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English-language Forums => General Magic => Topic started by: Mnemosyne on November 07, 2017, 09:49:52 pm

Title: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on November 07, 2017, 09:49:52 pm
(http://media-dominaria.cursecdn.com/avatars/thumbnails/134/756/200/283/636449908285677421.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/134/754/200/283/636449716889793606.png)

So we have two new spoilers that actually came out last week. If you haven't seen them already then I've displayed them here.
This set could be powerful, and focuses on the tribal theme.

Silvergill Adept (http://cards.deckstats.net/magiccard.php?lng=en&card=Silvergill+Adept) is a great addition to a merfolk tribal giving you a card advantage, for potentially 2 mana.
Ghalta, Primal Hunger seems like it is going to be a Metalwork Colossus (http://cards.deckstats.net/magiccard.php?lng=en&card=Metalwork+Colossus) having synergy for your board state power can make it castable at least on turn 5-6. With spot removal, it is still vulnerable, but imagine if you have Regisaur Alpha (http://cards.deckstats.net/magiccard.php?lng=en&card=Regisaur+Alpha) down, and that extra token has given you a power of 7 on the board (5 mana) to cast him next turn with haste, is a nice combo.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on November 07, 2017, 11:10:09 pm
(http://media-dominaria.cursecdn.com/avatars/thumbnails/134/756/200/283/636449908285677421.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/134/754/200/283/636449716889793606.png)

So we have two new spoilers that actually came out last week. If you haven't seen them already then I've displayed them here.
This set could be powerful, and focuses on the tribal theme.

Silvergill Adept (http://cards.deckstats.net/magiccard.php?lng=en&card=Silvergill+Adept) is a great addition to a merfolk tribal giving you a card advantage, for potentially 2 mana.
Ghalta, Primal Hunger seems like it is going to be a Metalwork Colossus (http://cards.deckstats.net/magiccard.php?lng=en&card=Metalwork+Colossus) having synergy for your board state power can make it castable at least on turn 5-6. With spot removal, it is still vulnerable, but imagine if you have Regisaur Alpha (http://cards.deckstats.net/magiccard.php?lng=en&card=Regisaur+Alpha) down, and that extra token has given you a power of 7 on the board (5 mana) to cast him next turn with haste, is a nice combo.

Why not turn 4 Elder Hungry Primo?

Turn 1 - open for a 1 drop, does not affect combo, but something good could go here, maybe a 0/3 chumper.
Turn 2 - Scrapheap Scrounger (http://cards.deckstats.net/magiccard.php?lng=en&card=Scrapheap+Scrounger)
Turn 3 - Cultivator's Caravan (http://cards.deckstats.net/magiccard.php?lng=en&card=Cultivator%27s+Caravan)
Turn 4 - crew CC with scrapheap (http://cards.deckstats.net/magiccard.php?lng=en&card=Scrapheap), tap your 4 lands = Ghalta - if you missed a lamd drop, you can tap CC instead of having a 5/5 attacker.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on November 07, 2017, 11:43:51 pm
Even my super competitive Yidris EDH deck was decimated when Ghalta was played as their commander.. definitely op
Title: Re: Rivals of Ixalan (Spoilers)
Post by: retroplayer1478 on November 09, 2017, 03:40:49 pm
(http://media-dominaria.cursecdn.com/avatars/thumbnails/134/756/200/283/636449908285677421.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/134/754/200/283/636449716889793606.png)

So we have two new spoilers that actually came out last week. If you haven't seen them already then I've displayed them here.
This set could be powerful, and focuses on the tribal theme.

Silvergill Adept (http://cards.deckstats.net/magiccard.php?lng=en&card=Silvergill+Adept) is a great addition to a merfolk tribal giving you a card advantage, for potentially 2 mana.
Ghalta, Primal Hunger (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghalta%2C+Primal+Hunger) seems like it is going to be a Metalwork Colossus (http://cards.deckstats.net/magiccard.php?lng=en&card=Metalwork+Colossus) having synergy for your board state power can make it castable at least on turn 5-6. With spot removal, it is still vulnerable, but imagine if you have Regisaur Alpha (http://cards.deckstats.net/magiccard.php?lng=en&card=Regisaur+Alpha) down, and that extra token has given you a power of 7 on the board (5 mana) to cast him next turn with haste, is a nice combo.

Why not turn 4 Elder Hungry Primo?

Turn 1 - open for a 1 drop, does not affect combo, but something good could go here, maybe a 0/3 chumper.
Turn 2 - Scrapheap Scrounger (http://cards.deckstats.net/magiccard.php?lng=en&card=Scrapheap+Scrounger)
Turn 3 - Cultivator's Caravan (http://cards.deckstats.net/magiccard.php?lng=en&card=Cultivator%27s+Caravan)
Turn 4 - crew CC with scrapheap (http://cards.deckstats.net/magiccard.php?lng=en&card=Scrapheap), tap your 4 lands = Ghalta - if you missed a lamd drop, you can tap CC instead of having a 5/5 attacker.

How about instead you turn one kinjalli's caller (http://cards.deckstats.net/magiccard.php?lng=en&card=Kinjalli%27s+Caller) ? It makes a slight difference anyway
Title: Re: Rivals of Ixalan (Spoilers)
Post by: robort on November 12, 2017, 05:15:48 pm
Ghalta, Primal Hunger (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghalta%2C+Primal+Hunger) is going to be a great nasty commander for edh. Then will dominate (http://cards.deckstats.net/magiccard.php?lng=en&card=Dominate) any draft and pre-release.
Gonna see how fast one could get em out now with just the cards we have in standard
Title: Re: Rivals of Ixalan (Spoilers)
Post by: robort on November 12, 2017, 06:14:05 pm
How about Cheating out Ghalta, Primal Hunger (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghalta%2C+Primal+Hunger) with Champion of Rhonas (http://cards.deckstats.net/magiccard.php?lng=en&card=Champion+of+Rhonas) instead but lets see what we have in Christmas land... Turn 1.. Old-Growth Dryads (http://cards.deckstats.net/magiccard.php?lng=en&card=Old-Growth+Dryads) into turn 2 Bloodrage Brawler (http://cards.deckstats.net/magiccard.php?lng=en&card=Bloodrage+Brawler) into turn 3 Rishkar, Peema Renegade (http://cards.deckstats.net/magiccard.php?lng=en&card=Rishkar%2C+Peema+Renegade)
and drop out Ghalta, Primal Hunger (http://cards.deckstats.net/magiccard.php?lng=en&card=Ghalta%2C+Primal+Hunger) as well on turn 3 due in thanks to the counters and the mana produced from Rishkar.

Title: Re: Rivals of Ixalan (Spoilers)
Post by: Smyth on November 14, 2017, 11:26:26 pm
If there's an Elder Dinosaur in green, there's going to be one in red and in white as well. Ghalta looks pretty scary... can't wait to see all her friends!  ;D
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on November 17, 2017, 10:32:55 pm
(http://media-dominaria.cursecdn.com/avatars/thumbnails/135/36/200/283/636465336757569415.jpeg)(http://media-dominaria.cursecdn.com/avatars/thumbnails/135/38/200/283/636465337810707863.jpeg)

A flip enchantment for artefacts. Useful if you're making an improvise deck in Standard, if not, I can't see any other benefit.
Turn 4 it is possible to flip it during your end step, and generate 5 blue mana, which could allow you to cast some big nasty things. Like... Herald of Anguish (http://cards.deckstats.net/magiccard.php?lng=en&card=Herald+of+Anguish) or Nicol Bolas (http://cards.deckstats.net/magiccard.php?lng=en&card=Nicol+Bolas), God Pharoah. However, you'd still need 2/3 other mana sources.

Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on November 17, 2017, 11:23:04 pm
(http://media-dominaria.cursecdn.com/avatars/thumbnails/135/36/200/283/636465336757569415.jpeg)(http://media-dominaria.cursecdn.com/avatars/thumbnails/135/38/200/283/636465337810707863.jpeg)

A flip enchantment for artefacts. Useful if you're making an improvise deck in Standard, if not, I can't see any other benefit.
Turn 4 it is possible to flip it during your end step, and generate 5 blue mana, which could allow you to cast some big nasty things. Like... Herald of Anguish (http://cards.deckstats.net/magiccard.php?lng=en&card=Herald+of+Anguish) or Nicol Bolas (http://cards.deckstats.net/magiccard.php?lng=en&card=Nicol+Bolas), God Pharoah. However, you'd still need 2/3 other mana sources.

This card looks exciting - tapping one card for 5 mana in this standard still has uses. Torment of Hailfire (http://cards.deckstats.net/magiccard.php?lng=en&card=Torment+of+Hailfire), battle at the bridge (http://cards.deckstats.net/magiccard.php?lng=en&card=Battle+at+the+Bridge) in grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis), open into wonder (http://cards.deckstats.net/magiccard.php?lng=en&card=Open+into+Wonder), pull from tomorrow (http://cards.deckstats.net/magiccard.php?lng=en&card=Pull+from+Tomorrow) in blue, release the gremlins (http://cards.deckstats.net/magiccard.php?lng=en&card=Release+the+Gremlins) in red. Temur gives some more green x spells like the newest nissa. They gave us some cheap evasion creatures too in slither blade (http://cards.deckstats.net/magiccard.php?lng=en&card=Slither+Blade), pirates and merfolk. It has potential.

Thanks for posting the image links to the cards!
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on November 18, 2017, 03:56:45 am
This card looks exciting - tapping one card for 5 mana in this standard still has uses. Torment of Hailfire (http://cards.deckstats.net/magiccard.php?lng=en&card=Torment+of+Hailfire), battle at the bridge (http://cards.deckstats.net/magiccard.php?lng=en&card=Battle+at+the+Bridge) in grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis), open into wonder (http://cards.deckstats.net/magiccard.php?lng=en&card=Open+into+Wonder), pull from tomorrow (http://cards.deckstats.net/magiccard.php?lng=en&card=Pull+from+Tomorrow) in blue, release the gremlins (http://cards.deckstats.net/magiccard.php?lng=en&card=Release+the+Gremlins) in red. Temur gives some more green x spells like the newest nissa. They gave us some cheap evasion creatures too in slither blade (http://cards.deckstats.net/magiccard.php?lng=en&card=Slither+Blade), pirates and merfolk. It has potential.

Thanks for posting the image links to the cards!

You're welcome  :)
The only reason why I don't think it will be that useful in Standard is that it requires 5 artefacts, whilst it's very possible, especially with Hidden Stockpile (http://cards.deckstats.net/magiccard.php?lng=en&card=Hidden+Stockpile)/ Anointed Procession (http://cards.deckstats.net/magiccard.php?lng=en&card=Anointed+Procession) - or Treasure Map (http://cards.deckstats.net/magiccard.php?lng=en&card=Treasure+Map) and Treasure Tokens. Cards like Hour of Revelation (http://cards.deckstats.net/magiccard.php?lng=en&card=Hour+of+Revelation), Field of Ruin (http://cards.deckstats.net/magiccard.php?lng=en&card=Field+of+Ruin) and general counter-spells (Censor (http://cards.deckstats.net/magiccard.php?lng=en&card=Censor)/Disallow (http://cards.deckstats.net/magiccard.php?lng=en&card=Disallow)/Metallic Rebuke (http://cards.deckstats.net/magiccard.php?lng=en&card=Metallic+Rebuke)/Spell Pierce (http://cards.deckstats.net/magiccard.php?lng=en&card=Spell+Pierce)/Revolutionary Rebuff (http://cards.deckstats.net/magiccard.php?lng=en&card=Revolutionary+Rebuff)/etc...) are enough to ruin the synergy.

But I'm just a cynic. I hope you're right and it shakes things up! I do like the card.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on November 22, 2017, 05:40:34 pm
@Nils has added some new cards, but for those who haven't noticed, I've added them here.

(http://media-dominaria.cursecdn.com/avatars/thumbnails/135/114/200/283/636468085692256648.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/135/117/200/283/636468099311045149.png)

Hmm, I don't know what to think about these cards. They are definitely not Modern playable and I doubt they will shake up Standard. But for EDH? This might be good.

Tetzimoc, Primal Death (http://cards.deckstats.net/magiccard.php?lng=en&card=Tetzimoc%2C+Primal+Death), a 6 mana deathtouch 6/6 with 'prey' counters at face value looks great, and it's full of flavour. But there are more efficient ways to wrath a board state without giving away your intentions by revealing it everytime you want to mark a creature an opponent controls. That's just begging for a counter-spell up the arse without the sweet talk. It is also just too easy to remove!

I like (The Immortal Sun (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Immortal+Sun)) artefact. It is 6 mana yes, which means that you'll have to live long enough to play it, and like one of my friends has mentioned, yes it doesn't automatically win you the game. You can't, however, overlook the key abilities it possesses. Chandra, Liliana, Nicol Bolas (http://cards.deckstats.net/magiccard.php?lng=en&card=Nicol+Bolas), Gideon, to name a few, are a pain to deal with in Standard. Especially since the redirection rule is going to be removed! (Thank goodness!) Shutting down loyalty is a useful trick, (Deadlock Trap (http://cards.deckstats.net/magiccard.php?lng=en&card=Deadlock+Trap)) even if you can't use those abilities yourself.

I like being able to draw an extra card, have cheaper spells and my creatures buffed. That's a game changer, so long as you don't run into an Abrade (http://cards.deckstats.net/magiccard.php?lng=en&card=Abrade). (Padeem, Consul of Innovation (http://cards.deckstats.net/magiccard.php?lng=en&card=Padeem%2C+Consul+of+Innovation))
There are ways to reduce its cost (Foundry Inspector (http://cards.deckstats.net/magiccard.php?lng=en&card=Foundry+Inspector)), even cheat it out (Refurbish (http://cards.deckstats.net/magiccard.php?lng=en&card=Refurbish)) with the card I spoiled earlier (Storm the Vault (http://cards.deckstats.net/magiccard.php?lng=en&card=Storm+the+Vault)) we can make use of that reduced cost and extra mana to start churning out creatures or perhaps cast that (Cut // Ribbons (http://cards.deckstats.net/magiccard.php?lng=en&card=Cut+%2F%2F+Ribbons)) we have in the graveyard.

I hope this gets a shot in tribal decks, even though we do have Vanquisher's Banner (http://cards.deckstats.net/magiccard.php?lng=en&card=Vanquisher%27s+Banner) the control element will be useful! Let's hope those flip enchantment/lands can finally be of use. (Other than Search for Azcanta (http://cards.deckstats.net/magiccard.php?lng=en&card=Search+for+Azcanta))
Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on November 22, 2017, 06:04:56 pm
@Nils has added some new cards, but for those who haven't noticed, I've added them here.

(http://media-dominaria.cursecdn.com/avatars/thumbnails/135/114/200/283/636468085692256648.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/135/117/200/283/636468099311045149.png)

Hmm, I don't know what to think about these cards. They are definitely not Modern playable and I doubt they will shake up Standard. But for EDH? This might be good.

Tetzimoc, Primal Death (http://cards.deckstats.net/magiccard.php?lng=en&card=Tetzimoc%2C+Primal+Death), a 6 mana deathtouch 6/6 with 'prey' counters at face value looks great, and it's full of flavour. But there are more efficient ways to wrath a board state without giving away your intentions by revealing it everytime you want to mark a creature an opponent controls. That's just begging for a counter-spell up the arse without the sweet talk. It is also just too easy to remove!

I like (The Immortal Sun (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Immortal+Sun)) artefact. It is 6 mana yes, which means that you'll have to live long enough to play it, and like one of my friends has mentioned, yes it doesn't automatically win you the game. You can't, however, overlook the key abilities it possesses. Chandra, Liliana, Nicol Bolas (http://cards.deckstats.net/magiccard.php?lng=en&card=Nicol+Bolas), Gideon, to name a few, are a pain to deal with in Standard. Especially since the redirection rule is going to be removed! (Thank goodness!) Shutting down loyalty is a useful trick, (Deadlock Trap (http://cards.deckstats.net/magiccard.php?lng=en&card=Deadlock+Trap)) even if you can't use those abilities yourself.

I like being able to draw an extra card, have cheaper spells and my creatures buffed. That's a game changer, so long as you don't run into an Abrade (http://cards.deckstats.net/magiccard.php?lng=en&card=Abrade). (Padeem, Consul of Innovation (http://cards.deckstats.net/magiccard.php?lng=en&card=Padeem%2C+Consul+of+Innovation))
There are ways to reduce its cost (Foundry Inspector (http://cards.deckstats.net/magiccard.php?lng=en&card=Foundry+Inspector)), even cheat it out (Refurbish (http://cards.deckstats.net/magiccard.php?lng=en&card=Refurbish)) with the card I spoiled earlier (Storm the Vault (http://cards.deckstats.net/magiccard.php?lng=en&card=Storm+the+Vault)) we can make use of that reduced cost and extra mana to start churning out creatures or perhaps cast that (Cut // Ribbons (http://cards.deckstats.net/magiccard.php?lng=en&card=Cut+%2F%2F+Ribbons)) we have in the graveyard.

I hope this gets a shot in tribal decks, even though we do have Vanquisher's Banner (http://cards.deckstats.net/magiccard.php?lng=en&card=Vanquisher%27s+Banner) the control element will be useful! Let's hope those flip enchantment/lands can finally be of use. (Other than Search for Azcanta (http://cards.deckstats.net/magiccard.php?lng=en&card=Search+for+Azcanta))

The immortal sun (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Immortal+Sun) reaaaly likes to cover a lot of bases,  huh? Compared to vanquisher's banner (http://cards.deckstats.net/magiccard.php?lng=en&card=Vanquisher%27s+Banner) at one less mana, immortal sun wins, imo. All creatures,  not just tribal get the boost, and you draw extra each turn,  not just on the tribal creature cast trigger. Then add in the mana cost reduction on spells that follow this artifact. Not bad - but I agree, hard casting this without ramp seems too slow.

That black elder dino has curious rules text: you only destroy creatures with prey counters if they are your opponent's, yet you can target any creature for the prey counter placement.  Curious.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on November 22, 2017, 08:35:54 pm
That'll kill Atraxa
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Firegriff on December 06, 2017, 01:41:09 am
New news.  Planeswalker decks will be Angrath and Vraska.  Looks like Vraska will have an ally vampire in the deck dealing 2 damage to defending playing and gaining you 2 hit points every time it attacks and you control Vraska.  Angrath ultimates to destroy all of an opponent's creatures and deal damage (http://cards.deckstats.net/magiccard.php?lng=en&card=Deal+Damage) to that player for the total of those creatures' power.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on December 06, 2017, 02:19:19 am
EDH will love Angrath
Title: Re: Rivals of Ixalan (Spoilers)
Post by: robort on December 07, 2017, 01:38:53 am
lol this is supposed to be the dumbed down version of veraska...

http://www.magicspoiler.com/mtg-spoiler/vraska-scheming-gorgon/

Final Ability is just insane


Title: Re: Rivals of Ixalan (Spoilers)
Post by: Firegriff on December 07, 2017, 01:45:18 am
Especially on a River Sneak (http://cards.deckstats.net/magiccard.php?lng=en&card=River+Sneak) or Storm Sculptor (http://cards.deckstats.net/magiccard.php?lng=en&card=Storm+Sculptor).
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on December 12, 2017, 11:58:26 pm
lol this is supposed to be the dumbed down version of veraska...

http://www.magicspoiler.com/mtg-spoiler/vraska-scheming-gorgon/

Final Ability is just insane

It's kind of expensive though, no? It's a little bit win more. Turn 6 for a 5 loyalty planeswalker? That has 4 turns until she ultimates?
Probably good in EDH, not that I play that format.

ANYWAY...

Got some spoilers!
(http://media-dominaria.cursecdn.com/avatars/thumbnails/135/546/200/283/636486201842598762.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/135/547/200/283/636486202054890170.png)

Two promos, the equipment is a (buy a box) and the Evolving Wilds (http://cards.deckstats.net/magiccard.php?lng=en&card=Evolving+Wilds) is a League promo. Whilst I am really not excited by an Evolving Wilds (http://cards.deckstats.net/magiccard.php?lng=en&card=Evolving+Wilds)... Haha. Captain's Hook (http://cards.deckstats.net/magiccard.php?lng=en&card=Captain%27s+Hook) is pretty fun, shame that is won't be too great in Standard. Though, I would like to see a deck built incorporating it.

Something like (Foundry Inspector (http://cards.deckstats.net/magiccard.php?lng=en&card=Foundry+Inspector) + Captain's Hook (http://cards.deckstats.net/magiccard.php?lng=en&card=Captain%27s+Hook) + Admiral Beckett Brass (http://cards.deckstats.net/magiccard.php?lng=en&card=Admiral+Beckett+Brass)) for instance.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on December 19, 2017, 01:07:22 am
Vona's Hunger - 2B

Instant

Ascend (If you control ten or more permanents, you get the city's blessing (http://cards.deckstats.net/magiccard.php?lng=en&card=Blessing) for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing (http://cards.deckstats.net/magiccard.php?lng=en&card=Blessing), instead each opponent sacrifices half the creatures he or she controls, rounded up
.


City's Blessing (http://cards.deckstats.net/magiccard.php?lng=en&card=Blessing) looks like a mechanic similar to 'monarch', but not necessarily something singular that passes from player to player - it can mean different things depending on what spells are cast.

And this is going in every token deck in standard. Sorry no picture yet.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on December 19, 2017, 01:27:07 am
Totally replacing murder (http://cards.deckstats.net/magiccard.php?lng=en&card=Murder) in my monarch deck
Title: Re: Rivals of Ixalan (Spoilers)
Post by: billbraskey on December 19, 2017, 10:58:59 pm
The longer you look at The Immortal Sun (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Immortal+Sun) the more busted it becomes for commander
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on December 20, 2017, 12:01:16 am
Oh yeah that things totally commander worthy
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on December 31, 2017, 07:03:04 pm
The non-planeswalker deck Angrath has been released.

(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/396/200/283/636503390767624614.jpeg) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/398/200/283/636503398601971245.png)

It's okay. Seems comparable to Ob Nixilis Reignited (http://cards.deckstats.net/magiccard.php?lng=en&card=Ob+Nixilis+Reignited). Will it see constructed play? 5 mana for a 4 loyalty planeswalker. It doesn't give you a card, like Ob Nixilis, but it does make your opponent discard a card, and lose life. It's minus 3 is similar to Ob Nixilis' minus 3 but with a twist, it's lot like Threaten (http://cards.deckstats.net/magiccard.php?lng=en&card=Threaten) with the added bonus of having your opponent sacrifice it if it is 3 mana or less after combat... for instance (Electrostatic Pummeler (http://cards.deckstats.net/magiccard.php?lng=en&card=Electrostatic+Pummeler))

The dinosaur will be played in constructed, most likely in a sideboard, much like Felidar Cub (http://cards.deckstats.net/magiccard.php?lng=en&card=Felidar+Cub). It is also a 3/4 for 3 which makes it very versatile.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on December 31, 2017, 07:29:05 pm
The non-planeswalker deck Angrath has been released.

(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/396/200/283/636503390767624614.jpeg) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/398/200/283/636503398601971245.png)

It's okay. Seems comparable to Ob Nixilis Reignited (http://cards.deckstats.net/magiccard.php?lng=en&card=Ob+Nixilis+Reignited). Will it see constructed play? 5 mana for a 4 loyalty planeswalker. It doesn't give you a card, like Ob Nixilis, but it does make your opponent discard a card, and lose life. It's minus 3 is similar to Ob Nixilis' minus 3 but with a twist, it's lot like Threaten (http://cards.deckstats.net/magiccard.php?lng=en&card=Threaten) with the added bonus of having your opponent sacrifice it if it is 3 mana or less after combat... for instance (Electrostatic Pummeler (http://cards.deckstats.net/magiccard.php?lng=en&card=Electrostatic+Pummeler))

The dinosaur will be played in constructed, most likely in a sideboard, much like Felidar Cub (http://cards.deckstats.net/magiccard.php?lng=en&card=Felidar+Cub). It is also a 3/4 for 3 which makes it very versatile.

It will be interesting to see if this Angrath makes it into RB aggro decks - probably to big cmc as those decks top out at 5cmc for more rapid payoff. If it was 4cmc and 4 loyalty...

A dino version of Qasali Pridemage (http://cards.deckstats.net/magiccard.php?lng=en&card=Qasali+Pridemage) is very welcome to anyone hoping this next set adds some utility dinos that do more than smash (http://cards.deckstats.net/magiccard.php?lng=en&card=Smash) big. A few more like this and dino tribal looks a lot better in terms of being somewhat competitive in standard.

Thanks for posting the new cards!
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on December 31, 2017, 07:54:35 pm
It will be interesting to see if this Angrath makes it into RB aggro decks - probably to big cmc as those decks top out at 5cmc for more rapid payoff. If it was 4cmc and 4 loyalty...

A dino version of Qasali Pridemage (http://cards.deckstats.net/magiccard.php?lng=en&card=Qasali+Pridemage) is very welcome to anyone hoping this next set adds some utility dinos that do more than smash (http://cards.deckstats.net/magiccard.php?lng=en&card=Smash) big. A few more like this and dino tribal looks a lot better in terms of being somewhat competitive in standard.

Thanks for posting the new cards!

You're welcome  :)
You're right, the CMC is a little too high in my opinion for it to be included in competitive Rakdos decks, but we'll see.
Definitely, I will be pleased to see more competitive dinosaur decks around, especially retaining a higher creature/spell ratio. The inclusion of Thrashing Brontodon means that you don't have to rely on Appetite for the Untamed, you can keep up the pressure!
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on January 01, 2018, 06:26:27 pm
Happy New Year to all you MTG fanatics. It's good to be happy, as we have a lot of new spoilers.
I'm going to spoil a few notable ones for you.

(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/421/200/283/636504198242604515.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/426/200/283/636504220135652554.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/427/200/283/636504224262218400.png)

I'm not really sure about Kumena. Whilst it is a good card (2/4), especially for Simic Merfolk. It requires you playing a lot of merfolk to get the benefits from it.

A couple of really bad rares... Just, no...
(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/428/200/283/636504227548884102.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/429/200/283/636504231216148917.jpeg)

A great transform enchantment...
(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/430/200/283/636504231742345475.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/431/200/283/636504233747633758.png)

A true Golgari great, and it is easy to flip! Without Field of Ruin (http://cards.deckstats.net/magiccard.php?lng=en&card=Field+of+Ruin), or any graveyard hate, the five mana return to the battlefield ability is a powerful effect!
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 01, 2018, 11:04:23 pm
THOSE ARENT BAD THEYRE SAPROLING SUPPORT MY FAVORITE TRIBE
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on January 02, 2018, 02:00:51 am
THOSE ARENT BAD THEYRE SAPROLING SUPPORT MY FAVORITE TRIBE

If you say so.  :P

(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/440/200/283/636504377151581906.png)

Anyway, another elder dinosaur! So far, this one looks far better than the rest!
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 02, 2018, 02:07:14 am
Oof.. I say Ghalta is way better commander material. I feel like this set is geared towards commander. These are all too expensive for other formats and things like The Immortal Sun (http://cards.deckstats.net/magiccard.php?lng=en&card=The+Immortal+Sun) are just so perfect
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Firegriff on January 02, 2018, 07:27:08 pm
Hualti, Radiant Champion, looks broken.  +1 to gain loyalty counters equal to total of creatures you control. -1 to give creature a boost to attack and toughness equal to number of creatures you control.  -8 for emblem to draw whenever a creature you control hits the field!
Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on January 02, 2018, 08:04:30 pm
Hualti, Radiant Champion, looks broken.  +1 to gain loyalty counters equal to total of creatures you control. -1 to give creature a boost to attack and toughness equal to number of creatures you control.  -8 for emblem to draw whenever a creature you control hits the field!

I am trying to look at this and figure out why it's not great. I always get over excited when I see a new card,  until i figure out the flaw. I'm still looking. I have a fun gw cat token deck that would love this card, and even though the curve is busy at 4cmc in gw tokens (cast out (http://cards.deckstats.net/magiccard.php?lng=en&card=Cast+Out), Anointed Procession (http://cards.deckstats.net/magiccard.php?lng=en&card=Anointed+Procession)), I'm gonna try it out.

Hands down the better planeswalker of the set. The + ability being "X (http://cards.deckstats.net/magiccard.php?lng=en&card=X)+1" where X (http://cards.deckstats.net/magiccard.php?lng=en&card=X) = the number of creatures you control is very interesting.  It can always come down with at least 4 loyalty for 4cmc, and a chance to be high enough to ultimate next turn with loyalty to spare. The sorcery speed pump isn't terrible in green thanks to Blossoming Defense (http://cards.deckstats.net/magiccard.php?lng=en&card=Blossoming+Defense) and heroic intervention (http://cards.deckstats.net/magiccard.php?lng=en&card=Heroic+Intervention) or white with indestructible effects. The ultimate is a better , removal-proof Lifecrafter's bestiary (http://cards.deckstats.net/magiccard.php?lng=en&card=Lifecrafter%27s+Bestiary).

Wow.

Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 02, 2018, 08:42:49 pm
I don't think that the ultimate is that great though, which is why it can get away with such a good +
Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on January 02, 2018, 09:00:22 pm
Legion Lieutenant

WB

Uncommon 2/2

Vampire Knight

All other vampires get +1/+1


The flavor text has a distinct "Mr Burns from the Simpsons" feel.

Tribal all day in rivals.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Mnemosyne on January 02, 2018, 09:29:53 pm
Okay you've been talking about them, but i've put the pictures up!

Some uncommons in rival colours
(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/459/200/283/636505025197293815.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/460/200/283/636505048672867151.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/469/200/283/636505132345885797.png)

Merfolk
(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/466/200/283/636505057877414865.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/472/200/283/636505169272391451.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/457/200/283/636504939694300709.png)

Vampires
(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/445/200/283/636504595380518750.jpeg) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/458/200/283/636504941325582776.png)

Dinosaurs
(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/471/200/283/636505160132295333.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/468/200/283/636505131607916278.png)

Some selected rares I thought were the best of the rares released today.
(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/461/200/283/636505050449144575.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/467/200/283/636505110705941053.png)

These aren't great rares, in my opinion
(http://media-dominaria.cursecdn.com/avatars/thumbnails/202/452/200/283/636504675910328828.png) (http://media-dominaria.cursecdn.com/avatars/thumbnails/202/465/200/283/636505057072229681.png) (http://)
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 02, 2018, 09:43:43 pm
They're really pushing merfolk
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Firegriff on January 05, 2018, 04:55:05 am
Looks like an interesting set.

This is something I'd expect in an Un set...
(http://www.mtgsalvation.com/cards/rivals-of-ixalan/33793-masterminds-acquisition)

A nice addition for Vamps.
(http://www.mtgsalvation.com/cards/rivals-of-ixalan/33799-twilight-prophet)
Title: Re: Rivals of Ixalan (Spoilers)
Post by: HowlingLotus on January 05, 2018, 10:13:59 pm
I'm a fan of the Elder Dino cycle and respect the choice to do so (considering blue and black only got a mono-coloured dino each).

Seeing as I mainly play casual/kitchen table I will of course be focusing effort on making a stupid and poorly executed Polyraptor (http://cards.deckstats.net/magiccard.php?lng=en&card=Polyraptor) deck (EVERYONE, GET IN HERE!).

I was waiting for Rivals to make a dinosaur EDH and it looks like there are plenty of new toys to mash together with what Ixalan gave us. I'm also looking at W/B Vampire or even splashing Red in to give more options - lots of life gain shenanigans to be had.

Then there is Merfolk, where I'm not sure if I want to make an aggressive low curve deck or a go wide theme EDH.

Title: Re: Rivals of Ixalan (Spoilers)
Post by: grollm on January 05, 2018, 10:45:00 pm
They're really pushing merfolk
If the last few sets have been any indication they are pushing tribal. Before this block it was Eldrazi. Now it's Merfolk, Dinosaurs,  and Pirates.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: robort on January 06, 2018, 02:48:08 pm
Allready found some combos.. first Everdawn Champion with say Curious Obsession or Tilonalli's Crown

Then what better way to have fun with saprolings ... attack with Raging Regisaur (http://cards.deckstats.net/magiccard.php?lng=en&card=Raging+Regisaur) and then 1 damage to Overgrown Armasaur  and Tendershoot Dryad (http://cards.deckstats.net/magiccard.php?lng=en&card=Tendershoot+Dryad). You'll have 3 1/1's saprolings before your next combat step.





Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on January 06, 2018, 04:14:38 pm
Allready found some combos.. first Everdawn Champion (http://cards.deckstats.net/magiccard.php?lng=en&card=Everdawn+Champion) with say Curious Obsession (http://cards.deckstats.net/magiccard.php?lng=en&card=Curious+Obsession) or Tilonalli's Crown

Then what better way to have fun with saprolings ... attack with Raging Regisaur (http://cards.deckstats.net/magiccard.php?lng=en&card=Raging+Regisaur) and then 1 damage to Overgrown Armasaur (http://cards.deckstats.net/magiccard.php?lng=en&card=Overgrown+Armasaur)  and Tendershoot Dryad (http://cards.deckstats.net/magiccard.php?lng=en&card=Tendershoot+Dryad). You'll have 3 1/1's saprolings before your next combat step.

It is a little mana-intensive, but I wanna do this at prerelease: Forerunner of the Empire (http://cards.deckstats.net/magiccard.php?lng=en&card=Forerunner+of+the+Empire) and Polyraptor (http://cards.deckstats.net/magiccard.php?lng=en&card=Polyraptor) from Rivals of Ixalan, paired with Sheltering Light (http://cards.deckstats.net/magiccard.php?lng=en&card=Sheltering+Light) from Ixalan.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Firegriff on January 06, 2018, 11:18:47 pm
From what I see, Commander decks have lots of love here.  If I get my hands on Zetalpa, I will find a way to get here in my Anafenza, the Foremost (http://cards.deckstats.net/magiccard.php?lng=en&card=Anafenza%2C+the+Foremost) deck with Odric, Lunarch Marshal (http://cards.deckstats.net/magiccard.php?lng=en&card=Odric%2C+Lunarch+Marshal) 
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 07, 2018, 12:15:26 am
The new set is mostly for commander tbh
Title: Re: Rivals of Ixalan (Spoilers)
Post by: HowlingLotus on January 07, 2018, 05:38:57 am
Maybe getting back into the game a year ago hasn't been enough time, but it's surprising to see how many people are taking a dump on the Ixalan block (now that Rivals was spoiled). I get that not everyone is a fan of EDH and Standard doesn't always care about tribal, but a set like this here and there shouldn't be too harmful. I guess because I don't play competitively I look at the sets different.   
Title: Re: Rivals of Ixalan (Spoilers)
Post by: G. Moto on January 07, 2018, 06:40:04 pm
  The the thing with this set is that a lot of the tribal cards do help create stronger synergies when it comes to deck building. And even if you don't build Dinos, Vamps, Merfolks or Pirates you can still build some sweet rouge decks. As far as competitive there are some decent cards that can help structure some solid decks. Merfolks have great ways to counter and cancel (http://cards.deckstats.net/magiccard.php?lng=en&card=Cancel) spells, Vamps can grind out some games by getting the lifegain advantage, Dinos are obviously the brutes of this set but they have their own built in combat tricks. This set has a lot to offer.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on January 07, 2018, 08:48:48 pm
The tribal push is good with the problem of the various energy decks being able to slot in the best card(s) from a new set, as happened with glorybringer (http://cards.deckstats.net/magiccard.php?lng=en&card=Glorybringer), scarab god, carnage tyrant (http://cards.deckstats.net/magiccard.php?lng=en&card=Carnage+Tyrant). Say a new card is just 'decent', a playable card that needs tribal support - which is tough to impossible for energy decks as they need energy cards, and those energy cards are 4 or 5 different creature types none of them pirate, vampire, merfolk, or dinosaurs - and those new 'decent' cards get a lot better with tribal backing. I like it.

If they didn't put in another answer for energy, this at least stops energy decks from cherry picking each set to get even more dominant.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: WWolfe on January 08, 2018, 04:16:39 am
This is a better than usual set for EDH. I came up with my list of cards to acquire (http://cards.deckstats.net/magiccard.php?lng=en&card=Acquire) and am currently at 23 cards to put into my 11 EDH decks though 3 are repeats that are going into different decks.

Purphoros, which almost never gets any new toys, along with Edgar appear to be the big winners right now with five new cards in consideration for moving into each deck. Talrand will be looking at three. Sidisi, Animar, & Skullbriar two each, while Saskia, Daxos, & Ob Nixlis will each be trying one each. Only Tajic & Sliver Overlord (http://cards.deckstats.net/magiccard.php?lng=en&card=Sliver+Overlord) are left in the cold.

Even the new deck I'm currently working out a build for (Polukranos) has a few cards I'm considering for it.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: robort on January 08, 2018, 06:17:32 pm
I wouldn't say some cards aren't for standard but then again look at most sets anyway and see how many are actually used competitively for standard? Just like any other set most of these cards won't see the sun of day in standard. I do like this set more over Ixaxlan, just has a better feel compared to Ixalan. Now EDH got more help in Ixaxlan then this set so far anyway :)
Title: Re: Rivals of Ixalan (Spoilers)
Post by: G. Moto on January 08, 2018, 06:59:43 pm
Well if you think about it, Standard is basically the cash crop of magic. New stuff comes out, the competitive players have more tools in their arsenals, and people have more to watch and more ways to play. Formats like modern and EDH don't really change too much so cards geared for those formats rarely come out in a general set. Think about it, how often do you get cards designed around having 40+ life in a usual MTG set? IF a card screams "use me in commander" then it'll be more than likely obvious.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 08, 2018, 07:41:33 pm
Blood Sun (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Sun) removes the ability that makes lands enter tapped.. bounce lands anyone?
Title: Re: Rivals of Ixalan (Spoilers)
Post by: CardAgain Sweater on January 08, 2018, 08:34:39 pm
Blood Sun (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Sun) removes the ability that makes lands enter tapped.. bounce lands anyone?

I'm not sure, but I think bounce lands like rakdos carnarium (http://cards.deckstats.net/magiccard.php?lng=en&card=Rakdos+Carnarium) still enter tapped (not an ability) and you still bounce a land, as that is more of a cost than an ability.

That is my take on what it 'feels like' it should do,  not a judge.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 08, 2018, 08:37:12 pm
It doesn't say a cost. They're ETB ABILITIES
Title: Re: Rivals of Ixalan (Spoilers)
Post by: G. Moto on January 08, 2018, 08:47:40 pm
Just did some research (http://cards.deckstats.net/magiccard.php?lng=en&card=Research) on your topic. This is what I found:
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/513988-blood-moon-and-tapped-lands
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 08, 2018, 08:50:18 pm
It does still improve the bounce lands tho, and hoses fetches deserts etc
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 08, 2018, 08:51:24 pm
Fortunately I run Chromatic Lantern (http://cards.deckstats.net/magiccard.php?lng=en&card=Chromatic+Lantern) alongside fetches in EDH so if I do hose my fetches i can tutor up lantern and it's all good again
Title: Re: Rivals of Ixalan (Spoilers)
Post by: G. Moto on January 08, 2018, 08:57:32 pm
@Soren841, considering the influx of cards that are coming out what effect do you think that this will have on the standard? Almost anything can be played in EDH, but both Standard and Modern are carefully constructive formats where the deck you build have to be perfectly suitable for the cards being used. For example, forerunner of the heralds (http://cards.deckstats.net/magiccard.php?lng=en&card=Forerunner+of+the+Heralds) would be great in an edh deck simply because the sheer number of spells and creature production that you could do in that kind of deck. However the same creature may not grow so large or be as potent in a standard deck unless the deck is specifically geared towards abusing its ETB filed effect.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: robort on January 08, 2018, 09:15:14 pm
From Magic the Gathering Website on Blood Moon (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Moon)

3/14/2017
If a nonbasic land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.

9/29/2017
If a nonbasic land has an ability that causes it to enter the battlefield tapped, it lose will that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply “as” a land enters the battlefield, such as the first ability of Cavern of Souls (http://cards.deckstats.net/magiccard.php?lng=en&card=Cavern+of+Souls). This is a change from previous rulings.

So take out the word non basic and leave land, I am certain that these same rules would apply to Blood Sun (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Sun) as Blood Moon (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Moon)
Title: Re: Rivals of Ixalan (Spoilers)
Post by: G. Moto on January 08, 2018, 09:38:13 pm
Thank you Robort, that really helps.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 08, 2018, 09:38:24 pm
So I'm correct then?
Title: Re: Rivals of Ixalan (Spoilers)
Post by: G. Moto on January 08, 2018, 09:42:55 pm
yes, by the ruing that Robort presented; dual lands will enter untapped and lose any extra abilities.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 08, 2018, 09:57:08 pm
Reading the cards tells me that's correct.. But logic says it's not because I doubt that Wizards meant it to do that. Maybe they just didn't think of it and were focusing mostly on standard, the flip lands and deserts
Title: Re: Rivals of Ixalan (Spoilers)
Post by: Soren841 on January 08, 2018, 09:58:02 pm
Modern Blood (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood) Control anyone? Gain value off bounce lands not bouncing
Title: Re: Rivals of Ixalan (Spoilers)
Post by: G. Moto on January 08, 2018, 10:07:35 pm
 Or play the lands that make you pay life to have them enter untapped....only there'll be no life loss.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: HowlingLotus on January 10, 2018, 06:20:49 am
I'm curious what people are looking to combo Explore (http://cards.deckstats.net/magiccard.php?lng=en&card=Explore) keyword with?

Winding Constrictor (http://cards.deckstats.net/magiccard.php?lng=en&card=Winding+Constrictor), Path To Discovery (http://cards.deckstats.net/magiccard.php?lng=en&card=Path+to+Discovery), and Panharmonicon (http://cards.deckstats.net/magiccard.php?lng=en&card=Panharmonicon) look fun to try and abuse. Unblockable looks like it would fit in pretty nice as well.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: robort on January 10, 2018, 02:32:42 pm
Reading the cards tells me that's correct.. But logic says it's not because I doubt that Wizards meant it to do that. Maybe they just didn't think of it and were focusing mostly on standard, the flip lands and deserts

I agree that wizards probably was thinking of standard but only way to see is when the ruling actually comes out for blood sun (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Sun). Playing blood sun (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Sun) means there are so many lands you could abuse like your bounce lands or lands that come in tapped.

However I am looking forward to this set more then the Ixaxlan set. More flavor in this set, Ixaxlan just didn't do much for me.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: WWolfe on January 10, 2018, 04:50:59 pm
Looking forward to a lot of this set. Azor has me retooling a few of my commander decks. He's going to become my new Azorius commander replacing Daxos of Meletis (http://cards.deckstats.net/magiccard.php?lng=en&card=Daxos+of+Meletis), which is going to change the direction of that deck slightly. That's going to move some of the Voltron type artifacts over to Tajic which will upgrade him some. Also some of the blue spells that don't fit the direction I want for Azor will move over to Talrand to give it a little more bite.

Daxos losing command of the Azorius deck is kind of sentimental for me, he was my first commander.  :'(
Title: Re: Rivals of Ixalan (Spoilers)
Post by: G. Moto on January 10, 2018, 05:38:10 pm
A couple of nights ago I created a Sultai Explore (http://cards.deckstats.net/magiccard.php?lng=en&card=Explore) deck focusing on lurking chupacabra (http://cards.deckstats.net/magiccard.php?lng=en&card=Lurking+Chupacabra) and wildgrowth walker (http://cards.deckstats.net/magiccard.php?lng=en&card=Wildgrowth+Walker). IT plays well since I have a couple copies of grim captain's call (http://cards.deckstats.net/magiccard.php?lng=en&card=Grim+Captain%27s+Call) to work with the various other creature types in the deck. I'll post it later when I get the chance. I'm excited about the new chupacabra and Golgari elemental (http://cards.deckstats.net/magiccard.php?lng=en&card=Elemental) that's coming out in rivals of ixalan. I can already see my opponents cowering in fear (http://cards.deckstats.net/magiccard.php?lng=en&card=Fear) as their dinosaurs are forced to wither away instead of taking damage. IT'll be beautiful demise.
Title: Re: Rivals of Ixalan (Spoilers)
Post by: WWolfe on January 11, 2018, 06:21:09 pm
Continuing to sort through and play test proxies of cards in this set for my EDH decks, at this point I've pruned the list from the initial 24 I think it was, down to 18. The number will likely go down a little lower, probably will end up somewhere between 12 and 16.