Deckstats Forum
Deutsche Foren [German-language Forums] => [de] Deck-Bewertungen => Topic started by: Trollkopf on July 06, 2017, 04:29:32 pm
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Ultra Budget Mono Blue Turn 4 Endless Combo (https://deckstats.net/decks/55180/764891-ultra-budget-mono-blue-turn-4-?revision=0)
A Mono Blue version of "Gavin Verhey's Eldrazi Poultice": http://magic.wizards.com/en/articles/archive/reconstructed/no-rares-all-modern-combo-2015-10-19
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can someone explain this one to me?
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Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)
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@ FelixF
Basically cast Banishing Knack (http://cards.deckstats.net/magiccard.php?lng=en&card=Banishing+Knack) or Retraction Helix (http://cards.deckstats.net/magiccard.php?lng=en&card=Retraction+Helix) on Battered Golem (http://cards.deckstats.net/magiccard.php?lng=en&card=Battered+Golem) and bounce your Welding Jar (http://cards.deckstats.net/magiccard.php?lng=en&card=Welding+Jar) or Herbal Poultice (http://cards.deckstats.net/magiccard.php?lng=en&card=Herbal+Poultice) till opponent mills them self by Altar of the brood (http://cards.deckstats.net/magiccard.php?lng=en&card=Altar+of+the+Brood) or you have created infinite creatures with Golem Foundry (http://cards.deckstats.net/magiccard.php?lng=en&card=Golem+Foundry).
Not my style but it works... :)
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Nice deck! May be i use it :)
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Love this deck and I had all of the cards to make it. Not sure how to hold up with it though. I get crushed before the cycle even starts going. Any tips- what am I doing wrong?
Thanks
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@ goodwinch02
Since the majority of the deck serves to enable the combo to be carried out quickly, there is hardly room for interaction. Because you only need three lands and a creature on the battlefield, the goal is to surprise your opponent unprepared. If he is too fast, however, I do not know what could be improved.
EDIT: I have a tip anyway. You need as many parts of the combo in your starting hand as possible! So do not be afraid of too many mulligans. A good hand with four cards is better than a bad hand with six. Here more than in other decks.
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Holy Sh... O_0 cool!
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This is a solitaire style combo deck. You don't care what your opponent is doing as long as they don't disrupt (http://cards.deckstats.net/magiccard.php?lng=en&card=Disrupt) you in any way. Get all your combo pieces in time and you're off to the winners circle. The problem with this style of deck is that it's very disruptable - any counter (negate (http://cards.deckstats.net/magiccard.php?lng=en&card=Negate), spell pierce (http://cards.deckstats.net/magiccard.php?lng=en&card=Spell+Pierce), etc) or any removal (path, bolt, etc) ends (http://cards.deckstats.net/magiccard.php?lng=en&card=Ends) the fun immediately so you definitely can't go off without your dispel (http://cards.deckstats.net/magiccard.php?lng=en&card=Dispel) in hand. It might be worth splashing red for Grapeshot (http://cards.deckstats.net/magiccard.php?lng=en&card=Grapeshot), or black to disrupt (http://cards.deckstats.net/magiccard.php?lng=en&card=Disrupt) your opponents hand. It's something to think about at any rate.
If all goes well this might be a nice surprise to your opponents, and you could even go X-0 at your next FNM with it, but I don't think it will be very competitive at the larger tournaments.
Good luck!
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Revision 2 (https://deckstats.net/decks/55180/764891-ultra-budget-mono-blue-turn-4-?revision=1)
Added/removed cards:
-4 Serum Visions (http://cards.deckstats.net/magiccard.php?lng=en&card=Serum+Visions)
+4 Opt (http://cards.deckstats.net/magiccard.php?lng=en&card=Opt)