.deckstats.net/magiccard.php?lng=en&card=High+Market))
Then you can add some big enchantments like Grave Betrayal (http://cards.deckstats.net/magiccard.php?lng=en&card=Grave+Betrayal).
Do you play 1 VS 1 or multiplayer?
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It seems like you might have taken out a lot of the basic cards that came with this deck. Have you considered building your deck against the other commander decks first (the 2016 ones I mean)? This way your sideboard and main board are already thoroughly equipped to play against the varying play styles that those decks are capable of. For example, if you know you're weak against faster decks then why not add cards that remove haste or allow your creatures to block MULTIPLE other creatures? Just cards like that which are able to give you the edge in a battle.
Not really playing against any of the other precons from C15. Most of the people at the shop I'm playing at now are like me and have a variety of EDH decks. I just find a commander that's different from the other ones I've built around.
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I've enjoyed playing it. It runs into issues with fast swarm decks but not too severe (Ghostly Prison (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghostly+Prison) is almost always among the first cards I tutor for just for that reason). Outside of that it holds up pretty well.
Can't believe I'd forgotten Command Beacon (http://cards.deckstats.net/magiccard.php?lng=en&card=Command+Beacon).
No Academy Rector (http://cards.deckstats.net/magiccard.php?lng=en&card=Academy+Rector) ? (and Phyrexian Tower (http://cards.deckstats.net/magiccard.php?lng=en&card=Phyrexian+Tower) / High Market (http://cards.deckstats.net/magiccard.php?lng=en&card=High+Market))
Then you can add some big enchantments like Grave Betrayal (http://cards.deckstats.net/magiccard.php?lng=en&card=Grave+Betrayal).
Do you play 1 VS 1 or multiplayer?
Mostly multiplayer. Have a dedicated 1v1 (Skullbriar). It started out multiplayer, and can hold it's own in multiplayer, but generally makes itself a threat too quickly to not be targeted off the bat.
I debated Academy Rector (http://cards.deckstats.net/magiccard.php?lng=en&card=Academy+Rector) and sac outlets, but I already have a stax style deck and don't want to repeat the theme in another deck.
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If you're looking for sac stuff try comboing shadows of the past (http://cards.deckstats.net/magiccard.php?lng=en&card=Shadows+of+the+Past) with vampiric rites (http://cards.deckstats.net/magiccard.php?lng=en&card=Vampiric+Rites). This way as creatures die you can scry AND draw the exact cards you want while gaining health. Do this with creatures that return back to the hand like dark revenant (http://cards.deckstats.net/magiccard.php?lng=en&card=Dark+Revenant) and you're set as far as deck cycling goes. Just make sure you get the card you want before returning dark revenant (http://cards.deckstats.net/magiccard.php?lng=en&card=Dark+Revenant) back to the library, or try this with a token producing spell or creature.
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Again, I have to laugh at how in sync we are.
I have that combo laid out for a Vela (or maybe Grimgin) deck that I'm working on. (I currently have 8 decks completely built along with this Daxos one that I'm playtesting to finish up, plus decks for Vela/Grimgrin, Brimaz, Stonebrow, Mogis, Talrand, and Sens Triplets that I'm mapping out)
(By completely built I mean outside of adjusting for changes in the meta or new releases that work themselves in, they are complete)
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Pulled this deck out of an old deck bag (thought I had left it at a shop or loaned it to someone)- after thumbing through it I remembered how much fun I had playing it.
Looking for suggestions on any new cards to add to it that came out...last update was 1 & 1/2 ago.
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Why not make it a tribal spirit deck with a focus on enchantments? Innistrad and theros will be your best friends there.
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Really don't wanna change the direction of the deck from what it is, just was wondering if there's any newer enchantments or creatures that benefit off enchantments that I may have missed. I tend to at times focus strictly on cards for the decks I'm playing so I probably missed some things that came out since the last time this was updated.
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If u still search for improvements u could consider (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Consider):
Bloodchief Ascension (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Bloodchief+Ascension)
Grasp of Fate (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Grasp+of+Fate)
Sigarda's Aid (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Sigarda%27s+Aid)
Black market (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Black+Market)