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English-language Forums => General Magic => Topic started by: Mnemosyne on June 14, 2017, 06:32:32 pm

Title: Hour of Devastation SPOILERZ
Post by: Mnemosyne on June 14, 2017, 06:32:32 pm
(http://media-dominaria.cursecdn.com/avatars/thumbnails/132/92/200/283/636329640612887753.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/94/200/283/636329648436085033.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/95/200/283/636329653842896275.png)

Okay some spoilerz, guys! In addition to the ones G.Moto already added.

Insight (http://cards.deckstats.net/magiccard.php?lng=en&card=Insight) then, first off Crucible of Worlds (http://cards.deckstats.net/magiccard.php?lng=en&card=Crucible+of+Worlds) - Creature = Rumunap Excavator (http://cards.deckstats.net/magiccard.php?lng=en&card=Excavator). For the person that values a good ramp deck = me! I can't wait for this card, it is something that I was waiting for since Origins rotated and Nissa's Pilgrimage (http://cards.deckstats.net/magiccard.php?lng=en&card=Nissa%27s+Pilgrimage) went. It has also got to be great for Modern and EDH players! Fetch lands return to be replayed triggering those landfalls!

Wildfire Eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Wildfire+Eternal) spoils a new mechanic (Afflict (http://cards.deckstats.net/magiccard.php?lng=en&card=Afflict)) which is seemingly great especially if you could give something that has it, shroud or indestructible. It's secondary triggered ability is powerful, especially if you could give your creatures skulk! (Behind the Scenes (http://cards.deckstats.net/magiccard.php?lng=en&card=Behind+the+Scenes)) or Menace (Graf Harvest (http://cards.deckstats.net/magiccard.php?lng=en&card=Graf+Harvest)/ Lord of the Accursed (http://cards.deckstats.net/magiccard.php?lng=en&card=Lord+of+the+Accursed)) - this card has amazing potential to be a real finisher, especially with the potency of zombies atm!

Adorned Pouncer (http://cards.deckstats.net/magiccard.php?lng=en&card=Adorned+Pouncer)? Now, this is an interesting card... it is a rare, with a pretty average Evergreen ability and an undisclosed new mechanic (Eternalize) for 5 mana. It is also a game day promo (don't hold out for it being great)
At first glance it appears relatively weak, so Eternalize must compensate for that, eternalize as of definition is to make something exist in perpetuity. Could Adorned Pouncer (http://cards.deckstats.net/magiccard.php?lng=en&card=Adorned+Pouncer) be an Insidious Mist (http://cards.deckstats.net/magiccard.php?lng=en&card=Insidious+Mist)?

Personally, I would never play this, even if it was hexproof and/or indestructible, as it doesn't give me enough for 7 mana. Assuming, I cast it and it resolves, and play the ability before someone casts Magma Spray (http://cards.deckstats.net/magiccard.php?lng=en&card=Magma+Spray) in response to the trigger. (I assume, therefore, it might be an alternative cost, pay its eternalize cost or base mana cost.)

(http://media-dominaria.cursecdn.com/avatars/thumbnails/132/93/200/283/636329643748832217.png)
Abrade (http://cards.deckstats.net/magiccard.php?lng=en&card=Abrade), a sideboard card.
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on June 14, 2017, 06:48:27 pm
Umm... Cycle lands and/or evolving wilds (http://cards.deckstats.net/magiccard.php?lng=en&card=Evolving+Wilds) with the naga cleric... Pathmaker Initiate (http://cards.deckstats.net/magiccard.php?lng=en&card=Pathmaker+Initiate) with the zombie jackal... Oh, the fun that will be had...
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 14, 2017, 11:47:22 pm
Do we know what Eternalize is yet? I'm assuming not and that's why they revealed one that didn't have the explanation of what it is
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 15, 2017, 07:28:41 am
  IT's smart on wizard's part. Don't want to spoil ALL of their surprises before the set is even released. It'd give people a jump (http://cards.deckstats.net/magiccard.php?lng=en&card=Jump) start on deck builds way too early.
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 15, 2017, 02:04:33 pm
Good thing Tarkir rotated out, or that Naga would be insane with fetch lands and fetchable dual lands. Still, I think I'm going to try to fit that into my ramp deck. Hopefully they add a UG cycle land to the set so I can run that, too.
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 15, 2017, 02:05:35 pm
Also, just thought of it, but the gitrog monster (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Gitrog+Monster) really doesn't have a downside now. Disgusting potential.
Title: Re: Hour of Devastation SPOILERZ
Post by: robort on June 15, 2017, 03:58:37 pm
Rumunap Excavator (http://cards.deckstats.net/magiccard.php?lng=en&card=Excavator) is going to work pretty good with the cycle lands :)
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 15, 2017, 05:11:09 pm
I'm new to the game, so this may happen more often, historically speaking, but this new Naga - this is *almost* a reprint of Crucible of Worlds (http://cards.deckstats.net/magiccard.php?lng=en&card=Crucible+of+Worlds), right? Creature instead of artifact, so slightly more susceptible to removal, but 3 mana and same ability.

No big deal to reprint a $60 card with a slight change? I love it, but lots of folks sh!t the bed over bannings "ruining their investment" on $5-10 cards.

Zuran orb (http://cards.deckstats.net/magiccard.php?lng=en&card=Zuran+Orb), this card, and Omnath. Gitrog too, prolly. So much Landfall.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 15, 2017, 06:35:15 pm
  Interesting thing though, with the naga cleric since it's a creature you'll have more ways to search it AND you'll have more ways to bring it back from the grave if it were to meet an untimely end. Plus it says lands so wouldn't this work with the cycle lands? Discard a land, pay some mana, draw a new card, then play that dual color land you just discarded right to the field? That would mean that Irrigated Farmland (http://cards.deckstats.net/magiccard.php?lng=en&card=Irrigated+Farmland), Fetid Pools (http://cards.deckstats.net/magiccard.php?lng=en&card=Fetid+Pools), Canyon Slough (http://cards.deckstats.net/magiccard.php?lng=en&card=Canyon+Slough), Sheltered Thicket (http://cards.deckstats.net/magiccard.php?lng=en&card=Sheltered+Thicket) and Scattered Groves (http://cards.deckstats.net/magiccard.php?lng=en&card=Scattered+Groves) could all be discarded and brought right to the field. This would help immensely in dual color or even tri-color decks. I can see a Sultai or Abzan deck running this snake. IT's going to be good.

    Also with the jackal, playing it in either a Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis) control deck or even an aggressive Mardu deck would work well for it. You get to see the all out combat strategies that both White and Red can accomplish while adding the destruction of black or the field manipulation of blue. For example, play decision paralysis (http://cards.deckstats.net/magiccard.php?lng=en&card=Decision+Paralysis) with him during combat then play stir the sands (http://cards.deckstats.net/magiccard.php?lng=en&card=Stir+the+Sands), final reward (http://cards.deckstats.net/magiccard.php?lng=en&card=Final+Reward), floodwaters (http://cards.deckstats.net/magiccard.php?lng=en&card=Floodwaters), deem worthy (http://cards.deckstats.net/magiccard.php?lng=en&card=Deem+Worthy), electrify (http://cards.deckstats.net/magiccard.php?lng=en&card=Electrify) or even pursue glory (http://cards.deckstats.net/magiccard.php?lng=en&card=Pursue+Glory) for free. There are some very sneaky combat tricks available with this new jackal.
Title: Re: Hour of Devastation SPOILERZ
Post by: MagicPlayer1080 on June 15, 2017, 08:11:58 pm
Ramona excavator (http://cards.deckstats.net/magiccard.php?lng=en&card=Excavator) + 4 evolving wilds (http://cards.deckstats.net/magiccard.php?lng=en&card=Evolving+Wilds) means you have a good chance of getting ALL your basic lands out early no?
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 15, 2017, 09:08:47 pm

    Also with the jackal, playing it in either a Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis) control deck or even an aggressive Mardu deck would work well for it. You get to see the all out combat strategies that both White and Red can accomplish while adding the destruction of black or the field manipulation of blue. For example, play decision paralysis (http://cards.deckstats.net/magiccard.php?lng=en&card=Decision+Paralysis) with him during combat then play stir the sands (http://cards.deckstats.net/magiccard.php?lng=en&card=Stir+the+Sands), final reward (http://cards.deckstats.net/magiccard.php?lng=en&card=Final+Reward), floodwaters (http://cards.deckstats.net/magiccard.php?lng=en&card=Floodwaters), deem worthy (http://cards.deckstats.net/magiccard.php?lng=en&card=Deem+Worthy), electrify (http://cards.deckstats.net/magiccard.php?lng=en&card=Electrify) or even pursue glory (http://cards.deckstats.net/magiccard.php?lng=en&card=Pursue+Glory) for free. There are some very sneaky combat tricks available with this new jackal.

I realize you were focusing on standard, but the 1st thing to hit my mind when I saw the jackal was ninjutsu. Either they block into a 4 butt and lose 4 life, or let the jackal through and I ninjutsu in a higher power creature and get a free spell.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 16, 2017, 08:50:30 am
That is a pretty sneaky strategy. And it would all work especially well in a Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis) deck. B/U/R zombie jackal ninjas :)
Title: Re: Hour of Devastation SPOILERZ
Post by: Mnemosyne on June 16, 2017, 09:53:35 pm
New spoilerz up boys and girls! And these will ruin planeswalkers! Mwaha!  ;D

(http://media-dominaria.cursecdn.com/avatars/thumbnails/132/139/200/283/636332116706036554.jpeg) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/128/200/283/636331570960836101.jpeg) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/141/200/283/636332118334914008.jpeg) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/143/200/283/636332203486498388.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/134/200/283/636331801418373605.png)

Notes:
Gideon's defeat (http://cards.deckstats.net/magiccard.php?lng=en&card=Defeat) = Great with Painter's Servant (http://cards.deckstats.net/magiccard.php?lng=en&card=Painter%27s+Servant) decks in modern + it is instant speed. There are many standard threats that are white (Gideon, Ally of Zendikar (http://cards.deckstats.net/magiccard.php?lng=en&card=Gideon%2C+Ally+of+Zendikar)/ Glory-bound Initiate (http://cards.deckstats.net/magiccard.php?lng=en&card=Glory-Bound+Initiate))! B/W control just got a boost.
Jace's defeat (http://cards.deckstats.net/magiccard.php?lng=en&card=Jace%27s+Defeat) = Not so great as there is only one standard Jace and he isn't played much in the main board. Negate (http://cards.deckstats.net/magiccard.php?lng=en&card=Negate)/Essence Scatter (http://cards.deckstats.net/magiccard.php?lng=en&card=Essence+Scatter) are far more utilitarian than this spell.
Liliana's defeat (http://cards.deckstats.net/magiccard.php?lng=en&card=Defeat) = A good card, though, would be better though if it was either at instant speed or exiled instead of destroyed, simply because of zombies.
Chandra's defeat (http://cards.deckstats.net/magiccard.php?lng=en&card=Defeat) shuts down threats from Glorybringer (http://cards.deckstats.net/magiccard.php?lng=en&card=Glorybringer) and the new Chandra, Torch of Defiance (http://cards.deckstats.net/magiccard.php?lng=en&card=Chandra%2C+Torch+of+Defiance), at instant speed.
Nissa's defeat (http://cards.deckstats.net/magiccard.php?lng=en&card=Nissa%27s+Defeat) = the worst of the 4 in my opinion, 3 mana for something that is relatively difficult to target, enchantments are few and far between in standard. Always Watching (http://cards.deckstats.net/magiccard.php?lng=en&card=Always+Watching) and Liliana's Mastery (http://cards.deckstats.net/magiccard.php?lng=en&card=Liliana%27s+Mastery) are the only two that see much if any play.
Title: Re: Hour of Devastation SPOILERZ
Post by: Mnemosyne on June 17, 2017, 05:48:12 am
(http://www.mtgsalvation.com/cards/hour-of-devastation/28894-the-scorpion-god) (http://www.mtgsalvation.com/cards/hour-of-devastation/28888-hour-of-revelation)

So, I was right! The missing gods were in fact multicoloured! This one, The Scorpion God, is great, apart from being slightly expensive it is invulnerable to all but exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile)/counter spells. Would work great with proliferate.  :)

Hour of Revelation (http://cards.deckstats.net/magiccard.php?lng=en&card=Revelation) is pretty crazy, too,  since it can count the entire board state = 10 non land permanents for a wrath for 3 mana! Awakened decks could be in the mix!

Posted the links using my phone so they might not appear, will edit them later.
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 17, 2017, 08:46:38 pm
Oh my. That Scorpion God.

Flavor is on, mechanical theme fit. I like that it is not indestructible enchantments like other gods from Theros, because they have no (living) adherents / believers. Still kinda indestructible at a mana/tempo cost.

This will find a slot in my negative counter deck. I was Read the Bones (http://cards.deckstats.net/magiccard.php?lng=en&card=Read+the+Bones) -ing for card draw and felt like it needed one more way to make negative counters.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 18, 2017, 07:41:25 am
For anyone who has not visited it yet Mythicspoilers.com is a great site. They have some new cards that will, in my opinion, give standard to the zombie players.
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on June 18, 2017, 02:59:06 pm
So found out what Eternalize is.  Looks like Embalm.  Exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) from graveyard, gwt a 4/4 black zombie token with the creature's abilities.
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 18, 2017, 04:25:19 pm
WotC said it's a stronger embalm, but to me, the original creatures just look over-costed so far.

I mean:

Steadfast Sentinel (http://cards.deckstats.net/magiccard.php?lng=en&card=Steadfast+Sentinel): (3)W

Vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance), 2/3 Human (http://cards.deckstats.net/magiccard.php?lng=en&card=Human) Cleric

Eternalize (4)WW

None of that seems particularly valuable. A 2/3 vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) for 4? A 4/4 vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) for 6? The graveyard play makes it decent, but to me, it's still over-costed.
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 18, 2017, 04:36:58 pm
WotC said it's a stronger embalm, but to me, the original creatures just look over-costed so far.

I mean:

Steadfast Sentinel (http://cards.deckstats.net/magiccard.php?lng=en&card=Steadfast+Sentinel): (3)W

Vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance), 2/3 Human (http://cards.deckstats.net/magiccard.php?lng=en&card=Human) Cleric

Eternalize (4)WW

None of that seems particularly valuable. A 2/3 vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) for 4? A 4/4 vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) for 6? The graveyard play makes it decent, but to me, it's still over-costed.

I agree that externalize is an expensive mechanic, but so was embalm. Card advantage is the key here, I believe. These eternalized creatures can eat a removal spell and come back as 4/4, much harder to deal with limited to combat. If your opponent spends a turn of mana and a card to kill a 2/3 with an ability, you spend a turn bringing that ability back on a 4/4 body. It also is a 4/4 base, considering all the ways to tribal buff zombies, and they retain their other creature types for more potential shenanigans. Have we seen an exert creature that gets eternalized? Vigilant 4/4's with an exert seems too good.
Title: Re: Hour of Devastation SPOILERZ
Post by: TheRandyDeluxe on June 18, 2017, 04:47:49 pm

 Vigilant 4/4's with an exert seems too good.

Have we seen any natural vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) exerts that have embalm? If not, I highly doubt we will get natural vigilant exert eternalizes
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 18, 2017, 04:59:26 pm
The difference to me so far is that the baseline creature for embalm was fairly standard. Sacred Cat (http://cards.deckstats.net/magiccard.php?lng=en&card=Sacred+Cat), Honored Hydra (http://cards.deckstats.net/magiccard.php?lng=en&card=Honored+Hydra), Aven Initiate (http://cards.deckstats.net/magiccard.php?lng=en&card=Aven+Initiate), Anointer Priest (http://cards.deckstats.net/magiccard.php?lng=en&card=Anointer+Priest) are all fairly normal stats/ability for their cost. Some of the embalm were expensive, some not, some the same. Embalm, to me, was just a flashback for creatures. Eternalize just seems expensive on both ends (http://cards.deckstats.net/magiccard.php?lng=en&card=Ends) so far.
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 18, 2017, 10:01:15 pm

 Vigilant 4/4's with an exert seems too good.

Have we seen any natural vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) exerts that have embalm? If not, I highly doubt we will get natural vigilant exert eternalizes

That was kinda my point. There are only 2 embalm creatures I found with vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance). No exert creatures at all with embalm, and *obviously* none with vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance). That wasn't what I was getting at - it would be silly of them to make a vigilant exert creature, whether or not it could be zombified, right?

No, what I was referring to is that Wizards probably caught the interaction with Aven Wind Guide (http://cards.deckstats.net/magiccard.php?lng=en&card=Aven+Wind+Guide)'s token buffing with flying and vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance). We can assume that we won't see an exert eternalize creature happening in the new set; it also seems that we won't see a spell that allows us to embalm/eternalize creatures that do not have the ability (such as has been done for the morph mechanic), as it could be used on exert targets, with vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) added with AWG or another effect.

Welcome to the website!
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 18, 2017, 10:44:00 pm
It is true that eternalize is expensive, but it could work to your favor. I mean the creature does not have to be on the field in order to use the effect. Why not make a Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis) or Esper zombie deck that uses discard mechanics? This way they fit better in your mana curve and you can save them up for when you need them most.
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on June 19, 2017, 12:29:45 am
It could also encourage putting in Embalmer's Tools (http://cards.deckstats.net/magiccard.php?lng=en&card=Embalmer%27s+Tools).  Eternalize and Embalm become cheaper and the resulting zombie gets to become a mill outlet... Especially nice on opponent's end step if Aven Wind Guide (http://cards.deckstats.net/magiccard.php?lng=en&card=Aven+Wind+Guide) is on field ...
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 19, 2017, 02:35:48 am
  Good point on the embalmer's tool. Also something to keep in mind, all of the eternalize creatures are tokens so any card that causes them to flicker (http://cards.deckstats.net/magiccard.php?lng=en&card=Flicker) can in itself become a kill spell. 4/4 Zombie Cat with double strike killed with galestrike (http://cards.deckstats.net/magiccard.php?lng=en&card=Galestrike) or even compulsory rest (http://cards.deckstats.net/magiccard.php?lng=en&card=Compulsory+Rest) would be effective against them. Floodwaters (http://cards.deckstats.net/magiccard.php?lng=en&card=Floodwaters) would go well with the new red zombie jackal that lets you play an instant or sorcery from your hand. That would be a great way to clear the board and cause any affliction triggers if it becomes blocked. Time to reflect (http://cards.deckstats.net/magiccard.php?lng=en&card=Time+to+Reflect) would be great to have in a MARDU Zombie deck. Winds of rebuke (http://cards.deckstats.net/magiccard.php?lng=en&card=Winds+of+Rebuke) could be good at getting rid of zombie tokens that are overly beefed up. But you have to be careful not to mill something beneficial to the opponent. Unless you plan on exiling their graveyard with watchers of the dead (http://cards.deckstats.net/magiccard.php?lng=en&card=Watchers+of+the+Dead).
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 19, 2017, 04:05:17 am
  Good point on the embalmer's tool. Also something to keep in mind, all of the eternalize creatures are tokens so any card that causes them to flicker (http://cards.deckstats.net/magiccard.php?lng=en&card=Flicker) can in itself become a kill spell. 4/4 Zombie Cat with double strike killed with galestrike (http://cards.deckstats.net/magiccard.php?lng=en&card=Galestrike) or even compulsory rest (http://cards.deckstats.net/magiccard.php?lng=en&card=Compulsory+Rest) would be effective against them. Floodwaters (http://cards.deckstats.net/magiccard.php?lng=en&card=Floodwaters) would go well with the new red zombie jackal that lets you play an instant or sorcery from your hand. That would be a great way to clear the board and cause any affliction triggers if it becomes blocked. Time to reflect (http://cards.deckstats.net/magiccard.php?lng=en&card=Time+to+Reflect) would be great to have in a MARDU Zombie deck. Winds of rebuke (http://cards.deckstats.net/magiccard.php?lng=en&card=Winds+of+Rebuke) could be good at getting rid of zombie tokens that are overly beefed up. But you have to be careful not to mill something beneficial to the opponent. Unless you plan on exiling their graveyard with watchers of the dead (http://cards.deckstats.net/magiccard.php?lng=en&card=Watchers+of+the+Dead).

Fatal Push (http://cards.deckstats.net/magiccard.php?lng=en&card=Fatal+Push) also kills all tokens for (B), since their CMC is effectively 0. Black is going to be pretty strong come Hour.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 19, 2017, 04:01:29 pm
Just out of curiosity (http://cards.deckstats.net/magiccard.php?lng=en&card=Curiosity), do all of the invocations for the new Amonkhet set get their own regular versions to be played? For example, The Scorpion God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) has an invocation version and a standard legal version. So does that mean the invocation creature lord of extinction (http://cards.deckstats.net/magiccard.php?lng=en&card=Lord+of+Extinction) will be getting a reprint as well? Also it looks like an eldrazi in the invocation version of the card.
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 19, 2017, 08:03:14 pm
G., the general rule has been that the better cards from a set get the masterpiece treatment, but they also pull older cards and reprint them as masterpieces to bulk up the subset. That's why counterspell (http://cards.deckstats.net/magiccard.php?lng=en&card=Counterspell) was an invocation in Amonkhet but isn't standard legal.
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 19, 2017, 09:57:07 pm
I am a little surprised that the scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) has no real weaknesses. It is a creature regardless of the amount of red and black creatures in play. I guess its only real weakness (http://cards.deckstats.net/magiccard.php?lng=en&card=Weakness) is that it is not indestructible but with 6/5 and basically returning to your hand when it dies, it practically is indestructible. I am going to add it to my -1/1 counters deck. I wonder (http://cards.deckstats.net/magiccard.php?lng=en&card=Wonder) the other god will be, I am thinking something like a cobra or jackal to fit with probably being more corrupted than the other five gods.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 20, 2017, 12:13:11 am
 @ladof, thanks for the heads up, so I'm guessing that means there is no guarantee as far as the lord of extinction (http://cards.deckstats.net/magiccard.php?lng=en&card=Lord+of+Extinction) goes in hour of destruction? Otherwise I can see some nasty Sultai or Golgari builds revolving around that one.

 @ entropize, if you look at the trailer for hour of devastation (http://cards.deckstats.net/magiccard.php?lng=en&card=Devastation) you can see a Giant locust looking creature busting through the Hekma and rampaging the city of Amonkhet (this feels like another Godzilla movie). If the scorpion king is a B/R god then don't you think that the other creatures colors will have something similar to do with their actual powers?
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 20, 2017, 12:42:15 am
I would actually wager against it being reprinted in Hour. They've already shown some cards I'll almost guarantee aren't reprinting in standard, like Armageddon (http://cards.deckstats.net/magiccard.php?lng=en&card=Armageddon), Blood Moon (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Moon) and Damnation (http://cards.deckstats.net/magiccard.php?lng=en&card=Damnation).

Also, this might be the last Masterpiece set for a while. They said they didn't want to keep doing it unless they can really make it fit with the set theme.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 20, 2017, 01:12:06 am
Like buried treasure.... :)
Title: Re: Hour of Devastation SPOILERZ
Post by: jonnie on June 20, 2017, 04:10:50 pm
I am a little surprised that the scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) has no real weaknesses. It is a creature regardless of the amount of red and black creatures in play. I guess its only real weakness (http://cards.deckstats.net/magiccard.php?lng=en&card=Weakness) is that it is not indestructible but with 6/5 and basically returning to your hand when it dies, it practically is indestructible. I am going to add it to my -1/1 counters deck. I wonder (http://cards.deckstats.net/magiccard.php?lng=en&card=Wonder) the other god will be, I am thinking something like a cobra or jackal to fit with probably being more corrupted than the other five gods.

There are already exists a cobra and jackal god in Rhonas the Indomitable (http://cards.deckstats.net/magiccard.php?lng=en&card=Rhonas+the+Indomitable) and Hazoret the Fervent (http://cards.deckstats.net/magiccard.php?lng=en&card=Hazoret+the+Fervent). I'm thinking more along the lines of a hippo or a scarab. Hell, I'd love to see a camel (http://cards.deckstats.net/magiccard.php?lng=en&card=Camel) god.
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 20, 2017, 06:14:31 pm
Yeah forgot about them since most of the other gods are not that playable except maybe the white or black one aka the cat and crocodile ones. I know they have names but they just aren't that memorable. The least playable ones would have to be hazoret and kefnet simply because of their hand dependence, either one or less cards or seven. If a player has seven cards in his or her hand, that player is either winning or losing while the same is true for hazoret. From what I have seen and heard the last god will be locust, so I am guessing it will be blue and green simply because most bugs are green unless they have some poison that gives them say infect or deathtouch, and I don't see a grasshopper being that poisonous, and blue since it has wings, but these are just wild guesses.
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 20, 2017, 07:07:02 pm
Hazoret is playable, burn ftw
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 20, 2017, 08:37:13 pm
We got the energy hate card finally:

Solemnity 1WW
Enchantment
Players cannot get counters.
Counters cannot be put on artifacts, creatures, enchantments, or lands.

Energy, Infect, and counters strategies just got a kick in the shorts. Finks and other undying/persist cards gain.

We also got graveyard hate:

Crook of Condemnation 2
Artifact
1, tap: exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) target card from a graveyard
1: Exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) ~, exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) all cards from all graveyards

1 more mana than relic of progenitus (http://cards.deckstats.net/magiccard.php?lng=en&card=Relic+of+Progenitus), but targets card for 1st ability. Also, no draw on 2nd ability.

Both are uncommon.
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 21, 2017, 12:45:42 am
The Lotus God is revealed, a UR  flyer with 4/4 stats and the 'return to hand' affect. Also creates 1/1 flying insect token whenever you draw a card and has (2) UR: Draw a card, then discard.

Seems like exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) cards are going to be the vogue for this set. Stasis Snare (http://cards.deckstats.net/magiccard.php?lng=en&card=Stasis+Snare), Cast Out (http://cards.deckstats.net/magiccard.php?lng=en&card=Cast+Out) and the like will probably be major removals.
Title: Re: Hour of Devastation SPOILERZ
Post by: Jace27 on June 21, 2017, 02:14:58 am
The locus god is going to be insane for commander. It could also be an alternate win condition for blue red control standard. With Pull from Tomorrow (http://cards.deckstats.net/magiccard.php?lng=en&card=Pull+from+Tomorrow) it can create 8 1/1 flying haste creatures and it is hard to kill.
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 21, 2017, 02:31:05 am
I am having trouble deciding if the locust god is good, bad, or somewhere between. His ability triggers during each of your turns at least once, but him costing six mana to play makes him not that impressive as a token generator and I think there are other cards better equipped at drawing and discarding. Mind you the tokens he creates also have haste in addition to being flyers, I just would like him to either cost one mana less or perhaps be a little stronger like a 4/5. I just keep comparing him to the scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) and he comes out lacking. Oh well, it does make me wonder (http://cards.deckstats.net/magiccard.php?lng=en&card=Wonder) if the demon (http://cards.deckstats.net/magiccard.php?lng=en&card=Demon) Razaketh will be any good. I am betting he will either be black and blue or black with a control ability like revealing an opponent's hand or something like that.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 21, 2017, 02:16:01 pm
Personally I think that the locust God is good and for various reasons:

  1) He helps fill up the graveyard so that cards like enigma drake (http://cards.deckstats.net/magiccard.php?lng=en&card=Enigma+Drake) can get stronger more consistently.
  2) It gives shadowstorm Vizier (http://cards.deckstats.net/magiccard.php?lng=en&card=Shadowstorm+Vizier), horror of the broken lands (http://cards.deckstats.net/magiccard.php?lng=en&card=Horror+of+the+Broken+Lands), pitiless vizier (http://cards.deckstats.net/magiccard.php?lng=en&card=Pitiless+Vizier), Hekma sentinels (http://cards.deckstats.net/magiccard.php?lng=en&card=Hekma+Sentinels), ruthless sniper (http://cards.deckstats.net/magiccard.php?lng=en&card=Ruthless+Sniper), faith of the devoted (http://cards.deckstats.net/magiccard.php?lng=en&card=Faith+of+the+Devoted), and drake haven (http://cards.deckstats.net/magiccard.php?lng=en&card=Drake+Haven) discard outlets.
  3) It helps make cryptic serpent (http://cards.deckstats.net/magiccard.php?lng=en&card=Cryptic+Serpent) cheaper to play, so as a mid-late game play it also benefits similar to the drake.
  4) Helps boost the kill power of warfire javelineer (http://cards.deckstats.net/magiccard.php?lng=en&card=Warfire+Javelineer).
  5) Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis), Jeskai, and  Temur decks depending on the build can help with this. For example, play temur then add the new naga that serves as crucible of worlds (http://cards.deckstats.net/magiccard.php?lng=en&card=Crucible+of+Worlds). Pay 4 mana, draw a card and discard a card, get a 1/1 creature, use the naga to play the land you just discarded (lets say a forest (http://cards.deckstats.net/magiccard.php?lng=en&card=Forest)). The card you just drew was deem worthy (http://cards.deckstats.net/magiccard.php?lng=en&card=Deem+Worthy). Your wildfire eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Wildfire+Eternal) just attacked and was not blocked so now you can play that expensive spell you just played for free. It's one combo but it has synergy where you can still utilize your resources while creating a board presence AND recycling what you don't need for later.

   Just some ideas that I came up with looking at this card. I don't want to say that it's better or worse than the scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) because they are both made to do their own things and can be beneficial in their own decks.
Title: Re: Hour of Devastation SPOILERZ
Post by: Mnemosyne on June 21, 2017, 08:57:00 pm
(http://media-dominaria.cursecdn.com/avatars/thumbnails/132/322/200/283/636336359815698647.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/327/200/283/636336459300491197.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/309/200/283/636336093617133228.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/291/200/283/636335517360425854.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/132/312/200/283/636336327971523825.png)

Some new spoilers that I personally like for various reasons. I am very happy with Fraying Sanity (http://cards.deckstats.net/magiccard.php?lng=en&card=Fraying+Sanity) for my mill deck! ;D
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 22, 2017, 06:20:21 am

 Vigilant 4/4's with an exert seems too good.

Have we seen any natural vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) exerts that have embalm? If not, I highly doubt we will get natural vigilant exert eternalizes

That was kinda my point. There are only 2 embalm creatures I found with vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance). No exert creatures at all with embalm, and *obviously* none with vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance). That wasn't what I was getting at - it would be silly of them to make a vigilant exert creature, whether or not it could be zombified, right?

No, what I was referring to is that Wizards probably caught the interaction with Aven Wind Guide (http://cards.deckstats.net/magiccard.php?lng=en&card=Aven+Wind+Guide)'s token buffing with flying and vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance). We can assume that we won't see an exert eternalize creature happening in the new set; it also seems that we won't see a spell that allows us to embalm/eternalize creatures that do not have the ability (such as has been done for the morph mechanic), as it could be used on exert targets, with vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) added with AWG or another effect.

Welcome to the website!

And I am wrong. The Scarab God eternalizes any creature in graveyard. Most exert is in red/white/green, and this is a UB god, but still - WBU zombie decks: Anointed Procession (http://cards.deckstats.net/magiccard.php?lng=en&card=Anointed+Procession), Aven Wind Guide (http://cards.deckstats.net/magiccard.php?lng=en&card=Aven+Wind+Guide), and this new god. Plus access to anything those colors give. Wow.
Title: Re: Hour of Devastation SPOILERZ
Post by: HowlingLotus on June 22, 2017, 06:50:52 am
Just when I was hoping that Zombie cards would see a price drop after the initial hype from Amonkhet had faded .....  :'(

Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 22, 2017, 02:26:11 pm
That Scarab God, though. I really think that BWU zombies is going to be nuts. Graveyard hate is almost necessary. Prized Amalgam (http://cards.deckstats.net/magiccard.php?lng=en&card=Prized+Amalgam) and dread wanderer (http://cards.deckstats.net/magiccard.php?lng=en&card=Dread+Wanderer) means you won't only have tokens.

I wonder (http://cards.deckstats.net/magiccard.php?lng=en&card=Wonder) if temmet, vizier of naktamun (http://cards.deckstats.net/magiccard.php?lng=en&card=Temmet%2C+Vizier+of+Naktamun) will see some play now. I always thought it was undervalued.
Title: Re: Hour of Devastation SPOILERZ
Post by: Jace27 on June 22, 2017, 04:23:37 pm
Temmet and The Scarab God would be insane if you could eternalize a double strike creature. Thats 10 unblockable damage a turn.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 22, 2017, 05:12:02 pm
Also if you think about it like this: the scarab god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) lets you exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) a creature from ANYONE'S graveyard. That means fraying sanity (http://cards.deckstats.net/magiccard.php?lng=en&card=Fraying+Sanity), compelling argument (http://cards.deckstats.net/magiccard.php?lng=en&card=Compelling+Argument), dreamstealer (http://cards.deckstats.net/magiccard.php?lng=en&card=Dreamstealer), winds of rebuke (http://cards.deckstats.net/magiccard.php?lng=en&card=Winds+of+Rebuke), unburden (http://cards.deckstats.net/magiccard.php?lng=en&card=Unburden), and embalmer's tools (http://cards.deckstats.net/magiccard.php?lng=en&card=Embalmer%27s+Tools) serve (http://cards.deckstats.net/magiccard.php?lng=en&card=Serve) a new purpose with this god. you can do heavy milling on the opponent and conserve all your mana simply for spot removal of the opponent's graveyard. Remove their best stuff from the game, make a 4/4 copy and go to work on your opponent. IT's going to be good.
   Also how does Sultai (B/U/G) sound to you guys? I can see the scarab god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God), Nest of scarabs (http://cards.deckstats.net/magiccard.php?lng=en&card=Nest+of+Scarabs) and hapatra vizier of poisons (http://cards.deckstats.net/magiccard.php?lng=en&card=Hapatra%2C+Vizier+of+Poisons) doing some work in a deck like this. Use the snakes to kill off big threats, use the counters to make scarab And snake tokens, and exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) whatever you want from the opponent's grave. It sounds feasible.
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on June 23, 2017, 04:53:55 am
Not overly impressed with Razaketh, the Foulblooded. BBB(5) 8/8 flying trample with Pay 2 Life: Sacrifice another Creature. Search for a creature and put it in your hand.

Seems really expensive. Yes, it'll end games if left alone, but at 8 mana, it should. It has no protection from removal and, while the tutoring is nice, it's not earthshaking. I was hoping for more out of this guy.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 23, 2017, 07:30:55 am
  IF you can draw it before turn 8 you can cast him for free with as foretold (http://cards.deckstats.net/magiccard.php?lng=en&card=As+Foretold) once it hits that 8th X. Harvest season (http://cards.deckstats.net/magiccard.php?lng=en&card=Harvest+Season) may help you by adding extra basic lands to your board, It'll be most helpful in a token deck. Champion of Rhonas (http://cards.deckstats.net/magiccard.php?lng=en&card=Champion+of+Rhonas) will get it on the board very quickly as long as you exert him. Also if you want to get flavorful try playing a Sultai deck using Razaketh and  bounty of the Luxa (http://cards.deckstats.net/magiccard.php?lng=en&card=Bounty+of+the+Luxa). Also pyramid of the pantheon (http://cards.deckstats.net/magiccard.php?lng=en&card=Pyramid+of+the+Pantheon) will be helpful early game in giving you that 3 black mana you'll need to summon him.
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 23, 2017, 07:39:32 am
Personally I see the scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) as more useful with the nest of scarabs (http://cards.deckstats.net/magiccard.php?lng=en&card=Nest+of+Scarabs) and hapatra, vizier of poisons (http://cards.deckstats.net/magiccard.php?lng=en&card=Hapatra%2C+Vizier+of+Poisons), but I do like the scarab god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) more than the locust god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Locust+God) since it also allows you to bring back the best creatures from any decks as long as they are in the grave. I am guessing that the tokens get whatever abilities the creature had and become 4/4. I also find it a little unusual that the three new gods do not have names, maybe they will be release (http://cards.deckstats.net/magiccard.php?lng=en&card=Release) of nicol bolas (http://cards.deckstats.net/magiccard.php?lng=en&card=Nicol+Bolas) hold and receive names and new abilities. I agree that razaketh is a little high to play, personally if I am going for a searcher I think I will stick with liliana vess (http://cards.deckstats.net/magiccard.php?lng=en&card=Liliana+Vess). Maybe if he had been a 4/4 with the same abilities he could have cost BBB and 2 or 3 colorless and still been more playable. By the time he is in play, he just gives you more win, perhaps he will be more useful with aetherworks marvel (http://cards.deckstats.net/magiccard.php?lng=en&card=Aetherworks+Marvel). I am surprised by how good rhonas' last stand (http://cards.deckstats.net/magiccard.php?lng=en&card=Last+Stand) is. Two mana for a 5/4 token seems a little overpowered. I know lands not untapping hurts a little but still getting a 5/4 on turn two would be hard to deal with most decks.
Title: Re: Hour of Devastation SPOILERZ
Post by: AlnairMysticWolf on June 23, 2017, 07:44:49 am
THE SCARAB GOD (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) in my opinion this is easily the best god in hour of devastation (http://cards.deckstats.net/magiccard.php?lng=en&card=Devastation) this god ability to create zombies out of any graveyard just by exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) to put a copy of that creature as a 4/4 zombie is devastating. Really looking forward to hour of devastation (http://cards.deckstats.net/magiccard.php?lng=en&card=Devastation).
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 23, 2017, 08:51:01 am
The Scarab God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God).. if I played those colors I would be happy. Fortunately this is less groundbreaking in Vintage.  ;) still buying $100 prerelease box
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 23, 2017, 04:37:14 pm
 @entropize, it looks like Hapatra, vizier of poisons (http://cards.deckstats.net/magiccard.php?lng=en&card=Hapatra%2C+Vizier+of+Poisons) is destined to be in a jund deck. Consuming fervor (http://cards.deckstats.net/magiccard.php?lng=en&card=Consuming+Fervor), soulstinger (http://cards.deckstats.net/magiccard.php?lng=en&card=Soulstinger) and the nest of scarabs (http://cards.deckstats.net/magiccard.php?lng=en&card=Nest+of+Scarabs) was my favorite combo. Now it looks like a complete deck can e built from that now. Add some haze of pollen (http://cards.deckstats.net/magiccard.php?lng=en&card=Haze+of+Pollen) and hapatra's mark (http://cards.deckstats.net/magiccard.php?lng=en&card=Hapatra%27s+Mark) as protection and cartouche of strength (http://cards.deckstats.net/magiccard.php?lng=en&card=Cartouche+of+Strength) to make the scorpion god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) FIGHT and have trample AND gain +1/+1,.....this is going to be a dangerous (http://cards.deckstats.net/magiccard.php?lng=en&card=Dangerous) deck.
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 23, 2017, 08:54:20 pm
Just put 4 of each of those and some land, deck complete  :P
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 24, 2017, 06:27:27 am
Has anyone posted the Torment (http://cards.deckstats.net/magiccard.php?lng=en&card=Torment) cycle? http://magic.wizards.com/en/articles/archive/play-design/cycle-torment-2017-06-23
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 24, 2017, 06:36:44 am
Torment (http://cards.deckstats.net/magiccard.php?lng=en&card=Torment) of Hailfire is just sick for EDH and my (mostly) weekly group of multiplayer casual. I would gladly pay 5 mana to do that around the table 3 times. Sorcery speed is a drawback, but it had to have at least one negative. Might be tough to find time when everyone is tapped out to avoid a counterspell (http://cards.deckstats.net/magiccard.php?lng=en&card=Counterspell).
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 24, 2017, 07:29:56 am
The torment (http://cards.deckstats.net/magiccard.php?lng=en&card=Torment) of scarabs is my favorite of the three. It hits an opponent for 3, causes a sacrifice a nonland or discard once a turn. Kind of useless in multiplayer unless you get out three but still fun with one on one especially if used with stuff like copy enchantment (http://cards.deckstats.net/magiccard.php?lng=en&card=Copy+Enchantment). I can see the torment (http://cards.deckstats.net/magiccard.php?lng=en&card=Torment) of hailfire being nasty in a few decks discard, sacrifice or just damage.
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 24, 2017, 07:38:36 am
Torment (http://cards.deckstats.net/magiccard.php?lng=en&card=Torment) of Hailfire could be a win con in my green deck lol. My friend I play with doesn't run counterspells so it doesn't need to be an instant. My green deck can ramp to 32 mana turn 8 (ish) and cast it for 30 X. I hope you run tokens
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 24, 2017, 07:39:11 am
 That card is disgusting and worthy of a bolas deck. All the mana ramp in this game right now in standard, this card in of itself is a win condition.
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 24, 2017, 07:41:12 am
Lol Moto. If ya can't beat it, play it.
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 24, 2017, 07:42:00 am
Also check my green deck out? I've made some edits, I'll post it.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 24, 2017, 07:49:43 am
Sure, I'll take a look at it in the morning.
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 24, 2017, 07:51:43 am
The MORNING DX it's the same deck jus edits it shouldn't take too long
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 24, 2017, 09:25:54 am
Another card that seems interesting to me is Steward of Solidarity (http://cards.deckstats.net/magiccard.php?lng=en&card=Steward+of+Solidarity). It reminds me of a two drop bloodline keeper (http://cards.deckstats.net/magiccard.php?lng=en&card=Bloodline+Keeper) or krenko. It may only be used once every two turns to produce a token. I think with intruder alarm (http://cards.deckstats.net/magiccard.php?lng=en&card=Intruder+Alarm), this card is pretty good. I would like to see an exert deck possibly with something that allows you to untap your creatures like seedborn muse (http://cards.deckstats.net/magiccard.php?lng=en&card=Seedborn+Muse), quest for renewal (http://cards.deckstats.net/magiccard.php?lng=en&card=Quest+for+Renewal), and prophet of kruphix (http://cards.deckstats.net/magiccard.php?lng=en&card=Prophet+of+Kruphix).
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 24, 2017, 09:38:41 am
Check out my deck, "Dunno." The post is called  Inspired by Moto  :P Also posting fully colorless eldrazi ramp
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on June 24, 2017, 01:25:00 pm
Don't forget (http://cards.deckstats.net/magiccard.php?lng=en&card=Forget) Ahn-Crop Champion (http://cards.deckstats.net/magiccard.php?lng=en&card=Ahn-Crop+Champion) that untaps each other creature when you Exert it...
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 24, 2017, 05:51:16 pm
Omg The Locust God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Locust+God) goes in my Nekusar deck perfectly
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on June 24, 2017, 08:44:59 pm
I think The Scarab God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) will work better for Nekusar.  Eternalize anything fun that they discard as you make them discard and draw. The Locust God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Locust+God) does benefit from Jace's Erasure (http://cards.deckstats.net/magiccard.php?lng=en&card=Jace%27s+Erasure) and Psychosis Crawler (http://cards.deckstats.net/magiccard.php?lng=en&card=Psychosis+Crawler), though... Or Jace's Archivist (http://cards.deckstats.net/magiccard.php?lng=en&card=Jace%27s+Archivist).
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 24, 2017, 08:49:14 pm
Vizier of the True (http://cards.deckstats.net/magiccard.php?lng=en&card=Vizier+of+the+True) slipped by me, I just now took a good look at it: 3/2 body for 4 cmc ain't great at all, but what a triggered ability for this Amonkhet block!

(Sorry for the pun)

Anytime I exert a creature to make it more killy, I get to tap a creature of my opponent so they cant block my now-more-killy-because-I-exerted-it creature? Puts the kebosh on mana dorks?  And the creature giving me this ability just has to be there, not doing anything or costing me anything extra. Yeah, I wanna fiddle with that in drafts.

2 toughness is a drawback with magma spray (http://cards.deckstats.net/magiccard.php?lng=en&card=Magma+Spray) and abundant negative counters, but still!
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 24, 2017, 11:31:03 pm
The Scarab God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) doesn't fit. The Locust God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Locust+God) fits right in with the massive card draw (I'll post my Nekusar deck)
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on June 25, 2017, 04:32:39 am
Depends on what you mean by fits.  I designed a Nekusar deck before here
http://deck.tk/9rmA11KB
The Scarab God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) lets you pilfer creatures (such as Ulamog) as you force opponents to discard, letting you make weak creatures with powerful abilities in their graves or yours (from everybody discard and draw effects like Dragon Mage (http://cards.deckstats.net/magiccard.php?lng=en&card=Dragon+mage)) into 4/4 creatures or effectively exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile) powerful threats from their graveyards.
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 25, 2017, 05:29:25 am
My deck is all about card draw, and bad things coming with it http://deck.tk/4nr919aS
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 25, 2017, 06:13:16 am
  @Soren841, regardless of how you build the deck it is up to the deck builder to decide the best way for them to play the deck out. For example, a while ago I recommended building a Sultai Hapatra, vizier of poisons (http://cards.deckstats.net/magiccard.php?lng=en&card=Hapatra%2C+Vizier+of+Poisons) deck with the scarab God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) and nest of scarabs (http://cards.deckstats.net/magiccard.php?lng=en&card=Nest+of+Scarabs). Sure the flavor and the effects would be nice but having the Scorpion God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) in that deck instead would provide more draw power for me as a player and a JUND deck would give me more combat strategies. It's not always WHICH cards you use but HOW you use them. If i decide to put the Archfiend of Ifnir (http://cards.deckstats.net/magiccard.php?lng=en&card=Archfiend+of+Ifnir) in that same Sultai deck then it may help me out more so than putting this card in the Same Jund deck. Ya kinda follow where I'm going with this?
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on June 25, 2017, 06:25:45 am
Ik u recommended those cards lol. Check out "Inspired by Moto" deck post
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 26, 2017, 11:52:06 am
Another good card for -1,-1 counters. I like ammit eternal, a 5/5 3 mana creature that can gain -1,-1 counters for hapatra, nest of scarabs (http://cards.deckstats.net/magiccard.php?lng=en&card=Nest+of+Scarabs), etc. and has afflict (http://cards.deckstats.net/magiccard.php?lng=en&card=Afflict) 3 so even if he is blocked he will still do damage. I know its ability hurts it once to three times a turn especially against say fast burn instant deck but it is still an interesting card. I am starting to also like the new afflict (http://cards.deckstats.net/magiccard.php?lng=en&card=Afflict) cards. They would be interesting additions to red burn decks especially the wildfire eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Wildfire+Eternal) one.  Anyway is anyone else getting the feeling that of the amonkhet gods that bontu will remain loyal to nicol bolas (http://cards.deckstats.net/magiccard.php?lng=en&card=Nicol+Bolas) even after learning the truth of being manipulated. I am getting that feeling because his trial of ambition (http://cards.deckstats.net/magiccard.php?lng=en&card=Trial+of+Ambition) promotes betrayal (http://cards.deckstats.net/magiccard.php?lng=en&card=Betrayal) and that little wording in bontu's last reckoning (http://cards.deckstats.net/magiccard.php?lng=en&card=Bontu%27s+Last+Reckoning). I am also betting the red and blue gods will be getting some sorcery ranging from 2-3 mana with a name like "god's name" last something." I am thinking kefnet will get a draw ability until you have 7 cards while hazoret will get a burn and/or discard ability.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 26, 2017, 06:03:28 pm
 I second that on the AFFLICT (http://cards.deckstats.net/magiccard.php?lng=en&card=Afflict) cards. Looking at what exists right now I think that a Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis) deck would be the most thing pushed forward in this set. Even though that's the generally theme of this set seeing how Bolas has returned it would be a great way to utilize wildfire eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Wildfire+Eternal) (who is red) to recycle (http://cards.deckstats.net/magiccard.php?lng=en&card=Recycle) your Blue spells (such as open into wonder (http://cards.deckstats.net/magiccard.php?lng=en&card=Open+into+Wonder) or decision paralysis (http://cards.deckstats.net/magiccard.php?lng=en&card=Decision+Paralysis)). If you build it well it will be dominant.
Title: Re: Hour of Devastation SPOILERZ
Post by: Nickadimoose on June 27, 2017, 02:33:56 pm
-1/-1 has been my favorite mechanic, so I'm excited to see all these new cards that support that style of play. I haven't had much time to experiment or build my -1/-1 deck since Amonkhet was released (how the 'eff is Hour of Devastation (http://cards.deckstats.net/magiccard.php?lng=en&card=Devastation) almost here? I've played like 3 times), but Scorpion God and some of the new black spells look amazing!

I think the card I'm most excited about for possibilities is the Mirage Mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror). 3 cost artifact with a 2 cost ability that allows it to copy a target creature, artifact, enchantment or land until the end of turn. The possibilities here are really cool, especially since it doesn't specify just things you control. I haven't given much thought to what I could possibly do outside of just copying a Nest of Scarabs (http://cards.deckstats.net/magiccard.php?lng=en&card=Nest+of+Scarabs) enchantment or even a card with "X" ability, but it still makes me excited! Definitely one I'm hoping to pull/play with on prerelease.

Any other cards from the set you guys are just dying to try?
Title: Re: Hour of Devastation SPOILERZ
Post by: WWolfe on June 27, 2017, 05:06:37 pm
The Scarab God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) looks amazing! So does the Ramunap Excavator (http://cards.deckstats.net/magiccard.php?lng=en&card=Ramunap+Excavator). Solemnity (http://cards.deckstats.net/magiccard.php?lng=en&card=Solemnity) could be a kill-shot towards certain commanders in EDH. Nimble Obstructionist (http://cards.deckstats.net/magiccard.php?lng=en&card=Nimble+Obstructionist) is pretty good as well.

The Scorpion God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scorpion+God) has me considering rebuilding my old infect/wither EDH deck.

Lots to be excited for in this set as an EDH player.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 27, 2017, 06:19:27 pm
Te god-phaoroah has returned and with his return he brings a gift.
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 27, 2017, 06:23:27 pm
Te god-phaoroah has returned and with his return he brings a gift.

Eternalize marionette master (http://cards.deckstats.net/magiccard.php?lng=en&card=Marionette+Master), buff to 7/7. Sac 3 artifacts/artifact creatures. Lethal.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 27, 2017, 06:40:45 pm
At that point you won't even NEED the scarab god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God)....
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 27, 2017, 07:20:47 pm
I think the scarab god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) is better in that you can steal creatures from an opponent's grave.
@ Nickadimoose, I didn't notice mirage mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) earlier. It does have an interesting ability. I am thinking of using it in place of copy enchantment (http://cards.deckstats.net/magiccard.php?lng=en&card=Copy+Enchantment) in my token sacrifice deck to make it a copy for say bitterblossom (http://cards.deckstats.net/magiccard.php?lng=en&card=Bitterblossom), I wonder (http://cards.deckstats.net/magiccard.php?lng=en&card=Wonder) how quickly you can use its ability. I am thinking at the beginning of the upkeep. Its ability to copy lands is kind of pointless since it costs two to copy but the creatures is useful. I am thinking of using the scorpion and scarab god, the ammit eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Ammit+Eternal), and steward of solidarity (http://cards.deckstats.net/magiccard.php?lng=en&card=Steward+of+Solidarity).
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 28, 2017, 07:33:00 am
Well i don't think that it would work before the upkeep because you'd have to go through your upkeep just to get your mana, then you'd have to pay the cost. Now if you copied the locust god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Locust+God) every turn then you could pop out 2x locusts at a time for every cycle and discard/draw that it allows you. There are various other cards that wold benefit from having duplicate copies of themselves on the board. marauding boneslasher, the afflict (http://cards.deckstats.net/magiccard.php?lng=en&card=Afflict) creatures such as wildfire eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Wildfire+Eternal), or you can keep all the brick counters on sunset pyramid (http://cards.deckstats.net/magiccard.php?lng=en&card=Sunset+Pyramid) and use the mirage mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) to copy it. This way every turn it becomes the same artifact with 3 brick counters on it. You can tap the pyramid to scry, then use the mirror to draw. And every turn it'll turn back into that same pyramid with 3 counters as long as you don't change the original.
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 28, 2017, 07:43:09 am
I don't know if the ability of mirage mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) would work with the locust god (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Locust+God) since it is a legendary. I think you may be right, but do not know. I would assume that you could use an artifact ability to copy a card during the upkeep after the untap, thus having mirage mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) copy say bitterblossom (http://cards.deckstats.net/magiccard.php?lng=en&card=Bitterblossom) and have two bitterblossom (http://cards.deckstats.net/magiccard.php?lng=en&card=Bitterblossom) trigger, don't know if it would work since bitterblossom (http://cards.deckstats.net/magiccard.php?lng=en&card=Bitterblossom) says beginning of the upkeep. I am also curious about using it at the start of the upkeep say with doubling season (http://cards.deckstats.net/magiccard.php?lng=en&card=Doubling+Season) allowing you to get two tokens from a token generator during the upkeep. Also I doubt mirage mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) would work with the sunset pyramid (http://cards.deckstats.net/magiccard.php?lng=en&card=Sunset+Pyramid) since it would already be in play as mirage mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) and not get any counters, it would probably work if you scry with the mirror and draw with pyramid. Same would be true for any card that allows it to gain counters such as assemble the legion (http://cards.deckstats.net/magiccard.php?lng=en&card=Assemble+the+Legion). I assume this card would get at most one counter before resetting. I am also curious about using its ability during an opponent's turn. It is kind of funny, this card isn't out yet and still causing debates.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 28, 2017, 05:36:30 pm
 It's the kind of card that shakes up the meta. Anything that can copy almost anything will surely be used in someone's decks. As for the locust God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Locust+God) I see your point since the legendary rule would kick in. But if you use the mirror to copy vizier of tumbling sands (http://cards.deckstats.net/magiccard.php?lng=en&card=Vizier+of+Tumbling+Sands) then you get a second creature that untaps other permanents for you. Use it to copy sandwurm convergence (http://cards.deckstats.net/magiccard.php?lng=en&card=Sandwurm+Convergence) and you'll get two 5/5 worms at the end of your turn. Copy faith of the devoted (http://cards.deckstats.net/magiccard.php?lng=en&card=Faith+of+the+Devoted) and by turn 5 you can take up to 4 life from your opponent if you cycle a card. Honestly there are many options for this card. We'll just have to wait until pre-release to see what people come up with.
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on June 29, 2017, 04:10:24 am
So... Who thinks we will see Crested Sunmare in Cat Tribal decks?  A free horse token every time you gain life..  And all gorses indestructible...
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 29, 2017, 05:41:39 am
So... Who thinks we will see Crested Sunmare in Cat Tribal decks?  A free horse token every time you gain life..  And all gorses indestructible...

Not sure if I can find room for it, but I am building a cat tribal / token deck. It is tempting.

What about with Anointer Preist? That is (one of) the reason (http://cards.deckstats.net/magiccard.php?lng=en&card=Reason)(s) Crested Sunmare's effect is at end step 'if you gained life this turn" instead of "whenever" you gain life. I love how careful wording of effects can change so much. Constant reminder to really read the text closely, which i forget (http://cards.deckstats.net/magiccard.php?lng=en&card=Forget) to do all the time  :-[
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on June 29, 2017, 07:51:22 am
The crested sunmare is tempting but the Majestic Myriarch is also pretty good. I am considering adding it to my token generator deck if I could find room. It reminds me of Odric, Lunarch Marshal (http://cards.deckstats.net/magiccard.php?lng=en&card=Odric%2C+Lunarch+Marshal) and 2 crusaders of odric combined.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 29, 2017, 08:15:28 am
  When I saw that Chimera I immediately thought of Odric. Add that to a Deck that has the Champion of Rhonas (http://cards.deckstats.net/magiccard.php?lng=en&card=Champion+of+Rhonas), Scaled behemoth (http://cards.deckstats.net/magiccard.php?lng=en&card=Scaled+Behemoth) and any creatures that have Vigilance (http://cards.deckstats.net/magiccard.php?lng=en&card=Vigilance) and/or menace. That would be a nasty Green deck. Personally I can see that card being played in a Naya (http://cards.deckstats.net/magiccard.php?lng=en&card=Naya) Menagerie Deck. Incorporate some embalm creatures and not only do you get the mass token production but you get all of their abilities as well. Or you can play an Abzan/Sultai/Jund deck where you use the Green for this creature and Black to add some "eternalize matters" to this deck. I sense good things happening with this creature.
Title: Re: Hour of Devastation SPOILERZ
Post by: Nickadimoose on June 29, 2017, 04:54:22 pm
Welp, just thought about cloning Crested Sunmare (http://cards.deckstats.net/magiccard.php?lng=en&card=Crested+Sunmare) with multiple Mirage Mirrors to create multiple tokens during life-gain. That shouldn't be a super hard condition to accomplish. Goodbye horses.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 29, 2017, 06:01:08 pm
As long as you can keep them hexproofed on the field and keep that lifegain going then you should be fine. These mirrors are going to be an interesting addition to this set. And it's looking like Eternalize is most potent in Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis), though it does exist in all the other colors. Something I just thought about, if you add embalmer's tools (http://cards.deckstats.net/magiccard.php?lng=en&card=Embalmer%27s+Tools) that will reduce the eternalize cost of your creatures won't it?
Title: Re: Hour of Devastation SPOILERZ
Post by: HowlingLotus on June 30, 2017, 01:02:29 am
Welp, just thought about cloning Crested Sunmare (http://cards.deckstats.net/magiccard.php?lng=en&card=Crested+Sunmare) with multiple Mirage Mirrors to create multiple tokens during life-gain. That shouldn't be a super hard condition to accomplish. Goodbye horses.

This and all the "choose a creature type" cards. Don't even need any of the other Horse cards at that point, but I hope some of the remaining 50-60 cards to be spoiled includes some horses. The awesome part of cloning it is that they'll give each other indestructible to get around removal.

Otherwise it should be a shoe in for most life gain theme decks, even as a 2 of. At least in casual.

I'm looking to make a casual life gain based cat deck and a more token/reanimate (http://cards.deckstats.net/magiccard.php?lng=en&card=Reanimate) cat deck and I want to put the horsey in both 8).
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on June 30, 2017, 01:05:27 am
It will reduce Eternalize unless you arevusing The Scarab God (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Scarab+God) to effect the Eternalize..
Title: Re: Hour of Devastation SPOILERZ
Post by: HowlingLotus on June 30, 2017, 02:09:07 am
I guess the only crummy part about Mirage Mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) is that it doesn't enter the battlefield as the copy (it was already in play as Mirage Mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror)), so copying something like Regal Caracal (http://cards.deckstats.net/magiccard.php?lng=en&card=Regal+Caracal) will only provide the static +1/+1 buff.

I could be wrong though as I'm basing this on the wording of MM.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on June 30, 2017, 08:37:27 am
That is true, the mirage mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) only copies, it does not ENTER the battlefield. But you can copy the pride sovereign (http://cards.deckstats.net/magiccard.php?lng=en&card=Pride+Sovereign) and get two exerts in one turn. If your opponent tries to sneak past then use a synchronized strike (http://cards.deckstats.net/magiccard.php?lng=en&card=Synchronized+Strike) to untap your cats for lethal strikes.
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on June 30, 2017, 06:19:01 pm
Obelisk Spider 1BG - uncommon
1/4, reach
Whenever ~ does combat damage to a creature, put a -1/-1 counter on that creature
Whenever you put one or more negative counters on a creature, each opponent loses 1 life and you gain 1 life.

This will find a place in my negative counter deck. Last multiplayer with this deck, Hapatra made me 15 deathtouch snakes after I dropped a Soul Snuffers (http://cards.deckstats.net/magiccard.php?lng=en&card=Soul+Snuffers) and hit 15 creatures with a -1/-1 counter. If I had this baby out at the time, each opponent losing 15 life and me gaining 15 life would have been better than just the snakes :)
Title: Re: Hour of Devastation SPOILERZ
Post by: entropize on July 01, 2017, 06:21:07 am
First scorpion god, then ammit eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Ammit+Eternal), and now obelisk spider. My -1/1 counter deck just keeps getting harder to decide what to take out, and what to put in. Not that I am complaining, I guess I will just switch out one festering mummy (http://cards.deckstats.net/magiccard.php?lng=en&card=Festering+Mummy), phyrexian crusader (http://cards.deckstats.net/magiccard.php?lng=en&card=Phyrexian+Crusader), and an ammit eternal (http://cards.deckstats.net/magiccard.php?lng=en&card=Ammit+Eternal) for the 3 obelisk spider. I am a little confused, does it deal combat damage and wither damage because if so it is basically a 2/4 with reach. Although soul snuffers (http://cards.deckstats.net/magiccard.php?lng=en&card=Soul+Snuffers) looks good, but I prefer midnight banshee (http://cards.deckstats.net/magiccard.php?lng=en&card=Midnight+Banshee), hurt each opponent's creature, life total, and gain life.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on July 01, 2017, 07:45:16 am
 Well Obelisk Spider says that Whenever it deals combat damage to a creature, place a -1/-1 counter on that creature. So it your 1/4 spider blocks a 2/2, the spider will do one point of combat damage THEN place a -1/-1 counter on it. That would effectively kill the 2/2 attacking creature.
   Also good news, the last of the set has been spoiled on mythicspoiler.com. All 199 cards. There are some VERY good choices to pick from.
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on July 04, 2017, 08:16:19 pm
W/U Flyers is going to be a tough deck in limited. At least 2 flyers at 2, 3, 4, 5, and 6 mana on the curve. Some flash (http://cards.deckstats.net/magiccard.php?lng=en&card=Flash), some exile (http://cards.deckstats.net/magiccard.php?lng=en&card=Exile), blue and white cartouches, cast out (http://cards.deckstats.net/magiccard.php?lng=en&card=Cast+Out), the 2 blue steal effects.

White has some serious power in this fast format. And Blue got faster in HOU.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on July 05, 2017, 08:19:28 am
IT needs to be. Black and Red are so destructive speed and resilience are the ONLY ways to outlast those other colors.
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on July 05, 2017, 08:56:23 pm
IT needs to be. Black and Red are so destructive speed and resilience are the ONLY ways to outlast those other colors.

For the prerelease this weekend, are you leaning towards a certain color, or combination? Maybe a certain archtype, rw aggro, wu or rb cycling, desert (http://cards.deckstats.net/magiccard.php?lng=en&card=Desert)?

I'm hoping to be able to try out those uw flyers, but of course it will depend on my sealed pool. I have been doing sealed pool sims on draftsim, and Wr seems even better with HOU. Capital W for mostly W and some r, mostly filling out 1 and 3 drop creatures in red.

If I get a scorpion god, obelisk spider (http://cards.deckstats.net/magiccard.php?lng=en&card=Obelisk+Spider), that naga that lets you play lands from your graveyard...I'm probably going to force a bad deck just to play them right away :) there are about ten spoiled cards I would rather get my greedy mitts on instead of having a killer, winning sealed pool :)

Any cards (aside from bolas, of course) that you would rather get in a mediocre sealed pool instead of an 'event-winning' sealed pool? The kid in me wants the cards I wants RIGHT NOW, the rational adult wants the winning sealed pool to get a box of chances to get the cards I wants  ;D
Title: Re: Hour of Devastation SPOILERZ
Post by: ladof on July 06, 2017, 03:40:40 am
So is anyone else somewhat disappointed for this set? I really liked Amonkhet, but Hour just seems meh to me. There are a few cards I'm looking forward to, but nothing that just jumps off the page as amazing. I'm quite sure there will be a card or two that completely changes my opinion of it, but I doubt there will be enough that the set will amaze me at the end.
Title: Re: Hour of Devastation SPOILERZ
Post by: HowlingLotus on July 06, 2017, 05:20:29 am
Maybe it's because I'm looking at things from a casual point of view, but I feel it has a decent power level. Mind you I'm thinking of synergy between my own decks and the other 6-8 people in my playgroup... quite a few disgusting decks with essentially no ban list (except the un sets and like only 1 Sol Ring (http://cards.deckstats.net/magiccard.php?lng=en&card=Sol+Ring) kind of deals).

I know it's still too early and I haven't played with any, but Mirage Mirror (http://cards.deckstats.net/magiccard.php?lng=en&card=Mirage+Mirror) seems like it will be a hit for me.

I like that we saw support for tribes such as Jackal (I noticed a few older Hound cards are classified as Jackal).
Title: Re: Hour of Devastation SPOILERZ
Post by: Firegriff on July 06, 2017, 06:09:16 am
Honestly, HOU looks less about making a set for Standard players to get excited about and more about introducing a few cards to rattle Modern and EDH/Commander playstyles.  A few overpowered cards limiting deck play options by making certain deck ideas (such as energy and counters) essentially unplayable.  Solemnity (http://cards.deckstats.net/magiccard.php?lng=en&card=Solemnity) kills how many decks (such as infect) single handedly?  I would have preferred to see a reverse Proliferate ability (perhaps called something like Purify (http://cards.deckstats.net/magiccard.php?lng=en&card=Purify)?) to enable handling counters and energy.  Eternalize is too expensive to see much play without multiple copies of Embalmer's tools (http://cards.deckstats.net/magiccard.php?lng=en&card=Embalmer%27s+Tools).  Afflict (http://cards.deckstats.net/magiccard.php?lng=en&card=Afflict) will likely see some decks come around based on the mechanic.  All in all, I think they tried to use too many different mechanics and the set ends (http://cards.deckstats.net/magiccard.php?lng=en&card=Ends) up just feeling a bit watered down.
Title: Re: Hour of Devastation SPOILERZ
Post by: Soren841 on July 06, 2017, 06:30:57 am
Maybe they won't use as many in the next set or something
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on July 06, 2017, 08:26:29 am
 @Soren841, With the way that Ixalan is looking right now I'm seeing a lot of tribal going on among creature types. There are some interesting creature types such as Dinosaurs, pirates, merfolk and even vampires. This will definitely be an interesting set. Also as far as mechanics there seems to be a few:

 Explore (http://cards.deckstats.net/magiccard.php?lng=en&card=Explore) - Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.
 Tough - Whenever ~~~~ is dealt damage, draw a card.
 That's what I found from the spoilers so far....

 @Firegriff, It kinda does seem like there are a lot of mechanics packed into this block. Honestly they probably could have done more if they split THIS block up into three sets like it used to be. They could have kept the Amonkhet set the way it was, introduced Razaketh and the forgotten gods along with the afflict (http://cards.deckstats.net/magiccard.php?lng=en&card=Afflict) mechanic and some of the old set's mechanics. THEN they could have introduced Eternalize with more support geared towards it and making cheaper creature plays. That would have been a more productive use of R&D space. But we have what we have so We've gotta make the best of it.

 @CardAgain Sweater, This is my mindset; I look at the creature archetypes and then the mechanics. If i can find something that will work with that then that's the deck I run. As far as creatures go I would love to run some zombies. Color scheme  i'm thinking either W/B, U/R, or B/G or a tri-color deck of some sort. Not entirely settled on which one, gotta see what I pull.
Title: Re: Hour of Devastation SPOILERZ
Post by: CardAgain Sweater on July 06, 2017, 09:46:25 am
@CardAgain Sweater, This is my mindset; I look at the creature archetypes and then the mechanics. If i can find something that will work with that then that's the deck I run. As far as creatures go I would love to run some zombies. Color scheme  i'm thinking either W/B, U/R, or B/G or a tri-color deck of some sort. Not entirely settled on which one, gotta see what I pull.

Ah. I am very new to limited, and my experience shows  ::) My first dci# event was just before amonkhet, and I did 2 prereleases for the new set. I was terrible because 100% of my experience was in constructed and I didn't adapt to a different format, i used rules of thumb for 60 card decks and learned lessons by losing gracefully. That, and amonkhet limited proved to be such a fast format. I did a bunch of drafts and found my way into it. I am not even close to the point where I can start with a overview of mechanics and synergies right away. I have to trim down by color and creature count, after I have a good idea on my colors then I look fancy stuff like mechanics. I mean, i like to think it plays a role in my color choices, but I wanna get better at it. HOU will be my first limited event with 2 sets so here is hoping I grow.  Sealed is a lot less pressure than draft, so I'm looking forward to that.

Doing the online simulated sealed pools, i've notice a zombie card that might slip past some people; even if you only play 4 or 5 zombies (or creatures with embalm/eternalize):

Unconventional Tactics (http://cards.deckstats.net/magiccard.php?lng=en&card=Unconventional+Tactics) - 2W target creature gains +3/+3 and flying until end of turn.
Its a sorcery, though - but you can buy it back for W anytime a zombie etb. Card advantage is everything in limited, right? Considering W and B stink at card draw advantage, this is a great work around for wb zombies.

I dont think its worth a damn in constructed, but for limited, I really like it.
Title: Re: Hour of Devastation SPOILERZ
Post by: G. Moto on July 06, 2017, 11:20:14 am
Well I also go a website called mythicspoiler.com I watch as the new cards are spoiled and released and I look at the forum posts on that site as well with various people's opinions on them. Me I look at the set in its entirety, I follow the storyline and I think of the colors as their own separate bodies. Every color combo MEANS something; R/W is zealous and dynamic. Think Spartans but more Egyptian in this set. B/G is graveyard related and finding life and growth in the death of others. Like a composite box for gardening. W/B is all about the balance (http://cards.deckstats.net/magiccard.php?lng=en&card=Balance), like the sands in an hour glass. Eventually depending on the flow life flows from one end to the other.

   Me myself I have been reading the stories following the set, learning the characters, looking at the cards and their tribes, the set mechanics that are introduced, how my main 20 color combos (the 10x Dual color guilds of Ravnica, 5x Tri-Color Shards of Alara and 5x Tri-Color Khans of Tarkir). Once I know how the deck is supposed to behave based off the colors I can then add cards that would be better geared towards that deck's particular strategies. This is more of an in depth way that I do deck building.

  Also at all my pre releases I always build a 60 card deck. At the last Amonkhet pre-release I won 1, Lost 1 (due to a overtime technicality), and tied 2. So that evening was the very definition of "breaking (http://cards.deckstats.net/magiccard.php?lng=en&card=Breaking) even". But my deck, Which was a Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis) control/Mid-ranged Zombie prowess deck fought very well against and tied against the W/U control tokens, the Rakdos Zombie tokens with lord of the accursed (http://cards.deckstats.net/magiccard.php?lng=en&card=Lord+of+the+Accursed) (that I loss to), tied also against the R/G Exert deck with Hazoret, and actually won against a Mardu Zombie deck. The size of the deck isn't always what matters, it's how you run the deck and what strategies you use to get what you need from it.