Deckstats Forum
Other => Deck Comments => Topic started by: Comment Bot on December 29, 2017, 07:45:18 pm
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Suicide Delver (Grixis) Claim/Faim Version (https://deckstats.net/decks/40255/880666-suicide-delver-grixis-claim-fa)
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(https://i.hbtronix.de/flags/de.png) Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.
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why cabal therapy (http://cards.deckstats.net/magiccard.php?lng=en&card=Cabal+Therapy) over thoughtseize (http://cards.deckstats.net/magiccard.php?lng=en&card=Thoughtseize)?
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also why no gurmag angler (http://cards.deckstats.net/magiccard.php?lng=en&card=Gurmag+Angler) or tombstalker (http://cards.deckstats.net/magiccard.php?lng=en&card=Tombstalker)?
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why cabal therapy (http://cards.deckstats.net/magiccard.php?lng=en&card=Cabal+Therapy) over thoughtseize (http://cards.deckstats.net/magiccard.php?lng=en&card=Thoughtseize)?
I think Therapy is just a better/stronger card in a deck with Gitaxian Probe (http://cards.deckstats.net/magiccard.php?lng=de&card=Gitaxian+Probe) and Young Pyromancer (http://cards.deckstats.net/magiccard.php?lng=de&card=Young+Pyromancer) for theeasy flashback.
I also see the point for Thoughtseize (http://cards.deckstats.net/magiccard.php?lng=de&card=Thoughtseize), as it easier to play (nothing to name) and does "feed" the shadow. But i would still never play more than 2 discard spells regaless wich one u choose.
And for Angler: in a Fatal Push (http://cards.deckstats.net/magiccard.php?lng=de&card=Fatal+Push) heavy meta i would replace 1 Pyromancer and 1 Lavamancer with 2 Angler i think. But in my List idont play any, because Claim//Faim can return any other creature from the grave and Lavamancer + Angler is pretty bad Synergie. I just like Lavamancer more
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I think Death's Shadow (http://cards.deckstats.net/magiccard.php?lng=en&card=Death%27s+Shadow) is too cute. Swords to Plowshares (http://cards.deckstats.net/magiccard.php?lng=en&card=Swords+to+Plowshares) is the second most used removal spell in Legacy, next to Fatal Push (http://cards.deckstats.net/magiccard.php?lng=en&card=Fatal+Push). I also think that Unearth (http://cards.deckstats.net/magiccard.php?lng=en&card=Unearth) is just strictly better than Claim // Fame (http://cards.deckstats.net/magiccard.php?lng=en&card=Claim+%2F%2F+Fame). It lets you get CMC 3 or less creatures, so in your list you could get back your Izzet Staticcaster too and if you don't need it, you can cycle it. It's also really sweet if you're playing True-Name Nemesis (http://cards.deckstats.net/magiccard.php?lng=en&card=True-Name+Nemesis), because most decks only way mainboard dealing with TNN is making you discard it. Bringing it back with Unearth (http://cards.deckstats.net/magiccard.php?lng=en&card=Unearth) feels amazing. This was the Grixis (http://cards.deckstats.net/magiccard.php?lng=en&card=Grixis) list I was running. I know, I know, no Deathrite. Deck ran fine without it.
Counts : 60 main / 15 sideboard
Creatures:12
2 Snapcaster Mage (http://cards.deckstats.net/magiccard.php?lng=en&card=Snapcaster+Mage)
4 Young Pyromancer (http://cards.deckstats.net/magiccard.php?lng=en&card=Young+Pyromancer)
2 True-Name Nemesis (http://cards.deckstats.net/magiccard.php?lng=en&card=True-Name+Nemesis)
3 Gurmag Angler (http://cards.deckstats.net/magiccard.php?lng=en&card=Gurmag+Angler)
1 Tombstalker (http://cards.deckstats.net/magiccard.php?lng=en&card=Tombstalker)
Spells:30
4 Brainstorm (http://cards.deckstats.net/magiccard.php?lng=en&card=Brainstorm)
4 Cabal Therapy (http://cards.deckstats.net/magiccard.php?lng=en&card=Cabal+Therapy)
2 Fatal Push (http://cards.deckstats.net/magiccard.php?lng=en&card=Fatal+Push)
4 Gitaxian Probe (http://cards.deckstats.net/magiccard.php?lng=en&card=Gitaxian+Probe)
4 Lightning Bolt (http://cards.deckstats.net/magiccard.php?lng=en&card=Lightning+Bolt)
4 Ponder (http://cards.deckstats.net/magiccard.php?lng=en&card=Ponder)
2 Unearth (http://cards.deckstats.net/magiccard.php?lng=en&card=Unearth)
2 Kolaghan's Command (http://cards.deckstats.net/magiccard.php?lng=en&card=Kolaghan%27s+Command)
4 Force of Will (http://cards.deckstats.net/magiccard.php?lng=en&card=Force+of+Will)
Lands:18
1 Badlands (http://cards.deckstats.net/magiccard.php?lng=en&card=Badlands)
1 Bloodstained Mire (http://cards.deckstats.net/magiccard.php?lng=en&card=Bloodstained+Mire)
2 Island (http://cards.deckstats.net/magiccard.php?lng=en&card=Island)
1 Mountain (http://cards.deckstats.net/magiccard.php?lng=en&card=Mountain)
3 Polluted Delta (http://cards.deckstats.net/magiccard.php?lng=en&card=Polluted+Delta)
4 Scalding Tarn (http://cards.deckstats.net/magiccard.php?lng=en&card=Scalding+Tarn)
1 Swamp (http://cards.deckstats.net/magiccard.php?lng=en&card=Swamp)
3 Underground Sea (http://cards.deckstats.net/magiccard.php?lng=en&card=Underground+Sea)
1 Verdant Catacombs (http://cards.deckstats.net/magiccard.php?lng=en&card=Verdant+Catacombs)
1 Volcanic Island (http://cards.deckstats.net/magiccard.php?lng=en&card=Volcanic+Island)
Sideboard:15
2 Baleful Strix (http://cards.deckstats.net/magiccard.php?lng=en&card=Baleful+Strix)
2 Flusterstorm (http://cards.deckstats.net/magiccard.php?lng=en&card=Flusterstorm)
1 Nihil Spellbomb (http://cards.deckstats.net/magiccard.php?lng=en&card=Nihil+Spellbomb)
2 Red Elemental Blast (http://cards.deckstats.net/magiccard.php?lng=en&card=Red+Elemental+Blast)
2 Surgical Extraction (http://cards.deckstats.net/magiccard.php?lng=en&card=Surgical+Extraction)
2 Diabolic Edict (http://cards.deckstats.net/magiccard.php?lng=en&card=Diabolic+Edict)
1 Marsh Casualties (http://cards.deckstats.net/magiccard.php?lng=en&card=Marsh+Casualties)
1 Umezawa's Jitte (http://cards.deckstats.net/magiccard.php?lng=en&card=Umezawa%27s+Jitte)
2 Blood Moon (http://cards.deckstats.net/magiccard.php?lng=en&card=Blood+Moon)
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I hope everyone realises that this is a budget version ment to be played without dual lands. So any suggestios for deck with actual dual lands are alread, of the limit. At least for my part. I hope u understand
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There are plenty of duals that are cheap. Things like Dragonskull Summit (http://cards.deckstats.net/magiccard.php?lng=en&card=Dragonskull+Summit) are really cheap
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There are plenty of duals that are cheap. Things like Dragonskull Summit (http://cards.deckstats.net/magiccard.php?lng=en&card=Dragonskull+Summit) are really cheap
I would not consider Dragonskull Summit (http://cards.deckstats.net/magiccard.php?lng=de&card=Dragonskull+Summit) as "Dual" as it has none Basic Land types and is therefor not fetchable. Fetchlands are essential for a Brainstorm (http://cards.deckstats.net/magiccard.php?lng=de&card=Brainstorm) Deck. Also it would enter the Battlefield tapped on turn 1, the worst nightmare (http://cards.deckstats.net/magiccard.php?lng=de&card=Nightmare) for any legacy player (except 12 post)
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But it is a dual, it taps for 2 colors hence the term "dual"